Attack Damage

Description

Attack Damage (AD) scaling means an effect gets stronger when its holder stacks AD.

Read moreShow less about Attack Damage

Champions and effects flagged as AD-scaling get bigger auto-attack and ability damage.

AD comes from items like these, or from trait bonuses.

  • Deathblade.
  • Infinity Edge.
  • Giant Slayer.
  • Bloodthirster.

Listed in: Team buffs

Items that grant or scale with Attack Damage (41)

    • +20 MR
    • +3 Mana Regen

    Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

    Tear of the GoddessNegatron Cloak
    • +20 MR
    • +18% AD
    • +18% AP
    • +20% Omnivamp

    Once per combat at 50% Health, gain a 30% max Health Shield that lasts up to 5 seconds.

    B.F. SwordNegatron Cloak
    • +15% AD
    • +15% AP
    • +5 Mana Regen

    Gain 10% additional Attack Damage and Ability Power from all sources.

    Tear of the GoddessTear of the Goddess
    • +55% AD
    • +10% Damage Amp

    Perfect peace and calm for the holder - and all who face it.

    B.F. SwordB.F. Sword
    • +20 Armor
    • +10% AD
    • +15% AS
    • +10% AP

    At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.

    B.F. SwordChain Vest
    • +15% AD
    • +15% AS
    • +15% AP
    • +15% Damage Amp

    Gain 15% additional Damage Amp against Tanks.

    Recurve BowB.F. Sword
    • +20% Crit
    • +1 Mana Regen

    Gain 2 effects: • 18% Attack Damage and 18% Ability Power. • 15% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Tear of the GoddessSparring Gloves
    • +20% AD
    • +20% AP
    • +15% Omnivamp
    • +1 Mana Regen

    Heal the lowest percent Health ally for 20% of damage dealt.

    B.F. SwordNeedlessly Large Rod
    • +35% AD
    • +35% Crit

    Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

    B.F. SwordSparring Gloves
    • +20 MR
    • +10% AD
    • +10% AS

    Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.

    Recurve BowNegatron Cloak
    • +15% AD
    • +20% AS
    • +20% Crit

    Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor

    Recurve BowSparring Gloves
    • +15% AD
    • +15% AP
    • +1 Mana Regen

    Attacks grant 5 bonus Mana.

    Tear of the GoddessB.F. Sword
    • +300 HP
    • +45% AD

    At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.

    B.F. SwordGiant's Belt
    • +20 Armor
    • +10% AS

    Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and become Unstoppable.

    Recurve BowChain Vest
    • +10% AD
    • +40 MR
    • +7 Mana Regen

    Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 80 Armor and Magic Resistance. Other Roles: Gain 40% Attack Damage and Ability Power.

    • +40 MR
    • +40% AD
    • +40% AP
    • +40% Omnivamp

    Once per combat at 50% Health, gain a 60% max Health Shield that lasts up to 5 seconds.

    • +30% AD
    • +30% AP
    • +10 Mana Regen

    Gain 20% additional Attack Damage and Ability Power from all sources.

    • +100% AD
    • +20% Damage Amp

    It glows in the presence of enemies. Or friends. Or anything alive, really.

    • +40 Armor
    • +30% AD
    • +30% AS
    • +30% AP

    At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.

    • +30% AD
    • +30% AS
    • +30% AP
    • +30% Damage Amp

    Gain 30% additional Damage Amp against Tanks.

    • +40% Crit
    • +2 Mana Regen

    Gain 2 effects: • 35% Attack Damage and 35% Ability Power. • 30% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    • +40% AD
    • +40% AP
    • +30% Omnivamp
    • +2 Mana Regen

    Heal the lowest percent Health ally for 40% of damage dealt.

    • +75% AD
    • +75% Crit

    Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

    • +40 MR
    • +20% AD
    • +20% AS

    Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

    • +45% AD
    • +40% AS
    • +40% Crit

    Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor

    • +30% AD
    • +30% AP
    • +2 Mana Regen

    Attacks grant 10 bonus Mana.

