Debuffs

About debuffs

Negative effects you can apply to enemies. Each entry below lists every Set 17 source — champions, traits, items, and augments — that inflicts that effect. Click an effect's name for the full breakdown, including what counters it.

See also: Buffs — positive effects you can stack on your own units — and Economy for player-side resource mechanics.

Stun

Disables the target for a duration: no movement, no attacks, no ability casts.

Champions (4)

  • Shield of Daybreak ability
    Shield of Daybreak
    Gain Ability Power  Shield for 4 seconds. Bash the current target, dealing 100 / 150 / 225 ArmorMagic Resist magic damage and stunning them for 1.75 / 1.75 / 2 seconds.
  • Counter Star-ike ability
    Counter Star-ike
    Enter a defensive stance for 3 seconds, reducing incoming damage by 20 / 25 / 30 and gaining 400 / 450 / 500 Ability Power Shield. When the stance ends, strike all nearby enemies, dealing Armor Magic Resist magic damage and Stunning them for 1 / 1.25 / 1.5 second(s).
  • Grasp of Convergence ability
    Grasp of Convergence
    Passive: Gain 50% more max Health from all sources.
    
    Active: Converge an X-shape of vines on the target, dealing Ability Power  magic damage to each enemy hit and Stunning them for 1.5 / 1.5 / 1.75 seconds. 
    
    N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1.5 / 1.5 / 1.75 seconds. For the rest of combat, Maokai's attacks deal Max Health  bonus physical damage.
  • Psionic Crush ability
    Psionic Crush
    Hurl a chunk of magnetic debris at the nearest target without one, dealing 300 / 450 / 999 Ability Power magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.
    
    Every 5 casts, instead rip off all debris dealing 120 / 180 / 999 Ability Power magic damage, then crush all the debris onto the target, dealing 720 / 1100 / 9999 Ability Power magic damage and briefly stunning them.

Artifacts (3)

    • +200 HP
    • +20 Armor
    Eternal Winter description

    Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds). [Unique - only 1 per champion] Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities

    • +80 Armor
    • +80 MR
    • +140% AD
    Silvermere Dawn description

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.

    • +500 HP
    • +20 Armor
    • +20 MR
    The Indomitable description

    The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.

Anima items (2)

    • +550 HP
    • +30 Armor
    • +30 MR
    Deep Freeze description

    The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health. The radius increases by 1 each nova. Recommended Roles: Attack or Magic Tank

    • +250 HP
    • +30 Armor
    • +30 MR
    Iceblast Armor description

    The first time you fall below 70% and 35% health, gain a 20% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 1.5 seconds. Recommended Roles: Attack or Magic Tank

Graves items (1)

  • Shockwave description

    Combat Start: Unleash a shockwave forward that deals 15% of Graves' max Health as magic damage and stun enemies hit for 2 seconds.

Augments (2)

  • Description
    After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
    
    TFT Macao Open, 2024
  • Description
    Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.

Slow

Reduces the target's attack speed for a duration. Patch 17.1 renamed this keyword from "Chill"; it does not affect movement speed.

Champions (2)

  • Chemical Rage ability
    Chemical Rage
    Heal Max Health Ability Power over 2 seconds. Then, deal Ability Power  magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.
    Slow
    Slow: Reduce Attack Speed
  • Reality Tear ability
    Reality Tear
    Passive: On cast, attacks gain Max Health Ability Power stacking bonus magic damage. Starting from the third cast, gain true damage instead.
    
    Active: Gain 200 / 250 / 3456 Max HealthAbility Power Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50 / 50 / 99% while allies within gain 80 / 80 / 999% Attack Speed, both rapidly decaying over 3 seconds. Shen always gains his rift's full bonus for this duration.

Artifacts (1)

    • +65% AS
    • +15% Damage Amp
    Mittens description

    Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

Knock Up

Briefly lifts the target into the air, interrupting their action. Set-17 sources include the Fizz and Rhaast carries, the frontliners Blitzcrank, Rek'Sai, Aatrox, Meepsie, and Nunu, and Samira herself — both via her active ("Jump and Jive") and the passive that triggers off any ally-applied knock-up.

Champions (8)

  • Stellar Slash ability
    Stellar Slash
    Heal 325 / 400 / 650 Ability Power, then deal 80 / 120 / 180 Attack DamageArmor physical damage to the current target.
    
    N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing Attack Damage Armor physical damage.
  • Upheaval ability
    Upheaval
    Heal Max Health Ability Power, then briefly knock up adjacent enemies and deal 80 / 120 / 180 Ability Power magic damage.
  • Meep Impact ability
    Meep Impact
    Heal  Ability Power Health over 3 seconds. Slam the target, dealing 160 / 240 / 360 Ability Power magic damage and knocking up for 1.5 / 1.75 / 2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.
    
    Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by ? .
  • Meep Bait ability
    Meep Bait
    Dash through the current target, dealing Ability Power  magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing Ability Power  magic damage. Adjacent enemies take 50% damage.
    
    Meep Bonus: Add ? Meep to the bait, increasing Mega Meep damage by Ability Power .
  • Divine Scythe ability
    Divine Scythe
    Gain 20% Durability for 2 seconds, healing Ability Power  over the duration. Afterwards, slash forward in a line, dealing 120 / 180 / 300 Attack Damage physical damage to enemies hit and knocking them up for 1 second.
  • Jump and Jive ability
    Jump and Jive
    Passive: Whenever an enemy is knocked up, shoot them, dealing Attack Damage Ability Power physical damage and entering The Groove for 3 seconds.
    
    Active: Unleash a volley of bullets at the target, dealing 375 / 560 / 900 Attack Damage physical damage and knocking up for 0.75 seconds.
  • Calamity ability
    Calamity
    Gain 475 / 575 / 2000 Ability Power Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120 / 180 / 2000 Ability Power magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100 / 150 / 2000 Ability Power magic damage. All enemies hit by the astrolabe are knocked up for 1.5 / 1.75 / 8 seconds.
  • Party Crasher ability
    Party Crasher
    Passive: Every 2 / 2 / 0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60 / 90 / 150 Ability Power magic damage.
    
    Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150 / 225 / 999 Ability Power magic damage. They crash down into the disco ball, dealing 175 / 265 / 5000 Ability Power magic damage in a three hex radius. Enter The Groove for 1 second per enemy hit.

Shred

Reduces the target's Magic Resist (commonly by 30%, though the amount varies by source) for a duration, or for the rest of combat with some effects.

Traits (1)

  • Description
    Aatrox: Ally Damage 30% Shred and Sunders enemies
    Caitlyn: Grant allies 20% Attack Speed
    Akali: Allies gain Precision
    Maokai: Allies heal 12% max Health
    Kindred: Shield the strongest Tank for 800
    Emblem: Allies deal 10% stacking bonus true damage

Completed items (2)

    • +250 HP
    • +35 MR
    • +15 AP
    Ionic Spark description

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist

    Needlessly Large RodNegatron Cloak
    • +15% AS
    • +35 AP
    • +1 Mana Regen
    Void Staff description

    Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist

    Recurve BowTear of the Goddess

Radiant items (2)

    • +500 HP
    • +70 MR
    • +30 AP
    Radiant Ionic Spark description

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist

    • +30% AS
    • +75 AP
    • +2 Mana Regen
    Radiant Void Staff description

    Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

Artifacts (1)

    • +60 AP
    • +2 Mana Regen
    Blighting Jewel description

    Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.

Anima items (2)

    • +15 Armor
    • +15 MR
    • +20% AD
    • +20 AP
    Cyclonic Slicers description

    Gain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

    • +40 Armor
    • +40 MR
    • +30% AD
    • +30 AP
    Unceasing Cyclone description

    Gain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

Psionic items (2)

    • +15% AS
    • +10% Damage Amp
    • +10% Omnivamp
    Malware Matrix description

    Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 0.75 seconds.

    • +15% AS
    • +15% Damage Amp
    • +10% Omnivamp
    Malware Matrix (Radiant) description

    Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 100 Attack Damage physical damage to nearby enemies. Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 1 seconds.

Graves items (2)

  • Ripper Bullets description

    Attacks reduce enemy Armor and Magic Resistance by 1.

  • Ripper Bullets+ description

    Attacks reduce enemy Armor and Magic Resistance by 2.

Sunder

Reduces the target's Armor for a duration.

Traits (1)

  • Description
    Aatrox: Ally Damage 30% Shred and Sunders enemies
    Caitlyn: Grant allies 20% Attack Speed
    Akali: Allies gain Precision
    Maokai: Allies heal 12% max Health
    Kindred: Shield the strongest Tank for 800
    Emblem: Allies deal 10% stacking bonus true damage

Completed items (2)

    • +250 HP
    • +20 MR
    Evenshroud description

    30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor

    Negatron CloakGiant's Belt
    • +15% AD
    • +20% AS
    • +20% Crit
    Last Whisper description

    Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor

    Recurve BowSparring Gloves

Radiant items (2)

    • +500 HP
    • +40 MR
    Radiant Evenshroud description

    30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

    • +45% AD
    • +40% AS
    • +40% Crit
    Radiant Last Whisper description

    Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor

Anima items (2)

    • +15 Armor
    • +15 MR
    • +20% AD
    • +20 AP
    Cyclonic Slicers description

    Gain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

    • +40 Armor
    • +40 MR
    • +30% AD
    • +30 AP
    Unceasing Cyclone description

    Gain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

Psionic items (2)

    • +15% AS
    • +10% Damage Amp
    • +10% Omnivamp
    Malware Matrix description

    Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 0.75 seconds.

