Description
Where you set a unit down before the fight starts. Each player's half of the board is four rows deep and seven hexes wide. The row nearest the enemy is the front row, which some effects call the first row; the row furthest from the enemy is the back row. Because a champion attacks whichever enemy is closest to it, the front row is where a tough unit soaks the hits and the back row is where a fragile damage dealer is left alone the longest. A whole family of effects reads the row a unit stands in: some pay out for every ally in the front row, some only for the back rows, some only for a unit standing alone in its row, and a few reach across and weaken whoever is in the enemy's first two rows. Nearly all of them are measured at the moment combat starts, so what counts is where you put the unit, not where it walks to afterwards.
What benefits from Board Position (13)
Emblems (1)
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- +30 Armor
- +30 MR
The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.
Your team gains 12 Armor and Magic Resist. Defenders gain more.
- 2
- 25
- 4
- 60
- 6
- 120
Augments (9)
Prismatic (1)
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Hold the Line Prismatic Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row.
Gold (3)
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Glass Cannon II Gold Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
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Infinity Protection Gold Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023
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Solo Plate Gold Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
Silver (5)
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Boxing Lessons Silver Your team gains 30 Health for each champion that starts combat in the front row.
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Corrosion Silver Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
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Find Your Center Silver Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
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Glass Cannon I Silver Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
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Twin Guardians Silver If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
Wisps (3)
- Backrow Star Combat
A random back row champion gains 75% Attack Speed for 7 seconds.
- Iron Core Combat
Your front center champion gains 4% Max Health per front-row unit.
- Stand Alone Combat
Champions alone in their row gain 15% Health and 15% Damage Amp.