Health Regen

Description

Health Regen is a Passive effect that restores Health every second.

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It is usually a percentage of max Health.

It is separate from two other kinds of sustain:

  • Healing procs (Heal).
  • Sustain that scales with damage dealt (Omnivamp).

The wearer simply regenerates over time.

Listed in: Buffs

Items that grant Health Regen (4)

Champions that benefit from Health Regen (2)

What benefits from Health Regen (2)

2 champions · paste in the game's Team Planner

  • Uproot
    Passive: Restore 17 / 27 / 43  Health each second, tripled for 3 seconds after casting.
    
    Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70 / 105 / 160 Ability Power magic damage to them.
  • Tantrum
    Passive: Every second, restore 33 / 59 / 172 Ability Power Health and deal 12 / 18 / 150 Ability Power magic damage to enemies within 1 hex.
    
    Active: Deal 100 / 150 / 2000 Ability Power magic damage to enemies within 2 hexes and Stun them for 1 / 1 / 6 seconds, increased to 3 / 3 / 13 seconds if the target is Burning.
    
    Burn: Deals a percent of the target's max Health as true damage every second.

Augments that grant Health Regen (1)

What enables Health Regen (1)

Gold (1)
  • Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

Wisps that benefit from Health Regen (1)

What benefits from Health Regen (1)

What counters Health Regen

See also

Frequently asked questions