Description
Effect fires once as the round's fighting begins, before any attack lands. Items and traits use it to hand out a Shield, a stat boost or a block of Mana up front, so the value is already on the unit for the whole fight instead of being earned during it. Some of them read the board at that instant — how many allies start beside the holder, which ally has the most Health — so how the team is set up decides what the effect gives.
What enables Combat Start (20)
Traits (2)
-
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
Completed items (4)
-
- +30% AP
- +1 Mana Regen
Combat start: Gain 20% Ability Power every 5 seconds in combat.
-
- +100 HP
- +20 Armor
- +20% AP
Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25% Ability Power.
-
- +25 Armor
- +25 MR
- +1 Mana Regen
Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
-
- +20 MR
- +15% AS
- +20% Crit
Combat Start: Unstoppable for 18 seconds. Gain 3% stacking Attack Speed every second.
Emblems (1)
-
- +30 Armor
- +30 MR
The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.
Your team gains 12 Armor and Magic Resist. Defenders gain more.
- 2
- 25
- 4
- 60
- 6
- 120
Radiant items (4)
-
- +60% AP
- +2 Mana Regen
Combat start: Gain 40% Ability Power every 5 seconds in combat.
-
- +200 HP
- +40 Armor
- +40% AP
Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50% Ability Power.
-
- +50 Armor
- +50 MR
- +2 Mana Regen
Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health
-
- +40 MR
- +40% AS
- +40% Crit
Combat Start: Unstoppable for 45 seconds. Gain 6% stacking Attack Speed every second.
Artifacts (2)
-
- +35% AP
- +1 Mana Regen
Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
-
- +300 HP
- +10% Durability
Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes. Unique - only 1 per champion
Augments (4)
Prismatic (1)
-
Soul Awakening Prismatic Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Gold (2)
-
Challenger's Grace Gold At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
-
Group Hug II Gold Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
Silver (1)
-
Group Hug I Silver Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
Wisps (3)
- Phantom Splash Combat
Combat start: Up to 2 inactive traits activate at the lowest level.
- Scrappy Combat
Combat start: 2 champions without items gain a temporary recommended item.
- Terraforming Other
Gain 5 seeds at start of combat.