Listed in: Team buffs · Shield, Team buffs · Max Health
Breakpoints
- 3
- Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1 : Increase shield and magic damage by 1% for each 3-star. 3 : 15% and 12 5 : Convert 40% of the bonus magic damage to true damage. 7 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.
Champions
Cost selected
Trait selected
Mechanic selected
Scaling selected
Range selected
Role selected
4 champions · paste in the game's Team Planner
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Shield Bash ability
Shield Bash Passive: Start combat with 60 / 80 / 100 bonus Armor and Magic Resist that decays over 12 seconds. Active: Bash the current target, dealing 60 / 108 / 162 magic damage and Stunning them for 1.5 seconds.
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Solar Judgement ability
Solar Judgement Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal 65 / 97 / 110 bonus magic damage. 2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds. 3rd Ascension: Attacks fire waves, dealing 35 magic damage to all other units hit. 4th Ascension: Gain infinite range. Every 3rd wave is much larger. Shred: Reduce Magic Resist
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Sun's Wrath ability
Sun's Wrath Gain 315 / 412 / 567 Shield for 4 seconds. Then cleave in a cone, dealing 90 / 135 / 205 magic damage and strike in a line, dealing 120 / 180 / 270 magic damage to enemies hit.
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Final Spark ability
Final Spark Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%). Solar Bonus: Deal 15% bonus damage. For each unique 3-star champion fielded, deal an additional 12% bonus damage.
Granted by
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Chosen of the Sun Silver
Solar enables
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Magic Damage is damage that Magic Resist reduces.
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Star level is how far a champion has been upgraded, drawn as stars over its portrait.
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True Damage is damage that bypasses both Armor and Magic Resist.
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Armor is the physical-defense stat that reduces incoming Attack Damage (AD) damage.
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Bonus Attack Speed (AS) makes a unit attack more often per second.
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Magic Resist is the magic-defense stat that reduces incoming Ability Power (AP) damage.
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Max Health is extra maximum HP given to a unit.
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A Shield is temporary HP that sits on top of a unit's real Health.