Max Health

Description

Max Health is extra maximum HP given to a unit.

Read moreShow less about Max Health

It comes in two shapes:

  • A flat amount, like +150 Health.
  • A percentage, like +6% max Health.

You meet it whenever you:

  • Stack Giant's Belt items.
  • Pick health-boost augments such as Giant and Mighty.
  • Run the Old Growth trait.

Old Growth permanently raises the max Health of your strongest Old Growth champion. It does so every time an enemy dies near it.

Note: That last kind never resets. Stats that keep growing round after round, Old Growth's Health included, have their own page: Permanent Takedown Stacks.

Listed in: Buffs, Team buffs

Items that grant or scale with Max Health (54)

    • +20 MR
    • +18% AD
    • +18% AP
    • +20% Omnivamp

    Once per combat at 50% Health, gain a 30% max Health Shield that lasts up to 5 seconds.

    B.F. SwordNegatron Cloak
    • +50 Armor

    Gain 6% max Health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds

    Chain VestChain Vest
    • +100 HP
    • +20 Armor
    • +20% AP

    Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 20% Ability Power.

    Needlessly Large RodChain Vest
    • +60 MR

    Gain 6% max Health. Every 2 seconds, heal 2.5% max Health.

    Negatron CloakNegatron Cloak
    • +250 HP
    • +20 MR

    30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor

    Negatron CloakGiant's Belt
    • +100 HP
    • +25 Armor
    • +25 MR

    Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

    Chain VestNegatron Cloak
    • +250 HP
    • +35 MR
    • +15% AP

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent. Shred: Reduce Magic Resist

    Needlessly Large RodNegatron Cloak
    • +150 HP
    • +20% AP
    • +1 Mana Regen

    Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Giant's BeltNeedlessly Large Rod
    • +150 HP
    • +10% AS
    • +15% AP
    • +20% Crit

    Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

    Recurve BowGiant's Belt
    • +25 Armor
    • +25 MR
    • +1 Mana Regen

    Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

    Chain VestTear of the Goddess
    • +300 HP
    • +10% Durability
    • +2 Mana Regen

    Regenerate 2% of missing Health each second.

    Giant's BeltTear of the Goddess
    • +300 HP
    • +45% AD

    At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.

    B.F. SwordGiant's Belt
    • +150 HP
    • +10% AS
    • +10% Damage Amp
    • +20% Crit

    Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

    Giant's BeltSparring Gloves
    • +150 HP
    • +20 Armor

    Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Chain VestGiant's Belt
    • +150 HP
    • +20% Crit

    Each round: Equip 2 random items [Consumes 3 item slots.]

    Sparring GlovesSparring Gloves
    • +500 HP

    Gain 18% max Health.

    Giant's BeltGiant's Belt
    • +150 HP
    • +40 MR
    • +40% AD
    • +40% AP
    • +40% Omnivamp

    Once per combat at 50% Health, gain a 60% max Health Shield that lasts up to 5 seconds.

    • +100 Armor

    Gain 12% max Health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds

    • +200 HP
    • +40 Armor
    • +40% AP

    Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50% Ability Power.

    • +120 MR

    Gain 28% max Health. Every 2 seconds, heal 5% max Health.

    • +500 HP
    • +40 MR

    30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

    • +400 HP
    • +50 Armor
    • +50 MR

    Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.

    • +500 HP
    • +70 MR
    • +30% AP

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. Shred: Reduce Magic Resist

    • +300 HP
    • +35% AP
    • +2 Mana Regen

    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    • +300 HP
    • +20% AS
    • +30% AP
    • +40% Crit

    Attacks grant 4 bonus Mana, increased to 6 if they critically strike.

    • +50 Armor
    • +50 MR
    • +2 Mana Regen

    Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health

    • +700 HP
    • +18% Durability
    • +4 Mana Regen

    Regenerate 4% of missing Health each second.

    • +600 HP
    • +90% AD

    At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.

    • +300 HP
    • +20% AS
    • +20% Damage Amp
    • +40% Crit

    Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.

    • +300 HP
    • +40 Armor

    Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    • +150 HP
    • +20% Crit

    Each round: Equip 2 random Radiant items [Consumes 3 item slots.]

    • +1200 HP

    Gain 36% max Health.

    • +400 HP
    • +50 Armor

    Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal a Stage-scaled amount of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.

    • +400 HP
    • +70 MR

    Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 18% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.

    • +500 HP
    • +2 Mana Regen

    Shields have 40% of their value converted to max Health instead.

