Solar, a TFT Set 18 origin trait

Solar

origin

Breakpoints

3
Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1 : Increase shield and magic damage by 1.5% for each 3-star. 3 : 18% Attack Speed and 15 ArmorMagic Resist 5 : Convert 50% of the bonus magic damage to true damage. 8 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.

Champions

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Cost
Trait
Mechanic
Scaling
Range
Role

  • Shield Bash ability
    Shield Bash
    Passive: Start combat with 60 / 70 / 80 Ability Power bonus Armor and Magic Resist that decays over 12 seconds.
    
    Active: Bash the current target, dealing 60 / 108 / 162 Armor magic damage and Stunning them for 1.5 seconds.
  • Solar Judgement ability
    Solar Judgement
    Passive: Kayle ascends based on her star level, granting her stacking bonuses. 
    
    1st Ascension: Attacks deal 56 / 84 / 98 Ability Power bonus magic damage.
    2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds. 
    3rd Ascension: Attacks fire waves, dealing 40 Ability Power magic damage to all other units hit.
    4th Ascension: Gain infinite range. Every 3rd wave is much larger.
    
    Shred: Reduce Magic Resist
  • Sun's Wrath ability
    Sun's Wrath
    Gain 315 / 412 / 567 Max HealthAbility Power Shield for 4 seconds. Then cleave in a cone, dealing 90 / 135 / 205 Ability Power magic damage and strike in a line, dealing 120 / 180 / 270 Ability Power magic damage to enemies hit.
  • Final Spark ability
    Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Solar Bonus: Deals 12% bonus damage for each unique 3-star champion fielded.

Solar enables

  • The physical-defense stat that reduces incoming AD damage. Tank items, the Defender trait, and champions or items that grant flat Armor all feed into this mechanic, alongside the handful of effects that scale a bonus off a unit's Armor value. Sunder is its inverse — a debuff that reduces enemy Armor.

  • Bonus Attack Speed makes a unit attack more often per second, which means more auto-attack damage and faster mana generation toward the next ability cast. Some carries scale beyond that — their ability itself fires more hits when they have more Attack Speed (e.g., the number of swipes in Aphelios's onslaught). Stacking AS items and traits on these units compounds: faster autos, faster casts, and bigger casts.

  • The magic-defense stat that reduces incoming AP damage. Many sustain items, the Defender frontline trait, and "Gain X Armor and Magic Resist" effects grant or scale off it; Shred is its inverse.

  • Grants the unit additional maximum HP, either flat (like +150 Health) or percentage (like +6% max Health). It comes up whenever you stack Giant's Belt items, pick health-boost augments such as Giant and Mighty, or run the Old Growth trait, which permanently raises your strongest Old Growth champion's max Health every time an enemy dies near it. For the cross-round permanent stat-stacks angle specifically, see the dedicated permanent stat-stacks page.

  • Grants temporary HP that absorbs damage before the unit's real Health is touched.

Granted by

  • Description
    Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.