Description
How far a champion has been upgraded, drawn as stars over its portrait. Three copies of the same 1-star champion merge into one 2-star copy, and three 2-star copies merge into a 3-star — nine copies of the champion in all. Starring up raises the champion's stats and its ability numbers; the slash-separated values written on an ability are its 1-star, 2-star and 3-star numbers, in that order. Three stars is the usual ceiling, though a trait can push a champion one star past it. Augments, wisps and shop effects that hand you a champion say which star level they hand it at, and a few effects read a unit's star level directly.
What enables Star Level (48)
Champions (3)
Refine champions…
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Bellows Breath Active: Gain 400 / 460 / 550 Shield for 4 seconds and deal 200 / 300 / 450 magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: ? / ?)
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Solar Judgement Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal 56 / 84 / 98 bonus magic damage. 2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds. 3rd Ascension: Attacks fire waves, dealing 40 magic damage to all other units hit. 4th Ascension: Gain infinite range. Every 3rd wave is much larger. Shred: Reduce Magic Resist
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Final Spark Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%). Solar Bonus: Deals 12% bonus damage for each unique 3-star champion fielded.
Traits (3)
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The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
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Gain placeable Elderwood plants.
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Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1 : Increase shield and magic damage by 1.5% for each 3-star. 3 : 18% and 15 5 : Convert 50% of the bonus magic damage to true damage. 8 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.
Augments (25)
Prismatic (8)
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Birthday Present Prismatic Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
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Build-a-Bud Prismatic Gain a random 3-star 1-cost champion. Gain 6 gold.
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Hard Commit Prismatic Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
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Luxury Subscription Prismatic Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 3 gold. At the start of the next 2 stages, gain the package again.
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Nesting Dolls+ Prismatic After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.
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Nesting Dolls++ Prismatic After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.
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One Buff Two Buff Prismatic Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
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Worth the Wait II Prismatic Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Gold (13)
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Birthday Reunion Gold Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024
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Chosen of the Sun Gold Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
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Cognitive Overload Gold Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
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Double Trouble Gold When you field exactly 2 copies of a champion, they both gain 25% Attack Damage and Ability Power and 25 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
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Frontline Foundation Gold Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
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Heroic Grab Bag Gold Gain 2 Lesser Champion Duplicators. Gain 4 gold.
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Heroic Grab Bag+ Gold Gain 2 Lesser Champion Duplicators. Gain 8 gold.
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Heroic Grab Bag++ Gold Gain 2 Lesser Champion Duplicators. Gain 14 gold.
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Max Build Gold Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020
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Pilfer Gold Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
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Warpath Gold Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
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Weight The Worth Gold The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.
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Worth the Wait Gold Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Silver (4)
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Dummify Silver Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.
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Forge A Friend Silver The next 1-cost champion you buy is 3-star. Gain 5 gold.
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Kick Start Silver Gain a random 2-star 2-cost champion and 1 gold.
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Team Building Silver Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.
Wisps (17)
- Apprentice Champion
Gain a random 2-star 1-cost champion.
- Big Guns Champion
Gain 2 random 1-star 4-cost champions.
- Booster Shot Combat
Up to 2 1-star champions temporarily star up during combat.
- Border Village Shop
Reroll your shop with all 2-star 2-cost champions.
- Field of Mice Champion
Gain a Tiny Champion Duplicator for each unique one-cost fielded last round.
- Grandmaster Champion
Gain a random 2-star 5-cost champion.
- Hireling Combat
A temporary 1-star 5-cost with 1 recommended items joins your team.
- Journeyman Champion
Gain a random 2-star 2-cost champion.
- Late Bloomer Combat
A temporary 3-star 1-cost joins your team.
- Middle Path Shop
Reroll your shop with all 2-star 3-cost champions.
- Mitosis Champion
Gain a Tiny Champion Duplicator.
- Moonlight Ritual Combat
Your lowest star 1-cost or 2-cost champion stars up in combat.