    • +400 HP
    • +20% Omnivamp

    Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.

    • +250 HP
    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

    • +300 HP
    • +30 Armor
    • +30 MR
    • +30% AD
    • +30% AS
    • +30% AP

    Tons of EVERYTHING!

    • +300 HP

    Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. Unique - only 1 per champion

    • +450 HP
    • +20% AD
    • +20% AP

    After 22 seconds gain 100% max Health, 12 Mana Regen, and 120% Damage Amp for the rest of combat.

    • +500 HP
    • +20 Armor
    • +20 MR

    The holder's Move Speed is drastically reduced. Gain 15% max Health, Unstoppable, and pull the current target into melee range.

    • +300 HP
    • +20% AD
    • +20% AS

    Attacks deal 4% of the holder's max Health plus 2% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

    • +300 HP
    • +10% Durability

    Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes. Unique - only 1 per champion

    • +300 HP
    • +20 Armor
    • +20 MR
    • +25% AS

    Attacks deal 25/45/65/85/100 bonus magic damage. Heals the holder for 25% of all magic damage dealt. Damage increases based on Stage.

    • +250 HP
    • +15% AD
    • +15% AP

    The holder gains the Blackthorn trait.

    The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. 
    
    Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
    2
    175 Max Health
    4
    350 Max Health; Bonus is 30% stronger
    6
    600 Max Health; Bonus is 60% stronger
    SpatulaGiant's Belt
    • +250 HP
    • +10% AD
    • +10% AP

    The holder gains the Blossom trait.

    After combat, your Wisps are empowered. 
    
    Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
    3
    Wisps are upgraded, 12% Attack DamageAbility Power
    5
    Wisps are in every shop, 30% Attack DamageAbility Power
    7
    Gain 4 gold after buying a Wisp, 50% Attack DamageAbility Power
    9
    You can buy 2 Wisps per round, 55% Attack DamageAbility Power
    11
    Wisps overflow with power, 100% Attack DamageAbility Power
    SpatulaNeedlessly Large Rod
    • +150 HP

    The holder gains the Brawler trait. Attacks deal 2.5% of the holder's max Health as magic damage.

    Your team gains 120 max Health. Brawlers gain more.
    2
    25% Max Health
    4
    40% Max Health
    6
    65% Max Health
    Frying PanGiant's Belt
    • +150 HP

    The holder gains the Coven trait.

    Gather Essence by killing champions, plus more by losing player combat. 
    
    Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
    3
    2 Essence per kill, 22 Essence per loss
    4
    2 per kill, 28 per loss
    5
    3 per kill, 35 per loss
    7
    10 per kill, 60 per loss
    • +200 HP
    • +10% AD
    • +10% AP

    The holder gains the Fae trait.

    Your team's damage, healing, and shielding attracts Pixies.
    
    Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
    2
    4.5% and 2.5% Heal.
    4
    7% and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
    SpatulaB.F. Sword
    • +250 HP
    • +2 Mana Regen

    The holder gains the Flora Fatalis trait.

    1
    10 Mana
    2
    and grant a 8% max Health heal to the lowest Health ally.
    • +250 HP
    • +2 Mana Regen

    The holder gains the Flora Fatalis trait. They gain double benefits from Flora Fatalis.

    1
    10 Mana
    2
    and grant a 8% max Health heal to the lowest Health ally.
    • +250 HP

    The holder gains the Juggernaut trait. Gain 10 mana whenever a Juggernaut dies.

    Your team gains Durability. Juggernauts gain more.
    2
    4% Durability or 20% Durability
    4
    6% Durability or 30% Durability
    6
    8% Durability or 42% Durability
    • +250 HP
    • +35% AS
    • +20% Crit

    The holder gains the Primal trait.

    Choose one of four Primal Blessings.
    2
    Choose a Primal Blessing.
    4
    Choose another Primal Blessing.
    SpatulaSparring Gloves

Champions that grant, scale with, or benefit from Max Health (19)

19 shown · a team holds 10 — filter to 10 or fewer

  • Dance of Life
    Restore 334 / 423 / 639 Ability Power Health over 2 seconds. The next attack is replaced with a bash that deals 140 / 231 / 377 Max HealthAbility Power magic damage.
  • Uproot
    Passive: Restore 17 / 27 / 43  Health each second, tripled for 3 seconds after casting.
    
    Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70 / 105 / 160 Ability Power magic damage to them.
  • Primordial Burst
    Launch a giant blast at the target that deals 190 / 285 / 430 Ability Power magic damage, increased to 285 / 430 / 640 Ability Power if they're below 30% max Health.
    
