Description
Your team gains 12 Armor and Magic Resist. Defenders gain more.
Listed in: Team buffs · Armor, Team buffs · Magic Resist
Breakpoints
- 2
- 25
- 4
- 60
- 6
- 115
Champions
Cost selected
Trait selected
Mechanic selected
Scaling selected
Role selected
6 champions · paste in the game's Team Planner
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Shield Bash ability
Shield Bash Passive: Start combat with 60 / 80 / 100 bonus Armor and Magic Resist that decays over 12 seconds. Active: Bash the current target, dealing 60 / 108 / 162 magic damage and Stunning them for 1.5 seconds.
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Bellows Breath ability
Bellows Breath Active: Gain 400 / 460 / 550 Shield for 4 seconds and deal 200 / 300 / 450 magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, increased by 85% at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: ? / ?)
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Ki Barrier ability
Ki Barrier Grant 375 / 450 / 575 Shield to Shen and 225 / 300 / 400 Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35 / 55 / 80 bonus magic damage.
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Harvest ability
Harvest Reduce the Magic Resist of the 3 nearest enemies by 10. Then drain life from them over 2 seconds, healing for 410 / 485 / 850 Health and dealing 70 / 105 / 170 magic damage to each over the duration.
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Defensive Ball Curl ability
Defensive Ball Curl Taunt, forcing enemies to attack this champion. For 4 seconds, gain 400 / 550 / 700 Shield and 60 Armor and Magic Resist. When the Shield breaks, deal 50 / 75 / 120 physical damage to enemies in 2 Hexes.
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Lilting Lullaby ability
Lilting Lullaby Restore 350 / 525 / 800 Health and send 4 butterflies at nearby enemies. Enemies hit take 90 / 135 / 2000 magic damage and Sleep for 1.5 / 1.75 / 8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
Granted by
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- +30 Armor
- +30 MR
Defender Emblem description
The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.
Defender enables
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Armor is the physical-defense stat that reduces incoming Attack Damage (AD) damage.
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Magic Resist is the magic-defense stat that reduces incoming Ability Power (AP) damage.