Attack Damage

Description

Scales with Attack Damage (AD). Champions and effects flagged as AD-scaling get bigger auto-attack and ability damage when the holder stacks AD from items like Deathblade, Infinity Edge, Giant Slayer, and Bloodthirster, or from trait bonuses.

Items (82)

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Role
Category
AD effect

    • +20 MR
    • +3 Mana Regen

    Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

    Negatron CloakTear of the Goddess
    • +20 MR
    • +15% AD
    • +15 AP
    • +20% Omnivamp

    Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

    B.F. SwordNegatron Cloak
    • +15% AD
    • +15 AP
    • +5 Mana Regen

    Gain 10% additional Attack Damage and Ability Power from all sources.

    Tear of the GoddessTear of the Goddess
    • +55% AD

    Perfect peace and calm for the holder - and all who face it.

    B.F. SwordB.F. Sword
    • +20 Armor
    • +10% AD
    • +15% AS
    • +10 AP

    At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.

    B.F. SwordChain Vest
    • +15% AD
    • +15% AS
    • +15 AP
    • +15% Damage Amp

    Gain 15% additional Damage Amp against Tanks.

    B.F. SwordRecurve Bow
    • +20% Crit
    • +1 Mana Regen

    Gain 2 effects: • 15% Attack Damage and 15% Ability Power. • 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Tear of the GoddessSparring Gloves
    • +20% AD
    • +20 AP
    • +15% Omnivamp
    • +1 Mana Regen

    Heal the lowest percent Health ally for 20% of damage dealt.

    B.F. SwordNeedlessly Large Rod
    • +35% AD
    • +35% Crit

    Gain Precision.

    B.F. SwordSparring Gloves
    • +20 MR
    • +10% AD
    • +10% AS

    Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.

    Negatron CloakRecurve Bow
    • +15% AD
    • +20% AS
    • +20% Crit

    Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor

    Recurve BowSparring Gloves
    • +15% AD
    • +15 AP
    • +1 Mana Regen

    Attacks grant 5 bonus Mana.

    B.F. SwordTear of the Goddess
    • +300 HP
    • +45% AD

    At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.

    B.F. SwordGiant's Belt
    • +20 Armor
    • +10% AS

    Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.

    Chain VestRecurve Bow
    • +10% AD
    • +50% AD
    • +30% AS
    • +50 AP

    Behold, the righteous flame!

    • +40 MR
    • +7 Mana Regen

    Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 40% Attack Damage and Ability Power.

    • +40 MR
    • +30% AD
    • +30 AP
    • +40% Omnivamp

    Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

    • +30% AD
    • +30 AP
    • +10 Mana Regen

    Gain 20% additional Attack Damage and Ability Power from all sources.

    • +100% AD

    It glows in the presence of enemies. Or friends. Or anything alive, really.

    • +40 Armor
    • +30% AD
    • +30% AS
    • +30 AP

    At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.

    • +30% AD
    • +30% AS
    • +30 AP
    • +30% Damage Amp

    Gain 30% additional Damage Amp against Tanks.

    • +40% Crit
    • +2 Mana Regen

    Gain 2 effects: • 30% Attack Damage and 30% Ability Power. • 24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    • +40% AD
    • +40 AP
    • +30% Omnivamp
    • +2 Mana Regen

    Heal the lowest percent Health ally for 40% of damage dealt.

    • +75% AD
    • +75% Crit

    Gain Precision.

    • +40 MR
    • +20% AD
    • +20% AS

    Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

    • +45% AD
    • +40% AS
    • +40% Crit

    Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor

    • +30% AD
    • +30 AP
    • +2 Mana Regen

    Attacks grant 10 bonus Mana.

    • +600 HP
    • +90% AD

    At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.

    • +40 Armor
    • +20% AS

    Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control.

    • +25% AD
    • +25% AS
    • +25 AP

    The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats.

    • +60% AS

    Attacks deal an additional 60% Attack Damage Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana.

    • +15% AD
    • +15 AP
    • +2 Mana Regen

    Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.

    • +40 Armor
    • +25% AD
    • +15% AS
    • +25% Omnivamp

    50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion]

    • +25% AD
    • +25 AP

    Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.

