Description
Wound is a debuff that reduces the healing its target receives by 33%.
The effect lasts for a duration.
Items that apply or counter Wound (7)
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- +150 HP
- +20% AP
- +1 Mana Regen
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
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- +45% AS
- +3% Damage Amp
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
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- +150 HP
- +20 Armor
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
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- +300 HP
- +35% AP
- +2 Mana Regen
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
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- +80% AS
- +6% Damage Amp
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
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- +300 HP
- +40 Armor
Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
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- +65% AS
- +15% Damage Amp
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.
Champions that apply Wound (1)
1 champion · paste in the game's Team Planner
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Razor Leaves Summon five razor-sharp leaves that converge on the current target, dealing a total of 340 / 510 / 770 physical damage and applying 20% Wound and 1% Burn for 4 seconds. Scarlet Buff: Cinderling gains 22% Attack Damage each cast. Wound: Reduces healing received. Burn: Deals a percent of the target's max Health as true damage every second.
Traits that apply Wound (1)
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Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
Wisps that apply Wound (1)
What enables Wound (1)
- Sunfire Sorcery Combat
Burn and Wound enemies for 10 seconds.
What Wound counters
Frequently asked questions
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What is Wound in TFT?
Wound is an anti-heal debuff. A unit affected by Wound finds self-healing and incoming healing effects reduced by a percentage. That reduction lasts for the debuff's duration.
It only weakens healing:
- It does not deal damage on its own.
- It does not reduce resistances.
- It does not strip shields already on the target.
The healing reduction applies for as long as the debuff is active. It ends as soon as the timer runs out.
Note: Most current TFT sources also pair Wound with a small Burn tick. The two effects are tracked separately.
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Is Wound the same thing as Grievous Wounds?
Yes. "Wound" is the in-game keyword TFT uses on item and ability tooltips. It links to the same anti-heal debuff that older TFT sets and base League call Grievous Wounds.
They are not two separate effects. The wiki's TFT page redirects every "Wound" reference to the Grievous Wounds entry. Treat them as a single mechanic.
Note: The only thing that varies is the percentage and duration the specific source applies.
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Do multiple sources of Wound stack?
No. Multiple Wound applications do not add their percentages. They refresh the duration on the target.
Two anti-heal items on the same carrier do not double the effect. Two anti-heal items across the team do not double it either.
- The strongest active reduction applies.
- Additional sources just keep the timer topped up.
Note: The standard advice is one anti-heal source per game, on a unit that hits the right target. Then spend the remaining slots elsewhere.
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How much does Wound reduce healing — what's the actual percentage?
It depends on the source.
- The TFT wiki's generic default is 50%.
- Every current anti-heal item applies 33% Wound. That covers the dedicated Ability Power, tank, and on-hit options.
- The current burn trait at its first breakpoint also applies 33%.
- Champion abilities are where the number moves. One 1-cost applies only 20% Wound alongside its burn.
Always read the tooltip on the actual item, trait, or ability you are using. Do not assume a single number.
Note: The percentage shown on the source is the percentage that lands on the target while the debuff is active.
Sources
- Grievous Wounds (TFT) — League of Legends Wiki (50% default) (opens in new tab)
- TFT.Tools — current-set items (Morellonomicon, Red Buff and Sunfire Cape all print "33% Wound") (opens in new tab)
- Inferno (TFT) — League of Legends Wiki ("(2) 1% Burn, 33% Wound") (opens in new tab)
- Cinderling (TFT) — League of Legends Wiki (a champion applying "20% Wound … for 4 seconds") (opens in new tab)
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Does Wound also reduce omnivamp and lifesteal?
Yes. Anything that classifies as healing in TFT runs through the Wound multiplier:
- Direct heals.
- Percent-of-missing-Health restores.
- omnivamp.
- Lifesteal.
- Ability-driven self-heals.
Both vamp stats convert damage dealt back into healing. That healing arrives as a normal heal event. So the debuff cuts it the same as any other source.
Note: This is exactly why anti-heal feels so strong against sustain-heavy frontlines. The reduction hits every avenue they have for staying alive.
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Does Wound block flat "gain Health" effects or shields?
No. Wound only reduces effects classified as healing.
Flat HP grants are abilities or item passives whose text reads "gain X Health". The game treats them as bonus max Health, not as a heal. So the debuff does not touch them.
Shields are also a separate stat:
- Wound does not strip an existing shield.
- Wound does not reduce the size of incoming shields.
Note: If a unit's survival comes from flat HP gains or large shields rather than healing, anti-heal will not slow them down.
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Can you cleanse Wound, or is there any way to remove it?
Not by removing it, no. But one artifact stops it landing at all.
There is still no Cleanse-style effect that strips Wound off a unit already carrying it. The anti-crowd-control items and abilities do not touch it:
- The ones that clear or block stuns, roots and silences scope to crowd control only.
- The current 4-second cleanse ability is written for disables.
What has changed is that one artifact shrinks its holder and grants outright immunity to Slow, Burn, and Wound. So a unit wearing it never picks the debuff up in the first place.
Absent that immunity artifact, the debuff goes away on its own when its timer expires. Your options are then:
- Apply Wound first.
- Kill the source.
- Out-pace it with raw healing volume.
Note: A defensive item that sheds negative effects at a Health threshold is the ambiguous middle case. Its tooltip does not enumerate what counts, so do not plan around it.
Sources
- TFT.Tools — current-set items (Mittens: "immunity to Slow, Burn, and Wound"; Silvermere Dawn: "Grants immunity to Stuns" and nothing else) (opens in new tab)
- Items — tactics.tools (same two artifact texts, independent listing) (opens in new tab)
- Grievous Wounds (TFT) — League of Legends Wiki (no removal listed in current TFT effect) (opens in new tab)
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How long does Wound last, and what happens when it's reapplied?
Duration depends entirely on the source. The current sources sit in a 4-to-10-second range per application:
- A champion ability and the burn trait land 4 seconds.
- The on-hit item lands 5.
- The Ability Power and tank items land 10.
Reapplying Wound from any source resets the duration timer on the target. It does not extend it. Once the timer hits zero with no fresh application, healing returns to normal that same instant.
Note: The tank item is the one that keeps it permanently topped up. It re-applies a 10-second Wound to a nearby enemy every 2 seconds. Sustained pressure from a source that procs that often keeps the debuff up for effectively the whole fight.
Sources
- TFT.Tools — current-set items (Sunfire Cape: "Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds"; Red Buff: the same 33% for 5 seconds) (opens in new tab)
- Cinderling (TFT) — League of Legends Wiki ("applying 20% Wound and 1% Burn for 4 seconds") (opens in new tab)
- Grievous Wounds (TFT) — League of Legends Wiki (refresh-not-stack rule) (opens in new tab)