    • +600 HP
    • +90% AD

    At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.

    • +40 Armor
    • +20% AS

    Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and Unstoppable.

    • +25% AD
    • +25% AS
    • +25% AP

    The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats.

    • +20% AD
    • +20% AP
    • +1 Mana Regen

    Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 5%, to a minimum of 15.

    • +25% AD
    • +25% AS

    The holder's attacks target random enemies. Gain +2 Attack Range.

    • +20% AS
    • +10% AP

    Attacks grant 4% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

    • +35% AD
    • +20% Crit

    Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold. Unique - only 1 per champion

    • +300 HP
    • +30 Armor
    • +30 MR
    • +30% AD
    • +30% AS
    • +30% AP

    Tons of EVERYTHING!

    • +55% AD
    • +55% AP

    100% of overkill damage plus 130 is dealt as magic damage to the two enemies nearest the target.

    • +15% AD
    • +15% AP
    • +1 Mana Regen

    After casting the first time in combat, gain 110 Mana over 5 seconds.

    • +30 Armor
    • +30 MR
    • +150% AD
    • +30% Omnivamp

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder’s Attack Speed is locked at 0.5.

    • +450 HP
    • +20% AD
    • +20% AP

    After 22 seconds gain 100% max Health, 12 Mana Regen, and 120% Damage Amp for the rest of combat.

    • +300 HP
    • +20% AD
    • +20% AS

    Attacks deal 4% of the holder's max Health plus 2% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

    • +25% AD

    The holder gains the Hunter trait. Takedowns grant 15% Attack Damage.

    Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
    2
    20% Attack Damage
    3
    30% Attack Damage
    4
    40% Attack Damage
    5
    60% Attack Damage
    Frying PanB.F. Sword

Champions that grant or scale with Attack Damage (28)

28 shown · a team holds 10 — filter to 10 or fewer

  • Kunai Strike
    Adaptor Attack Damage: Throw a volley of kunai at the target, dealing 155 / 235 / 405 Attack DamageAbility Power physical damage. If the target is Burning, deal an additional 35 / 52 / 80 Attack Damage damage.
    
    Adaptor Ability Power: If the Ability kills, cast it again.
  • Defensive Sweep
    Slice the target for 160 / 240 / 425 Attack DamageAbility Power physical damage and gain 60 / 90 / 200 Shield for 2 seconds.
  • Razor Leaves
    Summon five razor-sharp leaves that converge on the current target, dealing a total of 340 / 510 / 770 Attack DamageAbility Power physical damage and applying 20% Wound and 1% Burn for 4 seconds.
    
    Scarlet Buff: Cinderling gains 22% Attack Damage each cast.
    
    Wound: Reduces healing received.
    Burn: Deals a percent of the target's max Health as true damage every second.
  • Piercing Arrow
    Wind up, then fire an arrow at the most enemies in line with the target. It deals 445 / 670 / 1070 Attack DamageAbility Power physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
  • Deadly Plumage
    Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 73 / 108 / 165 Attack Damage physical damage and reduce Armor by 2 Ability Power.
  • Last Rites
    Passive: On death, spawn a Spirit Walker with 330 / 634 / 1171  max Health which immediately taunts, forcing enemies to attack it.
    
    Active: Restore 280 / 325 / 435 Ability Power Health and strike the target, dealing 150 / 225 / 340 Attack Damage physical damage.
  • Headshot
    Passive: Every third attack is replaced with a Headshot that deals 210 / 315 / 515 Attack DamageAbility Power physical damage.
  • Belchy Bubble
    Adaptor Ability Power: Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225 / 340 / 535 Ability Power magic damage. Enemies within a 1 hex radius of the explosion take 180 / 270 / 435 Ability Power magic damage over 3 seconds.
    
    Adaptor Attack Damage: Heavily slows the target.
    
    Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
  • Rending Claws
    Leap to the lowest Health enemy within 3 Hexes and deal 500 / 1050 / 2250 Attack DamageAbility Power physical damage. The next 2 attacks gain 175% Attack Speed and deal 65 / 100 / 160 Attack Damage bonus physical damage.
    
    Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
  • Can You Dig It?
    Passive: Attacks are replaced by a dance that deals 50 / 75 / 113 Attack Damage physical damage to all adjacent enemies.
    
    Active: Burrow underground, gaining 15% Durability for 3 seconds and healing 325 / 400 / 675 Ability Power over the duration. 
    
    Green Buff: When allies fall below 50% Health, they restore 15% max Health.
  • Jaws of The Beast
    Bite the current target, dealing 230 / 345 / 535 Attack Damage physical damage and healing for 25% Ability Power of the damage dealt. Gain 20% Attack Speed for the rest of combat.
  • Cultivation of Spirit
    Dash, then launch an orb at the current target that deals 170 / 255 / 395 Attack DamageAbility Power physical damage and splits, dealing 60 / 89 / 138 Attack DamageAbility Power physical damage to 2 nearby enemies.
  • Raining Artillery
    Adaptor Attack Damage: Launch acid at the target and the other nearest enemy, dealing 165 / 250 / 425 Attack DamageAbility Power physical damage. Enemies below 50% max Health take 231 / 350 / 595 Attack DamageAbility Power physical damage instead.
    
    AdaptorAbility Power: Damages enemies over time.
  • Rock and Roll
    Passive: On death, split into two Kruglettes with 182 / 338 / 608  Health which immediately taunt, forcing enemies to attack them.
    
    Active: Gain 175 / 225 / 325 Ability Power max Health, then roll into the target, dealing 223 / 358 / 620 Attack DamageMax Health damage.
    
    Slate Buff: On death, Krug and Kruglettes Shield allies for 8% max Health.
  • Flock Family
    Summon 4 untargetable Tiny Beaks nearby for 5 Ability Power seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 22 / 33 / 52 Attack Damage physical damage.
    
    Orange Buff: Dealing physical damage reduces enemy Armor by 2.
  • Wuju Style
    Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed.
    
    Adaptor Attack Damage: Double Strikes grant 15% Ability Power stacking Attack Speed.
    
    Adaptor Ability Power: Double Strikes deal bonus damage and heal.
  • Savagery
    Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255 / 385 / 650 Attack Damage physical damage. Then heal for 60 / 90 / 90 Ability Power, increased to up to 120 / 180 / 180 Ability Power based on their missing Health.
  • Explosive Charge
    Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60% Ability Power Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 175 / 265 / 420 Attack Damage physical damage + 10 / 15 / 25 Attack Damage for each attack while casting.
    
    If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
  • Moonlight's Onslaught
    Equip Severum and swipe the target 5 Attack Speed times over 2 seconds, each dealing 70 / 105 / 850 Attack Damage physical damage. 
    
    After the onslaught finishes, fire a blast that deals 490 / 735 / 5225 Attack DamageAbility Power physical damage split among all enemies in a 2 Hex radius.
  • Crimson Fury
    Passive: When the target dies, leap at the next target, dealing 135 / 205 / 1000 Attack Damage physical damage.
    
    Active: Gain 100 / 100 / 300% Attack Damage for 8 seconds. During this time ignore 45 / 45 / 90% Ability Power Armor.
    
    Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
  • Forest's Flurry
    Blink away from the current target, deal 270 / 405 / 1200 Attack Damage physical damage to them, and gain 30 / 30 / 100% Ability Power Attack Speed. 
    
    Every 4th cast consumes the Attack Speed granted from Forest's Flurry and fires a blast through the largest group of enemies that deals 385 / 580 / 2500 Attack Damage physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
  • Javelin Toss
    Adaptor Ability Power: Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 185 / 275 / 2000 Ability Power magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 330 / 500 / 3000 Ability Power magic damage.
    
    Adaptor Attack Damage: Transform into a Melee cougar Assassin that swipes enemies.
  • Haymaker
    Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana.
    
