Description
The bench is the storage row off the board, with 9 slots by default.
Read moreShow less about Bench
Champions you do not field and items you hold sit there between rounds.
Augments can touch the bench in several ways:
- Add more bench slots.
- Fill it with new units.
- Shuffle what is on it at random.
- Pay a reward that depends on whether it is empty or full.
Note: A unit summoned onto the board is not a bench unit.
Listed in: Economy
Augments that grant or benefit from Bench slots (31)
How it links selected
Tier selected
Bench effect selected
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Build-a-Bud Prismatic Gain a random 3-star 1-cost champion. Gain 6 gold.
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Luxury Subscription Prismatic Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.
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Pandora's Items III Prismatic Round start: items on your bench are randomized. Gain 1 Radiant item.
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Worth the Wait II Prismatic Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
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Birthday Reunion Gold Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024
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Clear Mind Gold If there are no champions on your bench at the end of player combat, gain 3 XP.
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Cluttered Mind Gold Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
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Cognitive Overload Gold Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
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Duo Queue Gold Gain 2 random 5-cost champions and 2 copies of a random component.
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FOURcing Gold Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.
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Gilded Steel Gold Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025
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NO SCOUT NO PIVOT Gold Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
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Pandora's Items II Gold Round start: items on your bench are randomized. Gain 2 random components and 4 gold.
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Slammin' Gold Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Slammin'+ Gold Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Warpath Gold Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
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Worth the Wait Gold Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
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Caretaker's Ally Silver Gain a random 2-cost champion now. Gain the same one again every time you level up.
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Champ Delivery Silver Gain 3 2-cost champions. After 6 rounds, gain 3 more.
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Champ Delivery+ Silver Gain 3 3-cost champions. After 6 rounds, gain 3 more.
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Champ Delivery++ Silver Gain 3 4-cost champions. After 6 rounds, gain 3 more.
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Dummify Silver Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.
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Expedition Silver At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
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Future Focused Silver Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 5 gold.
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Kick Start Silver Gain a random 2-star 2-cost champion and 1 gold.
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Missed Connections Silver Gain a copy of each 1-cost champion.
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One, Two, Five! Silver Gain 1 random component, 2 gold, and 1 random 5-cost champion.
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Ones Two Three Silver Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.
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Pandora's Bench Silver At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
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Pandora's Items I Silver Round start: items on your bench are randomized. Gain 1 random component.
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Slice of Life Silver Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Traits that grant Bench slots (1)
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Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.
Wisps that grant Bench slots (15)
What enables Bench (15)
- Abandon Ship Risky
Sell your board and bench, gain 6 gold and 8 rerolls.
- Apprentice Champion
Gain a random 2-star 1-cost champion.
- Big Guns Champion
Gain 2 random 1-star 4-cost champions.
- Circle of Elders Champion
Gain one of each 5-cost champion.
- Forest Guide Champion
Gain a random 4-cost champion.
- Forest Twins Champion
Gain 2 copies of a 2-cost champion you don't have.
- Grandmaster Champion
Gain a random 2-star 5-cost champion.
- Hero Of Prophecy Champion
Gain a 5-cost champion. Gain them again each round FOREVER.
- Hero's Entrance Combat
After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
- Idle Craftsman Item
A component on your bench turns into a completed item it builds.
- Journeyman Champion
Gain a random 2-star 2-cost champion.
- Salvager Other
Any units you bench have items removed and broken apart.
- Smurfing Champion
Gain a random 5 cost champion.
- Three Me Champion
Gain a random 2-star 3-cost champion.
- Solar Gift Champion
Gain a Leona, Sejuani, and Kayle
Frequently asked questions
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How many slots does the bench have, and is the item inventory part of it?
The champion bench has nine slots. It is the row directly below your battlefield, where unfielded units sit between rounds.
The item inventory is not part of it. It is a separate sidebar and holds up to 20 entries. Consumables stack inside one slot rather than each occupying its own.
Players use "bench" interchangeably for both.
Note: The limits are independent. A full champion bench does not block item drops, and a full item bench does not block champion purchases.
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Do champions on the bench take damage, fight, or activate traits?
No to all three. Benched units sit out of combat:
- They don't take damage from enemy units.
- They don't auto-attack or cast.
- They don't contribute to your active trait counts.
Only the champions actually fielded on the battlefield fight and add to traits.
Note: When a patch note flags a benched unit that was incorrectly stacking a trait, it is framed as a bug fix. That is the strongest authoritative signal that the baseline rule is "bench does not count."
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What happens when the bench is full and I try to buy a unit?
It depends on whether the purchase would auto-combine.
If you already own two copies at the same star level and the shop offers a third, the buy still goes through. The two can sit one on bench and one on board, or both on bench. The three copies fuse into a star-up and never need a free bench slot. That is because the slot count drops by two on combine.
If you can't combine, the shop button is blocked until you free a slot. You do that by selling, fielding, or combining an existing unit.
Note: The bench is a hard cap on holding new singles.
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Do three same-star copies still auto-combine if some are on the bench?
Yes. Auto-combine fires whenever you hold three same-star copies of the same champion with at least one not actively in combat. Bench, board, or any mix all count.
The wiki rule adds two details:
- Board copies are prioritized as star-up targets when valid.
- Copies currently fighting are skipped, so a benched copy gets pulled into the merge if needed.
The visible result is the same single higher-star unit. You don't manually click anything.
Note: The freed bench slots open the moment the combine resolves.
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Is selling a unit from the bench worth the same as selling from the board?
Yes. Sell value is determined by the unit's cost tier and star level only, not by where it sits.
- A 1-star sells for its full purchase cost.
- A 2-star or 3-star refunds one gold less than the total invested.
- Cost-1 units are the exception: they refund full at every star.
Items equipped on the sold champion return to your item inventory rather than being destroyed.
Note: Selling a benched holder of components is a clean way to free a bench slot without losing the items.
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Can I put items on a benched champion, and what happens to those items if I sell or combine?
Yes. You can equip items on any champion regardless of bench-or-board position. The equip rule is per-champion and caps at three items per unit. Items on a benched holder behave the same as items on a fielded one. They sit there until you sell.
- When the holder is sold, all attached items return to the item inventory.
- When three same-star copies combine, items on all three carry forward up to the three-item cap on the resulting unit.
- Excess items from a combine return the same way.
Note: If the item inventory is full when items would return, they do not disappear. They drop on or near your board as a recoverable loot orb.
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If I pick a champion from the carousel with a full bench, what happens?
The picked unit lands on your battlefield as a temporary occupant that ignores the normal team-size cap. You have until the end of the next planning phase to make room:
- Sell a benched unit.
- Sell the picked unit.
- Combine into a star-up.
- Field it for real if your team-size cap allows.
If no space exists when planning ends, the game auto-sells the picked unit for its standard refund.
Note: Carousel picks never get silently destroyed. The worst case is a forced sale you could have avoided.
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Do benched champions keep their stars and items when I move them on and off the board between rounds?
Yes. Moving a unit between bench and board is purely a positioning change. These all stick to the champion regardless of where it sits at round transitions:
- Star level.
- Equipped items.
- Any permanent stat-stacking that unit has accumulated.
The bench is durable storage, not a reset zone. So benching a high-investment carry to swap in a counter-pick for one round is a real strategy, not a sacrifice.
Note: The only time bench state changes outside your control is augment-driven. Slot-randomizing or transform effects explicitly say so on their tooltip.