Elderwood, a TFT Set 18 origin trait

Elderwood

origin

Description

Gain placeable Elderwood plants.

Breakpoints

3
A Stonebark Tree and a Lifebloom
5
A second Stonebark Tree and Stonebark Trees gain 200 Health
7
and the Deepwood Protector
9
Plants star up to 2-star
11
Plants star up to 3-star and the forest comes to life

Champions

8 champions · paste in the game's Team Planner

  • Bellows Breath ability
    Bellows Breath
    Active: Gain 400 / 460 / 550 Ability Power Shield for 4 seconds and deal 200 / 300 / 450 Ability Power magic damage to enemies in a cone. 
    
    Quest: Each player combat, Ornn stores damage blocked as Forge Power, increased by 85% at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: ? / ?)
  • Deadly Plumage ability
    Deadly Plumage
    Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 73 / 108 / 165 Attack Damage physical damage and reduce Armor by 2 Ability Power.
  • Triumphant Roar ability
    Triumphant Roar
    Roar, restoring 306 / 437 / 646 Ability Power Health, cleansing disables, and healing the two lowest percent Health allies for 80 / 105 / 130 Ability Power. Then slam the current target, dealing 180 / 270 / 420 Ability Power magic damage and Stunning them for 1.5 seconds.
  • Mirror Image ability
    Mirror Image
    Passive: After player combat, your strongest LeBlanc has a 10 / 15 / 30% chance to create a copy of an ally on your board, increased by 4% per takedown.
    
    Active: Launch a mirror image at the current target, dealing 260 / 390 / 615 Ability Power magic damage and 100 / 150 / 230 Ability Power to adjacent enemies.
  • Spirit of Dread ability
    Spirit of Dread
    Gain 50 Armor and Magic Resist for 3 seconds and restore 375 / 475 / 685 Ability Power Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80 / 120 / 195 Ability Power magic damage and Stunning them for 1.5 / 1.5 / 1.75 seconds.
  • Forest's Flurry ability
    Forest's Flurry
    Blink away from the current target, deal 270 / 405 / 1200 Attack Damage physical damage to them, and gain 30 / 30 / 100% Ability Power Attack Speed. 
    
    Every 4th cast consumes the Attack Speed granted from Forest's Flurry and fires a blast through the largest group of enemies that deals 385 / 580 / 2500 Attack Damage physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
  • Rage Gene ability
    Rage Gene
    Passive: Gain 5 / 5 / 50 Rage per second and 5 / 5 / 20 Rage per attack. 
    
    Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 Attack Damage physical damage to enemies within 2 / 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 250 Ability Power, and Stun them for 1 / 1 / 15 second. Mega Gnar gains 400 / 600 / 15000 Health, and replaces his Ability with Grab n' Throw.
    
    Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 Attack Damage physical damage to them and 135 / 205 / 4500 Attack Damage physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
  • Final Spark ability
    Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Elderwood Bonus: Casts grant all allies 2.5% increased max Health for the rest of combat.

Granted by

    • +25 Armor
    • +25 MR
    • +25% AS
    Elderwood Emblem description

    The holder gains the Elderwood trait.

    SpatulaChain Vest
  • Description
    Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

Elderwood enables

  • Star level is how far a champion has been upgraded, drawn as stars over its portrait.

  • Max Health is extra maximum HP given to a unit.

  • A Summon adds a unit to the field, either temporary or permanent.