    • +15% AS
    • +15% Damage Amp
    • +10% Omnivamp
    Malware Matrix (Radiant) description

    Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 100 Attack Damage physical damage to nearby enemies. Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 1 seconds.

Graves items (3)

  • Meltthrough description

    Every second, reduce the Armor of enemies within 2-hexes by 4, doubled for adjacent enemies.

  • Ripper Bullets description

    Attacks reduce enemy Armor and Magic Resistance by 1.

  • Ripper Bullets+ description

    Attacks reduce enemy Armor and Magic Resistance by 2.

Wound

Reduces healing the target receives by 33% for a duration.

Champions (1)

  • Star Strike ability
    Star Strike
    Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 43 / 65 / 97 Attack Damage physical damage to the first enemy hit, reduced to Attack Damage  for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
    
    N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals Attack Damage  physical damage each second. Kunai increase the damage of the bleed by 12%.

Completed items (3)

    • +150 HP
    • +20 AP
    • +1 Mana Regen
    Morellonomicon description

    Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Needlessly Large RodGiant's Belt
    • +45% AS
    • +3% Damage Amp
    Red Buff description

    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Recurve BowRecurve Bow
    • +150 HP
    • +20 Armor
    Sunfire Cape description

    Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Chain VestGiant's Belt

Radiant items (3)

    • +300 HP
    • +35 AP
    • +2 Mana Regen
    Radiant Morellonomicon description

    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    • +80% AS
    • +6% Damage Amp
    Radiant Red Buff description

    Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    • +300 HP
    • +40 Armor
    Radiant Sunfire Cape description

    Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received

Artifacts (1)

    • +65% AS
    • +15% Damage Amp
    Mittens description

    Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

Anima items (2)

    • +40% AD
    • +45 AP
    • +5 Mana Regen
    Evolved Embershot description

    For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster

    • +15% AD
    • +45 AP
    • +4 Mana Regen
    Searing Shortbow description

    For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster

Burn

Deals a percent of the target's maximum Health as true damage every second. Most burn sources also apply Wound, which reduces healing received — together they form the standard answer to high-Health frontlines. Standard craftable burn items in Set 17: Morellonomicon (on hit), Red Buff (on hit), and Sunfire Cape (passive AoE every 2s). Searing Shortbow (per 20 mana spent) is a trait-exclusive Anima Weapon (from the Anima trait), not a craftable.

Completed items (3)

    • +150 HP
    • +20 AP
    • +1 Mana Regen
    Morellonomicon description

    Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Needlessly Large RodGiant's Belt
    • +45% AS
    • +3% Damage Amp
    Red Buff description

    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Recurve BowRecurve Bow
    • +150 HP
    • +20 Armor
    Sunfire Cape description

    Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Chain VestGiant's Belt

Radiant items (3)

    • +300 HP
    • +35 AP
    • +2 Mana Regen
    Radiant Morellonomicon description

    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    • +80% AS
    • +6% Damage Amp
    Radiant Red Buff description

    Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    • +300 HP
    • +40 Armor
    Radiant Sunfire Cape description

    Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received

Artifacts (1)

    • +65% AS
    • +15% Damage Amp
    Mittens description

    Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

Anima items (2)

    • +40% AD
    • +45 AP
    • +5 Mana Regen
    Evolved Embershot description

    For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster

    • +15% AD
    • +45 AP
    • +4 Mana Regen
    Searing Shortbow description

    For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster

Bleed

Damage dealt over multiple seconds as flat physical or magic damage, AD- or AP-scaled. Distinct from Burn (% max-Health true damage). Set-17 sources include Talon's stab, Akali's bleed (N.O.V.A. capstone), the Stargazer Serpent constellation, and Teemo's stacking magic poison.

Champions (3)

  • Diviner's Judgment ability
    Diviner's Judgment
    Stab the target, causing them to bleed for 460 / 690 / 1235 Attack DamageAbility Power physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
  • Double Time ability
    Double Time
    Passive: Attacks deal 30 / 45 / 100 Ability Power bonus magic damage and an additional 70 / 105 / 190 Ability Power stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove.
    
    Active: Gain 150% Attack Speed for 3 attacks.
  • Star Strike ability
    Star Strike
    Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 43 / 65 / 97 Attack Damage physical damage to the first enemy hit, reduced to Attack Damage  for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
    
    N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals Attack Damage  physical damage each second. Kunai increase the damage of the bleed by 12%.

Traits (1)

  • Description
    Stargazers chart a different constellation every game. This game: The Serpent.
    
    Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.
    
    More hexes reveal at each player level