Armor

Description

Armor is the physical-defense stat that reduces incoming Attack Damage (AD) damage.

Read moreShow less about Armor

Three kinds of sources feed into it:

  • Tank items.
  • The Defender trait.
  • Champions or items that grant flat Armor.

A handful of effects also scale a bonus off a unit's Armor value.

Note: Sunder is its inverse, a debuff that reduces enemy Armor.

Listed in: Buffs, Team buffs

Items that grant, scale with, or counter Armor (38)

    • +20 MR
    • +3 Mana Regen

    Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

    Tear of the GoddessNegatron Cloak
    • +50 Armor

    Gain 6% max Health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds

    Chain VestChain Vest
    • +100 HP
    • +20 Armor
    • +20% AP

    Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 20% Ability Power.

    Needlessly Large RodChain Vest
    • +20 Armor
    • +10% AD
    • +15% AS
    • +10% AP

    At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.

    B.F. SwordChain Vest
    • +250 HP
    • +20 MR

    30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor

    Negatron CloakGiant's Belt
    • +100 HP
    • +25 Armor
    • +25 MR

    Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

    Chain VestNegatron Cloak
    • +15% AD
    • +20% AS
    • +20% Crit

    Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor

    Recurve BowSparring Gloves
    • +25 Armor
    • +25 MR
    • +1 Mana Regen

    Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

    Chain VestTear of the Goddess
    • +20 Armor
    • +20% Crit

    Gain 5% Durability. While above 50% Health, instead gain 15% Durability.

    Chain VestSparring Gloves
    • +150 HP
    • +20 Armor

    Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Chain VestGiant's Belt
    • +20 Armor
    • +10% AS

    Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and become Unstoppable.

    Recurve BowChain Vest
    • +20 Armor
    • +40 MR
    • +7 Mana Regen

    Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 80 Armor and Magic Resistance. Other Roles: Gain 40% Attack Damage and Ability Power.

    • +100 Armor

    Gain 12% max Health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds

    • +200 HP
    • +40 Armor
    • +40% AP

    Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50% Ability Power.

    • +40 Armor
    • +30% AD
    • +30% AS
    • +30% AP

    At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.

    • +500 HP
    • +40 MR

    30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

    • +400 HP
    • +50 Armor
    • +50 MR

    Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.

    • +45% AD
    • +40% AS
    • +40% Crit

    Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor

    • +50 Armor
    • +50 MR
    • +2 Mana Regen

    Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health

    • +40 Armor
    • +40% Crit

    Gain 10% Durability. While above 50% Health, instead gain 30% Durability.

    • +300 HP
    • +40 Armor

    Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    • +40 Armor
    • +20% AS

    Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and Unstoppable.

    • +400 HP
    • +50 Armor

    Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal a Stage-scaled amount of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.

    • +250 HP
    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

    • +300 HP
    • +30 Armor
    • +30 MR
    • +30% AD
    • +30% AS
    • +30% AP

    Tons of EVERYTHING!

    • +55 Armor
    • +55 MR

    Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

    • +300 HP

    Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. Unique - only 1 per champion

    • +10 Armor
    • +10 MR
    • +25% AP
    • +20% Omnivamp

    Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20.

    • +30 Armor
    • +30 MR
    • +150% AD
    • +30% Omnivamp

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder’s Attack Speed is locked at 0.5.

    • +500 HP
    • +20 Armor
    • +20 MR

    The holder's Move Speed is drastically reduced. Gain 15% max Health, Unstoppable, and pull the current target into melee range.

    • +300 HP
    • +20 Armor
    • +20 MR
    • +25% AS

    Attacks deal 25/45/65/85/100 bonus magic damage. Heals the holder for 25% of all magic damage dealt. Damage increases based on Stage.

    • +25 Armor
    • +25 MR
    • +25% AP

    Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. Unique - only 1 per champion

    • +30 Armor
    • +30 MR

    The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.

    Your team gains 12 Armor and Magic Resist. Defenders gain more.
    2
    25
    4
    60
    6
    115
    • +25 Armor
    • +25 MR
    • +25% AS

    The holder gains the Elderwood trait.

    Gain placeable Elderwood plants.
    3
    A Stonebark Tree and a Lifebloom
    5
    A second Stonebark Tree and Stonebark Trees gain 200 Health
    7
    and the Deepwood Protector
    9
    Plants star up to 2-star
    11
    Plants star up to 3-star and the forest comes to life
    SpatulaChain Vest
    • +20 Armor
    • +20 MR
    • +20% AD
    • +20% AP

    The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored.

    Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
    2
    12% Bonus Damage
    4
    25% Bonus Damage
    6
    40% Bonus Damage
    Frying PanNegatron Cloak
    • +15 Armor
    • +15 MR
    • +10% AS

    The holder gains the Sprykin trait. If the holder is riding the BFF, gain an additional 20% Attack Speed 15 Armor 15 Magic Resist

    Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
    3
    The Rider gains 15% Max Health and 15% Attack Speed
    5
    40% Max Health 35% Attack Speed, and 50% of the BFF's Ability applies to your Sprykin champions.
    7
    55% Max Health 55% Attack Speed, and 100% of the BFF's Ability applies to your Sprykin champions.
    SpatulaNegatron Cloak
    • +25 Armor
    • +25 MR

    The holder gains the Vanguard trait. If the holder survives 22 seconds in player combat, gain 1 player health.

    At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
    2
    18% max Health
    4
    30% max Health
    6
    40% max Health. Gain 5% Durability while Shielded.
    Frying PanChain Vest

Champions that grant, scale with, or counter Armor (9)

9 champions · paste in the game's Team Planner

  • Shield Bash
    Passive: Start combat with 60 / 80 / 100 Ability Power bonus Armor and Magic Resist that decays over 12 seconds.
    
    Active: Bash the current target, dealing 60 / 108 / 162 Armor magic damage and Stunning them for 1.5 seconds.
  • Deadly Plumage
    Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 73 / 108 / 165 Attack Damage physical damage and reduce Armor by 2 Ability Power.
  • Spirit of Dread
    Gain 50 Armor and Magic Resist for 3 seconds and restore 375 / 475 / 685 Ability Power Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80 / 120 / 195 Ability Power magic damage and Stunning them for 1.5 / 1.5 / 1.75 seconds.
  • Flock Family
    Summon 4 untargetable Tiny Beaks nearby for 5 Ability Power seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 22 / 33 / 52 Attack Damage physical damage.
    
    Orange Buff: Dealing physical damage reduces enemy Armor by 2.
  • Defensive Ball Curl
    Taunt, forcing enemies to attack this champion. For 4 seconds, gain 400 / 550 / 700 Ability Power Shield and 60 Armor and Magic Resist.
    
    When the Shield breaks, deal 50 / 75 / 120 ArmorMagic Resist physical damage to enemies in 2 Hexes.
  • Crimson Fury
    Passive: When the target dies, leap at the next target, dealing 135 / 205 / 1000 Attack Damage physical damage.
    
    Active: Gain 100 / 100 / 300% Attack Damage for 8 seconds. During this time ignore 45 / 45 / 90% Ability Power Armor.
    
    Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
  • Petrified Bark
    Gain 700 / 850 / 2000 Ability Power Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 82 / 123 / 3399 Ability PowerArmorMagic Resist magic damage to enemies within 2 / 2 / 3 hexes.
  • Rage Gene
    Passive: Gain 5 / 5 / 50 Rage per second and 5 / 5 / 20 Rage per attack. 
    
    Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 Attack Damage physical damage to enemies within 2 / 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 250 Ability Power, and Stun them for 1 / 1 / 15 second. Mega Gnar gains 400 / 600 / 15000 Health, and replaces his Ability with Grab n' Throw.
    
    Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 Attack Damage physical damage to them and 135 / 205 / 4500 Attack Damage physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Coven Bonus: Reduces the Armor and Magic Resist of targets hit by 8 for the rest of combat.

Augments that grant or counter Armor (14)

How it links
Who gets it
Tier
  • Your team gains 2.5% Damage Amp and 3 Armor and Magic Resist for each Bronze-tier trait.
  • Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
  • Champions gain 4% Attack Damage, 4% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.
  • Allies gain 15 Armor and Magic Resist, increased by 2 per player level.
    
    Gizmos & Gadgets Championship, 2022
  • Combat start: Champions grant other adjacent champions 10 Armor and Magic Resist. This effect stacks.
  • Champions without items equipped gain 50 Armor and Magic Resist.
  • Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
  • Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
  • Champions gain 2.5% Attack Damage, 2.5% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
  • Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
  • Combat start: Champions grant other adjacent champions 7 Armor and Magic Resist. This effect stacks.
  • Champions without items equipped gain 30 Armor and Magic Resist.
  • If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
  • Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.

Traits that grant or counter Armor (5)

How it links
  • Caustic damage 30% Shreds and Sunders enemies for 4 seconds.
    
    Shred: Reduce Magic Resist
    Sunder: Reduce Armor
  • Your team gains 12 Armor and Magic Resist. Defenders gain more.
  • Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.
  • Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion:
    
    1 : Increase shield and magic damage by 1% for each 3-star. 
    3 : 15% Attack Speed and 12 ArmorMagic Resist
    5 : Convert 40% of the bonus magic damage to true damage.
    7 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.

Wisps that benefit from Armor (5)

What benefits from Armor (5)

  • Gain 2 consumables that give permanent Armor and Magic Resist or Health.
  • Gain 1 consumable that gives permanent Armor and Magic Resist or Health.
  • Gain 3 consumables that give permanent Armor and Magic Resist or Health.
  • Your highest Health champion gains 15 Armor and 15 Magic Resist.
  • Gain a temporary Warmog's Armor.

What counters Armor

What Armor counters

Frequently asked questions