    Active: Wind up a big punch, rapidly healing for 225 / 275 / 2000 Max HealthAbility Power before dealing 222 / 355 / 5233 Max HealthAttack Damage physical damage in a large cone.
  • Boomerang Blade
    Throw a large crossblade that deals 215 / 320 / 1150 Attack DamageAbility Power physical damage to the current target and bounces 8 times between nearby enemies, dealing 41 / 61 / 460 Attack DamageAbility Power physical damage each bounce. When this kills an enemy, bounce 3 / 3 / 6 additional times.
  • Spirit Rift
    Fire an arrow through the most enemies in a line that deals 465 / 700 / 1000 Attack Damage physical damage, reduced by 80 / 80 / 40% per enemy hit (minimum 20%). If no enemies are hit refund 70% of mana spent.
    
    The arrow leaves a trail for 3 / 3 / 20 seconds that deals 11 / 17 / 220 Attack DamageAbility Power + 1.5 / 1.5 / 10% max Health physical damage per second to enemies within and 20% Slows them.
    
    Slow: Reduce Attack Speed
  • Whirling Death
    Passive: Attacks target random enemies in range and apply a bleed that deals 150 / 225 / 3000 Attack Damage physical damage over 12 seconds. Every attack has a 12% Ability Power chance to deal 50 / 50 / 900% bonus physical damage and apply 2 bleeds instead.
    
    Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100 / 150 / 400 Attack Damage physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30 / 45 / 100 Attack Damage physical damage to enemies hit. If no enemies are hit refund 50% of mana spent.
  • Heat Without Equal
    Passive: Attacks deal 75 / 75 / 100% damage to enemies adjacent to the target.
    
    Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 / 1.25 / 99 seconds, gain 15 / 15 / 100% Omnivamp, and Ignite them for 3 / 3 / 99 seconds. Ignited enemies take 2 / 2 / 20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
    
    Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305 / 465 / 7200 Attack DamageAbility Power physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 / 3 / 99 seconds.
    
    Elder Dragon Buff: Damaging an enemy below 12% Health executes them.
  • Rage Gene
    Passive: Gain 5 / 5 / 50 Rage per second and 5 / 5 / 20 Rage per attack. 
    
    Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 Attack Damage physical damage to enemies within 2 / 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 250 Ability Power, and Stun them for 1 / 1 / 15 second. Mega Gnar gains 400 / 600 / 15000 Health, and replaces his Ability with Grab n' Throw.
    
    Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 Attack Damage physical damage to them and 135 / 205 / 4500 Attack Damage physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

Augments that grant or scale with Attack Damage (17)

How it links
Tier
  • Baron's Lair Prismatic
    Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat.
    
    TFT Paris Open, 2025
  • Coronation Prismatic
    Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
  • Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
  • Hold the Line Prismatic
    Champions in your back 2 rows gain 11% Ability Power and 11% Attack Damage for each champion that starts combat in your front row.
  • Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
  • Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
  • Champions gain 4% Attack Damage, 4% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.
  • Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
  • Your team gains 3% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
  • Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
  • Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
  • Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
  • Champions gain 2.5% Attack Damage, 2.5% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
  • Flame On Silver
    Your 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.
  • Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
  • Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
  • Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.

Traits that grant Attack Damage (6)

  • Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.
    
    Adaptors gain Ability Power or Attack Damage, depending on which is higher.
  • After combat, your Wisps are empowered. 
    
    Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
  • Your team's damage, healing, and shielding attracts Pixies.
    
    Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
  • Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.

Wisps that scale with Attack Damage (4)

What scales with Attack Damage (4)

  • Gain 2 consumables that give permanent Attack Damage or Attack Speed.
  • Gain 1 consumable that gives permanent Attack Damage or Attack Speed.
  • Gain 3 consumables that give permanent Attack Damage or Attack Speed.
  • Your champions gain 4% Attack Damage and Ability Power.

What counters Attack Damage

See also

Frequently asked questions