Description
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
Breakpoints
- 2
- 18% max Health
- 4
- 30% max Health
- 6
- 40% max Health. Gain 5% Durability while Shielded.
Champions
Cost selected
Trait selected
Mechanic selected
Scaling selected
Role selected
6 champions · paste in the game's Team Planner
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Entrancing Dance ability
Entrancing Dance Gain 290 / 340 / 435 Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90 / 100 / 130% decaying Attack Speed for 4 seconds.
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Spider Queen ability
Spider Queen Transform into a spider and gain 375 / 475 / 725 max Health. Attacks while in Spider Form deal 35 / 50 / 80 bonus magic damage and heal for 55 / 90 / 170 . Subsequent casts grant 175% decaying Attack Speed for 4 seconds.
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Pale Barrier ability
Pale Barrier Gain 150 / 275 / 500 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 75 / 115 / 180 magic damage. -
Spirit of Dread ability
Spirit of Dread Gain 50 Armor and Magic Resist for 3 seconds and restore 375 / 475 / 685 Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80 / 120 / 195 magic damage and Stunning them for 1.5 / 1.5 / 1.75 seconds.
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Azure Shockwave ability
Azure Shockwave Gain 480 / 684 / 2421 Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100 / 150 / 3500 magic damage, and are Mana Reaved for 10. Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast.
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Emerald Radiance ability
Emerald Radiance Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 270 / 501 / 14212 Shield to allies within 3 Hexes for 3 / 3 / 99 seconds. Active: Restore 275 / 450 / 3000 Health. Taric and his paired ally deal 100 / 150 / 1000 bonus magic damage on their next 2 attacks.
Granted by
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- +25 Armor
- +25 MR
Vanguard Emblem description
The holder gains the Vanguard trait. If the holder survives 22 seconds in player combat, gain 1 player health.
Vanguard enables
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Combat Start is a trigger that fires once, as the round's fighting begins.
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Durability is a percentage damage reduction that cuts incoming damage.
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Max Health is extra maximum HP given to a unit.
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A Shield is temporary HP that sits on top of a unit's real Health.