Solar, a TFT Set 18 origin trait

Solar

origin

Listed in: Team buffs · Shield, Team buffs · Max Health

Breakpoints

3
Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1 : Increase shield and magic damage by 1% for each 3-star. 3 : 15% Attack Speed and 12 ArmorMagic Resist 5 : Convert 40% of the bonus magic damage to true damage. 7 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.

Champions

4 champions · paste in the game's Team Planner

  • Shield Bash ability
    Shield Bash
    Passive: Start combat with 60 / 80 / 100 Ability Power bonus Armor and Magic Resist that decays over 12 seconds.
    
    Active: Bash the current target, dealing 60 / 108 / 162 Armor magic damage and Stunning them for 1.5 seconds.
  • Solar Judgement ability
    Solar Judgement
    Passive: Kayle ascends based on her star level, granting her stacking bonuses. 
    
    1st Ascension: Attacks deal 65 / 97 / 110 Ability Power bonus magic damage.
    2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds. 
    3rd Ascension: Attacks fire waves, dealing 35 Ability Power magic damage to all other units hit.
    4th Ascension: Gain infinite range. Every 3rd wave is much larger.
    
    Shred: Reduce Magic Resist
  • Sun's Wrath ability
    Sun's Wrath
    Gain 315 / 412 / 567 Max HealthAbility Power Shield for 4 seconds. Then cleave in a cone, dealing 90 / 135 / 205 Ability Power magic damage and strike in a line, dealing 120 / 180 / 270 Ability Power magic damage to enemies hit.
  • Final Spark ability
    Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Solar Bonus: Deal 15% bonus damage. For each unique 3-star champion fielded, deal an additional 12% bonus damage.

Granted by

  • Description
    Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.

Solar enables

  • Magic Damage is damage that Magic Resist reduces.

  • Star level is how far a champion has been upgraded, drawn as stars over its portrait.

  • True Damage is damage that bypasses both Armor and Magic Resist.

  • Armor is the physical-defense stat that reduces incoming Attack Damage (AD) damage.

  • Bonus Attack Speed (AS) makes a unit attack more often per second.

  • Magic Resist is the magic-defense stat that reduces incoming Ability Power (AP) damage.

  • Max Health is extra maximum HP given to a unit.

  • A Shield is temporary HP that sits on top of a unit's real Health.