    If they die, permanently gain 2% Ability Power.
  • Last Rites
    Passive: On death, spawn a Spirit Walker with 330 / 634 / 1171  max Health which immediately taunts, forcing enemies to attack it.
    
    Active: Restore 280 / 325 / 435 Ability Power Health and strike the target, dealing 150 / 225 / 340 Attack Damage physical damage.
  • Triumphant Roar
    Roar, restoring 306 / 437 / 646 Ability Power Health, cleansing disables, and healing the two lowest percent Health allies for 80 / 105 / 130 Ability Power. Then slam the current target, dealing 180 / 270 / 420 Ability Power magic damage and Stunning them for 1.5 seconds.
  • Spider Queen
    Transform into a spider and gain 375 / 475 / 725 max Health. Attacks while in Spider Form deal 35 / 50 / 80 Ability Power bonus magic damage and heal for 55 / 90 / 170 Ability Power. Subsequent casts grant 175% decaying Attack Speed for 4 seconds.
  • Can You Dig It?
    Passive: Attacks are replaced by a dance that deals 50 / 75 / 113 Attack Damage physical damage to all adjacent enemies.
    
    Active: Burrow underground, gaining 15% Durability for 3 seconds and healing 325 / 400 / 675 Ability Power over the duration. 
    
    Green Buff: When allies fall below 50% Health, they restore 15% max Health.
  • Sun's Wrath
    Gain 315 / 412 / 567 Max HealthAbility Power Shield for 4 seconds. Then cleave in a cone, dealing 90 / 135 / 205 Ability Power magic damage and strike in a line, dealing 120 / 180 / 270 Ability Power magic damage to enemies hit.
  • Raining Artillery
    Adaptor Attack Damage: Launch acid at the target and the other nearest enemy, dealing 165 / 250 / 425 Attack DamageAbility Power physical damage. Enemies below 50% max Health take 231 / 350 / 595 Attack DamageAbility Power physical damage instead.
    
    AdaptorAbility Power: Damages enemies over time.
  • Rock and Roll
    Passive: On death, split into two Kruglettes with 182 / 338 / 608  Health which immediately taunt, forcing enemies to attack them.
    
    Active: Gain 175 / 225 / 325 Ability Power max Health, then roll into the target, dealing 223 / 358 / 620 Attack DamageMax Health damage.
    
    Slate Buff: On death, Krug and Kruglettes Shield allies for 8% max Health.
  • Furious Fists
    Passive: On attack, restore 22 / 40 / 71  Health.
    
    Active: Unleash a primal roar, restoring 200 / 265 / 360 Ability Power Health. Then gain 85 / 100 / 125% Attack Speed, 15% Durability, and is unstoppable for 3 seconds.
  • Tantrum
    Passive: Every second, restore 33 / 59 / 172 Ability Power Health and deal 12 / 18 / 150 Ability Power magic damage to enemies within 1 hex.
    
    Active: Deal 100 / 150 / 2000 Ability Power magic damage to enemies within 2 hexes and Stun them for 1 / 1 / 6 seconds, increased to 3 / 3 / 13 seconds if the target is Burning.
    
    Burn: Deals a percent of the target's max Health as true damage every second.
  • Crimson Fury
    Passive: When the target dies, leap at the next target, dealing 135 / 205 / 1000 Attack Damage physical damage.
    
    Active: Gain 100 / 100 / 300% Attack Damage for 8 seconds. During this time ignore 45 / 45 / 90% Ability Power Armor.
    
    Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
  • Azure Shockwave
    Gain 480 / 684 / 2421 Ability PowerMax Health Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100 / 150 / 3500 Ability Power magic damage, and are Mana Reaved for 10.
    
    Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.
    
    Mana Reave: Increase the Mana cost of the next Ability cast.
  • Haymaker
    Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana.
    
    Active: Wind up a big punch, rapidly healing for 225 / 275 / 2000 Max HealthAbility Power before dealing 222 / 355 / 5233 Max HealthAttack Damage physical damage in a large cone.
  • Rage Gene
    Passive: Gain 5 / 5 / 50 Rage per second and 5 / 5 / 20 Rage per attack. 
    
    Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 Attack Damage physical damage to enemies within 2 / 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 250 Ability Power, and Stun them for 1 / 1 / 15 second. Mega Gnar gains 400 / 600 / 15000 Health, and replaces his Ability with Grab n' Throw.
    
    Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 Attack Damage physical damage to them and 135 / 205 / 4500 Attack Damage physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Elderwood Bonus: Casts grant all allies 2.5% increased max Health for the rest of combat.
  • Sow the Seeds
    Passive: After every 650 / 650 / 300 damage blocked, a sapling jumps towards a nearby enemy and deals 81 / 145 / 2795 Max Health magic damage. On death, 3 / 5 / 10 saplings jump out.
    
    Active: Deal 69 / 124 / 3726 Max Health magic damage to target and restore 330 / 400 / 2000 Ability Power + 10 / 10 / 100% missing Health.
  • Emerald Radiance
    Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 270 / 501 / 14212 Max Health Shield to allies within 3 Hexes for 3 / 3 / 99 seconds.
    
    Active: Restore 275 / 450 / 3000 Ability Power Health. Taric and his paired ally deal 100 / 150 / 1000 Ability Power bonus magic damage on their next 2 attacks.

Augments that grant, scale with, or benefit from Max Health (33)

Tier
  • Belt Overflow Prismatic
    Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
  • Your team gains 4 Health and 0.3% Attack Speed per missing player Health.
  • Flexible Prismatic
    Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
  • Your team becomes large, gaining 225 Health and 10% max Health.
  • Your champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 10 gold now.
  • Sweet Treats Prismatic
    Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
  • Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
  • At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
  • Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
  • Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
  • Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.
  • Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health.
  • Your champions gain 9 permanent max health per interest you earn. Gain 6 gold now.
  • Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
    
    Cyber City Tactician's Crown, 2025
  • Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
    
    Reckoning Championship, 2021
  • Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
  • Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
  • You can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 15% max Health and 12% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
  • Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
  • Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
  • Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
  • Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.
  • Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability.
    
    Mogul's Mail gives gold as well as combat power.
    Dragonlands Championship, 2022
  • Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
  • Your team gains 30 Health for each champion that starts combat in the front row.
  • Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
  • Dummify Silver
    Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.
  • Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
  • Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.
  • Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.
  • Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.
  • Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
  • If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.

Traits that grant Max Health (10)

Who gets it
  • The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. 
    
    Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
  • After combat, your Wisps are empowered. 
    
    Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
  • Your team gains 120 max Health. Brawlers gain more.
  • Gain placeable Elderwood plants.
  • Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health.
  • Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion:
    
    1 : Increase shield and magic damage by 1% for each 3-star. 
    3 : 15% Attack Speed and 12 ArmorMagic Resist
    5 : Convert 40% of the bonus magic damage to true damage.
    7 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.
  • Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
  • At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.

Wisps that benefit from Max Health (11)

What benefits from Max Health (11)

  • Bulwark Combat
    Your Tanks gain a 20% Max Health shield upon falling below 50% Health.
  • Your allies gain 7 temporary, non-removable Giant's Belts.
  • Your team gains 30 Health for each active non-unique trait.
  • Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
  • Your front center champion gains 6% Max Health per front-row unit.
  • Your team heals 1% max Health per second.
  • Gain a temporary Training Dummy with two Giant's Belts.
  • The BFF eats enemies he damages under 16% Max Health.
  • Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.
  • Champions alone in their row gain 15% Health and 15% Damage Amp.
  • Your champions gain 50 Health.

More Max Health sources

What scales with Max Health (5)

Completed items that scale with Max Health (1)

    • +45% AS
    • +3% Damage Amp

    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Recurve BowRecurve Bow

Emblems that scale with Max Health (2)

    • +20% Crit
    • +8% Crit Damage

    The holder gains the Executioner trait. Damage executes enemies below 8% of their max Health.

    2
    Executioners gain Precision and 15% Critical Strike Chance.
    3
    Additionally, enemies bleed for 25% bonus true damage over 3 seconds.
    4
    Bleed damage increased to 35%.
    Frying PanSparring Gloves
    • +20% AS

    The holder gains the Rapidfire trait. Attacks deal 1% of the target's max Health as true damage.

    Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
    2
    +3% Attack Speed per Attack
    3
    +5% Attack Speed per Attack
    4
    +8% Attack Speed per Attack
    5
    +12% Attack Speed per Attack
    Frying PanRecurve Bow

Radiant items that scale with Max Health (1)

    • +80% AS
    • +6% Damage Amp

    Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

Artifacts that scale with Max Health (1)

    • +35% AD
    • +20% Crit

    Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold. Unique - only 1 per champion

What counters Max Health

See also

Frequently asked questions