Description
Trait Count is how many units on your board count toward a trait.
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Every trait bonus turns on at a unit count. So the whole game is about pushing counts over the next line. A family of effects plays with the number directly instead of with the units.
Some raise it:
- An emblem hands a champion a trait it was not born with, so it counts for that trait too.
- An Avatar's chosen trait is counted twice.
- Apex Predator grants two to the Riftbeast trait.
- Master of All Origins gives you a Lux worth two of her chosen trait.
- Phantom Splash goes further. It switches on up to two traits you do not have enough units for at all, at their lowest level.
Others read the number and pay you for it:
- Stand United and Diversified pay per non-unique trait you have active.
- Bronze for Life pays per trait sitting at its bronze tier.
- Trait Ladder hands out rewards for fielding a rising number of them.
Note: "Non-unique" is the wording that excludes traits only one champion can ever have. So those effects reward a wide board rather than a stacked one.
What benefits from Trait Count (9)
Traits that benefit from Trait Count (2)
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Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
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Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.
Augments that benefit from Trait Count (5)
Prismatic (3)
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Bronze for Life II Prismatic Your team gains 2.5% Damage Amp and 3 Armor and Magic Resist for each Bronze-tier trait.
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Master of All Origins Prismatic Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait
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Trait Ladder Prismatic Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
Gold (1)
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Bronze for Life I Gold Your team gains 2.5% Damage Amp for each Bronze-tier trait.
Silver (1)
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Stand United Silver Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Wisps that benefit from Trait Count (2)
- Diversified Combat
Your team gains 30 Health for each active non-unique trait.
- Phantom Splash Combat
Combat start: Up to 2 inactive traits activate at the lowest level.
See also
Frequently asked questions
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What does a trait's count actually mean, and when does the trait turn on?
A trait's count is how many champions on your board carry it.
The trait stays off below its first listed number. It then steps up only when you reach a later listed number. Those numbers differ per trait:
- Some run 2 then 4.
- Others run 3, 5, 7, 9, 11.
So there is no single ladder. A champion carries one to three traits and counts toward each.
Note: Bench champions do not count. But if you are under your unit cap, the leftmost ones are placed automatically when the round starts.
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Do extra copies of the same champion add to a trait's count?
Not usefully. Three copies of the same champion merge into one stronger copy. So hoarding duplicates lowers, not raises, the number of bodies on your board.
Starring up increases maximum health and attack damage, and it strengthens the ability. None of that is trait count.
To raise a count you need one of these:
- A different champion carrying that trait.
- An emblem item, which gives its trait to whichever champion holds it.
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Can one champion count more than once toward a trait?
Yes, in two ways. An emblem item gives its holder a trait it was not born with. So that champion counts toward the new trait as well as its own.
A few traits change counting itself:
- One makes its owner's chosen trait count twice for trait bonuses.
- Another grants two toward a named trait on its own.
Note: That second champion also takes up two team slots, so the extra count is not free.
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Is a champion that counts twice toward a trait worth the board slot?
Usually, yes. One champion covering two of the count reaches a trait's next number a slot earlier. That frees the slot for something else.
Two cautions:
- The doubling applies to one chosen trait, not to every trait that champion carries, so it will not push two traits at once.
- The other count-raiser grants two toward a trait while taking two team slots itself.
Note: That second one breaks even on slots rather than saving one. So its value is the trait bonus, not the space.
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Does adding one more champion between two of a trait's numbers do anything?
For that trait's bonus, no. A trait only steps up at its listed numbers. A champion added between two of them changes nothing there. Below the first listed number, the trait is off and gives nothing at all.
The champion is still not wasted:
- It brings its own stats and any items you give it.
- It counts toward its other traits, and one of those may cross a step.
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What is a unique trait, and why can't I stack it?
A unique trait has one step only. It turns on with a single champion carrying it and never rises. So extra carriers add nothing. It is marked Unique instead of listing a row of numbers.
Most other traits do have several steps and reward stacking. But not all: a few non-unique traits also switch on at one champion.
Note: Some unique traits mainly feed the others. One doubles its owner's chosen trait. Another grants two toward a named trait.
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Is trait count locked in once combat starts?
In practice, yes. You place and rearrange your champions before the round starts. Once it starts, the game plays the fight out for you.
If you are under your unit cap, bench champions are placed automatically at that moment. So what is counted is settled then. Many effects fire at combat start and resolve at that same instant.
Note: Units can still appear mid-fight. But they come from abilities and traits, not from anything you place.
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Should I go wide with many traits or deep on one?
Neither wins by default.
Going deep costs more champions and pays more. A late step can change what a trait does rather than just enlarge it:
- One top step raises your maximum team size.
- Another trait's steps change what your shop offers and how much of it you may buy.
Going wide spreads smaller bonuses over more traits.
Note: Because step numbers differ so much, compare the actual numbers instead of assuming a rule.