    • +10% AD
    • +40% AS
    • +10 AP
    • +15% Omnivamp

    When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.

    • +50% AD
    • +50% AS

    The holder's attacks target random enemies.

    • +20% AS
    • +10 AP

    Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

    • +35% AD
    • +20% Crit

    Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold. [Unique - only 1 per champion]

    • +150 HP
    • +20% AD
    • +20% Omnivamp

    Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.

    • +60 Armor
    • +60 MR

    Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.

    • +300 HP
    • +30 Armor
    • +30 MR
    • +30% AD
    • +30% AS
    • +30 AP

    Tons of EVERYTHING!

    • +100 HP
    • +10 Armor
    • +10 MR
    • +10% AD
    • +10% AS
    • +10 AP

    Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged Unique: one per champion

    • +60% AD
    • +60 AP

    100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target.

    • +15% AD
    • +15% AS
    • +10 AP
    • +1 Mana Regen

    After casting the first time in combat, gain 100 Mana over 5 seconds. [Unique - only 1 per champion]

    • +100 HP
    • +10 Armor
    • +10 MR
    • +10% AD
    • +10% AS
    • +10 AP

    Every 6 player combats gain a lesser copy of Mirrored Persona ( /6). Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged, Lesser copies do not produce copies. Unique: one per champion

    • +300 HP
    • +35% AD
    • +45% Crit

    After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.

    • +80 Armor
    • +80 MR
    • +140% AD

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.

    • +20% AD
    • +20% AS
    • +20 AP
    • +3 Mana Regen

    Gain 40% Damage Amp against targets 4 or more hexes away.

    • +300 HP
    • +40% AD
    • +20% Crit

    Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.

    • +450 HP
    • +20% AD
    • +20 AP
    • +120% Damage Amp

    After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.

    • +300 HP
    • +20% AD
    • +20% AS

    Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

  • Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.

    • +30% AD
    • +20% AS

    Every 3 seconds, your next attack is a double attack.

    • +150 HP
    • +10% AD

    When combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by Attack Speed 20%. The holder then gains Attack Speed 60% Attack Speed for each affected ally.

    • +30% AD
    • +30 AP
    • +5 Mana Regen

    Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster

    • +20% AD
    • +25% AS
    • +35% Crit

    Gain Precision. Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80% physical damage. Precision Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

    • +30% AD
    • +50% AS
    • +50% Crit

    Gain Precision. Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100% physical damage. On takedown, fire a burst of 12 arrows from the target. Precision Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

    • +15 Armor
    • +15 MR
    • +20% AD
    • +20 AP

    Gain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

    • +30% AD
    • +20% AS

    Every 3 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman

    • +40% AD
    • +45 AP
    • +5 Mana Regen

    For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster

    • +10000 HP
    • +100 Armor
    • +100 MR
    • +100% AD
    • +100% AS
    • +100 AP
    • +75% Crit
    • +100% Omnivamp
    • +10 Mana Regen

    The pinnacle of Anima technology.

    • +35% AD
    • +75% AS

    Every attack, fire 9 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Roles: Attack Marksman

    • +15% AD
    • +3 Mana Regen

    Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% physical damage. Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 40% increased damage.

    • +10% AD
    • +10% Omnivamp

    Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage. Briar Bonus: If this item is equipped on Briar, on cast this effect happens 15 times.

    • +15% AD
    • +45 AP
    • +4 Mana Regen

    For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster

    • +10% AD

    Every 4 seconds, gain 30% Attack Speed for 4 seconds.

    • +20% AD
    • +30 AP
    • +5 Mana Regen

    Store 25% of damage dealt. On death or after 16 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster

    • +40 Armor
    • +40 MR
    • +30% AD
    • +30 AP

    Gain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

    • +30% AD
    • +45% AS

    Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Role: Attack Marksman

    • +30% AD
    • +50% AS

    Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman

    • +10% AD
    • +20% AS
    • +10 AP

    When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage Magic Champions: 7% Ability Power Recommended users: Pyke and Master Yi

    • +20% AD
    • +30% AS
    • +20 AP

    When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage Magic Champions: 7% Ability Power At (4): If the holder is Psionic, they heal 20% of their max Health whenever their target dies. Recommended users: Pyke and Master Yi

    • +25% AD

    Become an Attack Fighter with -2 Range. Gain 250 Base Health, 10% Omnivamp, and 25% Attack Damage.