- Pocket Change Gold & XP
Your one-star champions drop 1 gold on death.
- Refreshing Light Shop
Gain a free reroll per star level of each unique Solar champion.
- Starfall Shop
The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
- Starting Town Shop
Reroll your shop with all 2-star 1-cost champions.
- Three Me Champion
Gain a random 2-star 3-cost champion.
See also
Frequently asked questions
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Is a star level the same as a champion's level, or as my player level?
Two different things. A champion's star level — the pips over its portrait — comes only from merging copies; nothing it does in a fight raises it, and champions carry no experience bar. Your player level is separate: 2 experience free each round, or bought with gold. It sets your unit cap — level 9 fields nine units — and your shop odds, because a champion's drop rate depends on its cost tier and your level.
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How many copies does it take to star a champion up?
Three copies of the same champion at the same star level merge automatically into one champion at the next star — you never click anything. Three copies make a 2-star; nine make a 3-star, since each 2-star cost three copies itself. Star levels must match: a 1-star and a 2-star never combine. Copies count on the board and on your bench, though a unit already fighting is not a valid star-up target. Some augments and shop effects instead hand you a ready-made 2-star champion.
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Can you actually get a four-star champion, and can it happen naturally?
Yes, but both routes are extreme. Three 3-stars merge into a 4-star, which needs 27 copies of one champion — and the shared pool holds 30 copies of each cheapest-tier champion, then 25, 18, 10 and 9, so only the bottom tier is deep enough. The other route is a trait: once active, with eight different 3-star champions fielded, every 4 seconds of combat one 3-star ascends to 4-star. A 4-star has 583.2% of 1-star Health.
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What does "unique star levels" mean when a mission asks for them?
Careful — that is not mission wording. The live phrase is "for each unique 3-star champion", and it is how several current-set bonuses count. "Unique" means distinct champions, each counted once: two different champions at three stars count as two, while holding or re-starring the same champion counts once, since a champion has one star level at a time. One trait's top tier asks for eight such champions. None of this changes how merging works.
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Which stats actually go up when a champion stars up?
Health, Attack Damage, and the ability's own numbers. A two-star has 180% of one-star Health and 150% of its Attack Damage; a three-star has 324% and 225%. Attack speed, mana, armor and magic resist are printed as single values and do not scale with stars. Slash-separated numbers on an ability are its one-star, two-star and three-star values in that order, so the pip count tells you which one applies.
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Why did my star-up not happen, or say it failed?
Merging is automatic, and no source documents a merge failure state — a "star-up failed" message is a client or purchase error, not a merge rule. What is real: a champion currently fighting cannot be a star-up target, so a copy gained during combat merges with copies on your bench instead. Outside combat, board copies are preferred. One genuine trap: if merging champions hold more than three items between them, the extras drop off.
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Is a two-star cheap champion better than a one-star expensive one?
Usually, for raw stats. Starring up multiplies Health by 1.8 and Attack Damage by 1.5 and lifts the ability's numbers a tier, so a two-star commonly out-stats a one-star one or two cost tiers above it. It flips when the pricier champion's ability or trait is what your board actually needs, or when it is holding your items. Star level buys stats; cost buys a stronger ability and better traits.
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Can I three-star an expensive champion?
Rarely. Nine copies must pass through your shop, and the shared pool holds only nine copies of each top-tier champion and ten at the tier below, against thirty for the cheapest. So nine copies of the priciest champion is literally every copy in the lobby — one rival holding a single one makes it impossible. That is why reroll plans target cheap champions, where pool depth leaves room to spare.
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What happens to the copies and the gold when I sell a starred-up champion?
The gold back is not always full. A one-star returns its cost, and so does any cheapest-tier champion at any star; every other starred-up champion returns one gold less than its copies were worth — a two-star of a three-cost gives 8, not 9. Items held are dropped back to you, or spill as a loot orb if your item bench is full. The pool is shared and fixed per champion, so copies you release are available to rivals again.