Mana Regen

Description

Mana Regen is a stat that trickles Mana into a unit every second on its own.

Read moreShow less about Mana Regen

No attack or damage is needed. Items print it on their stat line as "Mana Regen".

It fills the same bar an Ability waits on. So more of it means the Ability comes out sooner and repeats more often. That is why it is worth most on an expensive caster that would otherwise cast once a fight.

Where it comes from:

  • Tear of the Goddess is the component that carries it.
  • Most items built from Tear keep it.
  • The Invoker trait hands it to your whole team.

It is a rate, not a lump. A one-off Mana refund tops the bar up once and stops. Mana Regen keeps adding to it every second.

Note: Mana Reave pushes on the same bar from the other side. It raises what the next cast costs and leaves the refill rate alone.

What benefits from Mana Regen (12)

Champions that benefit from Mana Regen (2)

2 champions · paste in the game's Team Planner

  • Azure Laser
    Begin consuming 35% max Mana per second and channeling a laser on the target. Each second while casting, deal 160 / 240 / 360 Ability Power magic damage to them and reduce their Magic Resist by 3.
    
    Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.
  • Azure Shockwave
    Gain 480 / 684 / 2421 Ability PowerMax Health Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100 / 150 / 3500 Ability Power magic damage, and are Mana Reaved for 10.
    
    Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.
    
    Mana Reave: Increase the Mana cost of the next Ability cast.

Traits that benefit from Mana Regen (2)

Artifacts that benefit from Mana Regen (1)

    • +450 HP
    • +20% AD
    • +20% AP

    After 22 seconds gain 100% max Health, 12 Mana Regen, and 120% Damage Amp for the rest of combat.

Augments that benefit from Mana Regen (2)

Gold (2)

Wisps that benefit from Mana Regen (5)

  • Downpour Combat
    Your team gains 2 Mana Regen.
  • Rain Combat
    Your team gains 1 Mana Regen.
  • Gain 2 consumables that give permanent Ability Power or Mana Regen.
  • Gain 1 consumable that gives permanent Ability Power or Mana Regen.
  • Gain 3 consumables that give permanent Ability Power or Mana Regen.

What enables Mana Regen (34)

Components that grant Mana Regen (1)

Completed items that grant Mana Regen (10)

    • +20 MR
    • +3 Mana Regen

    Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

    Tear of the GoddessNegatron Cloak
    • +30% AP
    • +1 Mana Regen

    Combat start: Gain 20% Ability Power every 5 seconds in combat.

    Needlessly Large RodTear of the Goddess
    • +15% AD
    • +15% AP
    • +5 Mana Regen

    Gain 10% additional Attack Damage and Ability Power from all sources.

    Tear of the GoddessTear of the Goddess
    • +20% Crit
    • +1 Mana Regen

    Gain 2 effects: • 18% Attack Damage and 18% Ability Power. • 15% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Tear of the GoddessSparring Gloves
    • +20% AD
    • +20% AP
    • +15% Omnivamp
    • +1 Mana Regen

    Heal the lowest percent Health ally for 20% of damage dealt.

    B.F. SwordNeedlessly Large Rod
    • +150 HP
    • +20% AP
    • +1 Mana Regen

    Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Giant's BeltNeedlessly Large Rod
    • +25 Armor
    • +25 MR
    • +1 Mana Regen

    Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

    Chain VestTear of the Goddess
    • +15% AD
    • +15% AP
    • +1 Mana Regen

    Attacks grant 5 bonus Mana.

    Tear of the GoddessB.F. Sword
    • +300 HP
    • +10% Durability
    • +2 Mana Regen

    Regenerate 2% of missing Health each second.

    Giant's BeltTear of the Goddess
    • +15% AS
    • +35% AP
    • +1 Mana Regen

    Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist

    Recurve BowTear of the Goddess

Emblems that grant Mana Regen (4)

    • +250 HP
    • +2 Mana Regen

    The holder gains the Flora Fatalis trait.

    1
    10 Mana
    2
    and grant a 8% max Health heal to the lowest Health ally.
    • +250 HP
    • +2 Mana Regen

    The holder gains the Flora Fatalis trait. They gain double benefits from Flora Fatalis.

    1
    10 Mana
    2
    and grant a 8% max Health heal to the lowest Health ally.
    • +2 Mana Regen

    The holder gains the Invoker trait. On cast, gain Ability Power equal to 8% of Mana spent.

    Your team gains Mana Regen, increased for Invokers.
    2
    1 Mana Regen | 3 Mana Regen
    3
    1 Mana Regen | 4 Mana Regen
    4
    2 Mana Regen | 6 Mana Regen
    5
    2 Mana Regen | 8 Mana Regen
    Frying PanTear of the Goddess
    • +20% AS
    • +3 Mana Regen

    The holder gains the Lunar trait.

    Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
    2
    7% Attack Speed, 7% Ability Power
    3
    12% Attack Speed, 12% Ability Power
    4
    16% Attack Speed, 16% Ability Power
    5
    20% Attack Speed, 20% Ability Power
    SpatulaTear of the Goddess

Radiant items that grant Mana Regen (10)

    • +40 MR
    • +7 Mana Regen

    Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 80 Armor and Magic Resistance. Other Roles: Gain 40% Attack Damage and Ability Power.

    • +60% AP
    • +2 Mana Regen

    Combat start: Gain 40% Ability Power every 5 seconds in combat.

    • +30% AD
    • +30% AP
    • +10 Mana Regen

    Gain 20% additional Attack Damage and Ability Power from all sources.

    • +40% Crit
    • +2 Mana Regen

    Gain 2 effects: • 35% Attack Damage and 35% Ability Power. • 30% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    • +40% AD
    • +40% AP
    • +30% Omnivamp
    • +2 Mana Regen

    Heal the lowest percent Health ally for 40% of damage dealt.

    • +300 HP
    • +35% AP
    • +2 Mana Regen

    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    • +50 Armor
    • +50 MR
    • +2 Mana Regen

    Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health

    • +30% AD
    • +30% AP
    • +2 Mana Regen

    Attacks grant 10 bonus Mana.

    • +700 HP
    • +18% Durability
    • +4 Mana Regen

    Regenerate 4% of missing Health each second.

    • +30% AS
    • +75% AP
    • +2 Mana Regen

    Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

Artifacts that grant Mana Regen (6)

    • +30% AP
    • +2 Mana Regen

    Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, grant the holder 4 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.

    • +20% AD
    • +20% AP
    • +1 Mana Regen

    Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 5%, to a minimum of 15.

    • +35% AP
    • +1 Mana Regen

    Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 10 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.

    • +500 HP
    • +2 Mana Regen

    Shields have 40% of their value converted to max Health instead.

    • +250 HP
    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

    • +15% AD
    • +15% AP
    • +1 Mana Regen

    After casting the first time in combat, gain 110 Mana over 5 seconds.

Augments that grant Mana Regen (3)

Prismatic (1)

  • Deadlier Caps Prismatic
    Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.

Gold (2)

  • Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
  • U.R.F Gold
    Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

See also

Frequently asked questions