    • +10% AD

    +2 Mana Regen and 10% Attack Damage

    • +20% AD

    +3 Mana Regen and 20% Attack Damage

    • +30% AD

    +5 Mana Regen and 30% Attack Damage

    • +10% AD

    +10% Omnivamp and 10% Attack Damage

    • +20% AD

    +15% Omnivamp and 20% Attack Damage

    • +12% AD

    +1 Range & 12% Attack Damage

    • +24% AD

    +2 Range & 24% Attack Damage

    • +36% AD

    +3 Range & 36% Attack Damage

Augments (15)

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Role
Tier

  • Baron's Lair Prismatic
    Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
    
    TFT Paris Open, 2025
  • Hold the Line Prismatic
    Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.
  • Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
  • Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
  • Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power. 
  • Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.
  • Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
  • Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
    TFT Vegas Open, 2023
  • Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage. 
  • For each unique completed item on your team, your team gains 10 Health, 1% Attack Damage, and 1% Ability Power.
  • Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat. 
  • Voyagers gain 130 Health, 13% Attack Damage, and 13% Ability Power, increased by 10% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie.
  • Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
  • Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.
  • Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Champions (23)

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Cost
Trait
Scaling
Range
Role

  • Stellar Slash
    Heal 325 / 400 / 650 Ability Power, then deal 80 / 120 / 180 Attack DamageArmor physical damage to the current target.
    
    N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing Attack Damage Armor physical damage.
  • Fish Frenzy
    Passive: For every 1% missing Health, gain 2 / 2 / 2.5% Ability Power Attack Speed
    
    Active: Deal 130 / 195 / 310 Attack Damage physical damage to the target, increased by 50% if they're a tank.
  • Aim For The Head
    Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing Attack Damage Ability Power physical damage.
    
    N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for Attack Damage Ability Power physical damage.
    
    Lucky: Check twice and take the better outcome.
  • Temporal Shot
    Active: Fire a blast at the current target that deals 184 / 276 / 412 Attack DamageAbility Power physical damage. Every 8 takedowns, gain a drone that deals 8 / 12 / 18 Attack Damage physical damage to the current target on cast.
  • Diviner's Judgment
    Stab the target, causing them to bleed for 460 / 690 / 1135 Attack DamageAbility Power physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
  • Star Strike
    Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 43 / 65 / 97 Attack Damage physical damage to the first enemy hit, reduced to Attack Damage  for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
    
    N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals Attack Damage  physical damage each second. Kunai increase the damage of the bleed by 12%.
  • Tidal Slashes
    Unleash a flurry of 12 Attack Speed slashes at the current target over 2 seconds, dealing 25 / 38 / 57 Attack DamageAbility Power physical damage each.
  • Slingshot Maneuver
    Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245 / 370 / 605 Attack DamageAbility Power physical damage, reduced by 75% per hit.
    
    Meep Bonus: ? Meeps attack alongside Gnar, dealing Attack Damage Attack Speed physical damage per second.
  • Explosive Attitude
    Fire a barrage of 16 Attack Speed rockets in a cone, each dealing 32 / 49 / 77 Attack Damage physical damage to the first target hit.
  • Advanced Defences
    Gain 275 / 300 / 500 Max HealthAbility Power Shield and 15% Durability for 4 seconds. Over the duration, deal Attack Damage  physical damage each second to enemies in a cone.
  • Marked for Death
    Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals Ability Power  physical damage. Then, teleport behind them and cleave, dealing 210 / 315 / 720 Attack Damage physical damage to them and Attack Damage  physical damage to nearby enemies.
  • Bullet Cluster
    Passive: On takedown, gain 10 mana.
    
    Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 33 / 50 / 79 Attack Damage physical damage each.
  • Divine Scythe
    Gain 20% Durability for 2 seconds, healing Ability Power  over the duration. Afterwards, slash forward in a line, dealing 120 / 180 / 300 Attack Damage physical damage to enemies hit and knocking them up for 1 second.
  • Jump and Jive
    Passive: Whenever an enemy is knocked up, shoot them, dealing Attack Damage Ability Power physical damage and entering The Groove for 3 seconds.
    
