Description
Team Size is the cap on how many champions you can field on the board at once.
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Only champions standing on hexes count. Champions on the bench do not count.
Buying XP is the normal way to raise the cap. The rule is simple: your level IS your cap.
- At level six you may field six champions.
- At level eight you may field eight.
- Level ten is the ceiling, at ten.
Each round hands you two experience for free. Four gold buys four more whenever you want it. So the cap climbs on its own, and you decide how much to pay to make it climb faster.
The game will not let you field more champions than the cap allows.
Traits, items and augments can add to it on top of your level. Every slot they add is worth two things at once:
- Another champion on the board.
- Another body counting toward trait breakpoints.
Note: A few effects push the other way. A champion can be built to take up two slots instead of one. Fielding it costs the room two ordinary champions would have used. An effect can also cut the cap on purpose in exchange for something else.
What enables Team Size (7)
Traits that raise Team Size (2)
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Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
Augments that raise Team Size (2)
Gold (2)
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Solo Leveling Gold For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
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The Golden Dragon Gold Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022
Tactician items that raise Team Size (3)
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Your team gains +1 maximum team size. 10% chance to drop 1 gold after 10 seconds of combat. ...and a bit of Luck.
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Your team gains +1 maximum team size. 10% chance to drop 1 gold when you win combat. ...the Heart of a hero...
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Your team gains +1 maximum team size. 10% chance to drop 1 gold when the holder dies. Imbued with a Philosopher's wisdom...
See also
Frequently asked questions
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What is the maximum team size, and how do I raise it?
Your level is your board cap. At level six you field six champions. Ten is the top level, so you get ten from level alone.
Only champions on the board count. The bench is storage.
The cap rises in these ways:
- Each round hands you 2 experience free, so the cap climbs on its own.
- 4 gold buys 4 more experience, so you can pay to climb faster.
- Some traits and items add slots on top of your level, so a board can pass ten.
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"How many units" — do you mean my board cap, the copies for a star-up, or the shared pool?
Three numbers hide in that question. Only the first one is team size.
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Do effects that grant an extra team slot stack, and does the extra champion count for traits?
The extra champion counts fully. Stacking is not fully documented.
Slot grants are worded as "+1" or "+2 maximum team size". So they add on top of your level, and the level cap does not limit them.
Several different sources can be active at once:
- A trait breakpoint.
- More than one slot-granting item.
Each extra slot is an ordinary board slot. The champion in it fights, holds items, and counts toward breakpoints.
Note: Whether every combination stacks is not documented.
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What happens if my team size cap drops while champions are already on the board?
The extra champions sit out. You can never field more champions than the cap allows, so they wait until the cap returns or your level rises.
Yes, a cap can drop:
- One augment cuts your team size to a single champion for several combats, in exchange for a big stat boost.
- A granted slot disappears when the trait breakpoint or item behind it does.
Note: Re-check your board after any cap change. A champion left off it loses you the round.
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Can one champion take up more than one team slot?
Yes. One five-cost champion always takes two team slots instead of one. So fielding it costs the room two ordinary champions would use. That is heavy at low levels and lighter near the cap.
It is inherent to that champion, not something you build.
It also counts as two toward its own origin trait. So here slot cost and trait count move together.
Note: Slot cost and trait count remain separate properties, even though they move together here.
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Why did a champion move onto my board on its own?
Your cap was higher than the number of champions you were fielding. When that happens, the game can place a champion from your bench onto the board for you, filling the free slot.
Treat it as a convenience, not advice. The champion it picks and the hex it lands on are often wrong.
Your cap rises in two ways:
- On a level-up.
- When a trait breakpoint or item grants a slot.
Note: Check your positioning after any cap change.
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Should I always fill every slot I have?
Usually, yes. An empty slot is free damage and a free body toward trait breakpoints.
It is not a law, though. One augment cuts the other way: it deliberately drops your team size to a single champion and pays for it with a huge stat boost.
Note: The real trap is buying levels just to own slots. Experience costs gold you could spend on champion copies.
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Can I hit a trait breakpoint that needs more champions than my cap allows?
Not from level alone. A breakpoint needing nine champions is out of reach while your cap is eight.
Two things get you there early:
- Some traits and items grant extra team slots, raising the cap itself.
- Some champions count twice toward a trait, though one of those also takes two team slots.
Note: An emblem does neither. It gives a trait to the champion holding it, raising the count without adding a body.