    Active: Unleash a volley of bullets at the target, dealing 375 / 560 / 900 Attack Damage physical damage and knocking up for 1 seconds.
  • Unstoppable Dreadnought
    Passive - Proximity Blast: Whenever an enemy enters a ? Range hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85 / 125 / 200 Attack Damage physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.
    
    Active: Gain Ability Power  Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
  • Asteroid Blaster
    Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal Attack Damage Ability Power physical damage with a 20% Lucky chance of firing a mega missile that deals Attack Damage  instead.
    
    Meep Bonus: Every ? seconds, launch an Explosive Meep at the target, dealing 110 / 165 / 900 Attack Damage physical damage in a one hex radius on impact.
    
    Lucky: Check twice and take the better outcome.
  • Cosmic Pursuit
    Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125 / 190 / 1000 Attack DamageAbility Power physical damage. 
    
    Active: Jump up to 1 hex away and fire arrows at the nearest 3 / 3 / 5 targets, each dealing 125 / 190 / 1000 Attack Damage physical damage. 
    
    N.O.V.A. Strike: Gain 15% Damage Amp. Now and every 4.5 seconds after, add a mark to all enemies.
  • Psi Strikes
    Passive: Every third attack is a doubleslash that deals 70 / 105 / 550 Attack Damage bonus physical damage.
    
    Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70 / 105 / 800 Attack DamageAbility Power physical damage
  • Time Warp
    Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal Attack Damage  physical damage.
    
    Active: Dash to a nearby hex, gaining 100 / 150 / 1200 Shield for 2 seconds and slashing adjacent enemies for Attack Damage  physical damage. Every third cast, leap into the air and launch a wave of energy that deals Attack Damage  physical damage to enemies in a line.
  • Stellar Ricochet
    Passive: Attacks bounce to strike 3 / 3 / 5 times, dealing 60 / 60 / 30% reduced damage per target hit and leaving a Feather behind the final target.
    
    Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51 / 77 / 960 Attack Damage physical damage each. Xayah's current target takes 25 / 40 / 200 Attack Damage additional physical damage per feather.
  • Perfect Bladework
    Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 37 / 56 Attack Damage bonus true damage and heal for 15% of the damage dealt.
    
    Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for Ability Power  over 5 seconds.
  • Collateral Damage
    Passive: Attacks fire 5 projectiles in a cone that deal ? physical damage each.
    
    Active: Fire an explosive shell that deals 390 / 585 / 5555 Attack Damage physical damage to the target, and 165 / 245 / 4110 Attack DamageAbility Power physical damage to adjacent enemies.
    Passive cone damage falloff
    Per-target falloff
    Passive cone projectiles deal 60% less damage per additional enemy hit (patch 17.4).
  • Space Opera
    Passive: Jhin has a fixed attack speed of 0.9 / 0.9 / 1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.
    
    Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 45 / 68 / 688 Attack Damage physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit. 

Traits (9)

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Role

  • Combat Start: Mark all enemies with Doom.
    
    The first time enemies are damaged each combat, their Doom is consumed, stealing 12% Attack Damage and Ability Power from them and granting it to your strongest Vex.
  • Zed is obtained from the Invader Zed augment.
    
    While at least one clone is alive, Zed gains 40% bonus Attack Damage.
  • Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
  • Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 40% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
    
    Use the Mecha-Former item to toggle the forms of your Mecha units
  • Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
  • The Groove: Attack Speed,
    The Groove
    Attack Speed,
  • Stargazers chart a different constellation every game. This game: The Boar.
    
    Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more.
    
    More hexes reveal at each player level
  • Stargazers chart a different constellation every game. This game: The Fountain.
    
    Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 3% and gain stacking Attack Damage and Ability Power every 2 seconds.
    
    More hexes reveal at each player level
  • Stargazers chart a different constellation every game. This game: The Mountain
    
    Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.
    
    More hexes reveal at each player level

Frequently asked questions

See also