Description
Your team gains 120 max Health. Brawlers gain more.
Listed in: Team buffs · Max Health
Breakpoints
- 2
- 25%
- 4
- 40%
- 6
- 65%
Champions
Cost selected
Trait selected
Mechanic selected
Scaling selected
Range selected
Role selected
6 champions · paste in the game's Team Planner
-
Dance of Life ability
Dance of Life Restore 334 / 423 / 639 Health over 2 seconds. The next attack is replaced with a bash that deals 140 / 231 / 377 magic damage.
-
Uproot ability
Uproot Passive: Restore 17 / 27 / 43 Health each second, tripled for 3 seconds after casting. Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70 / 105 / 160 magic damage to them.
-
Triumphant Roar ability
Triumphant Roar Roar, restoring 306 / 437 / 646 Health, cleansing disables, and healing the two lowest percent Health allies for 80 / 105 / 130 . Then slam the current target, dealing 180 / 270 / 420 magic damage and Stunning them for 1.5 seconds.
-
Rock and Roll ability
Rock and Roll Passive: On death, split into two Kruglettes with 182 / 338 / 608 Health which immediately taunt, forcing enemies to attack them. Active: Gain 175 / 225 / 325 max Health, then roll into the target, dealing 223 / 358 / 620 damage. Slate Buff: On death, Krug and Kruglettes Shield allies for 8% max Health.
-
Haymaker ability
Haymaker Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana. Active: Wind up a big punch, rapidly healing for 225 / 275 / 2000 before dealing 222 / 355 / 5233 physical damage in a large cone.
-
Rage Gene ability
Rage Gene Passive: Gain 5 / 5 / 50 Rage per second and 5 / 5 / 20 Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 physical damage to enemies within 2 / 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 250 , and Stun them for 1 / 1 / 15 second. Mega Gnar gains 400 / 600 / 15000 Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 physical damage to them and 135 / 205 / 4500 physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
Granted by
-
- +150 HP
Brawler Emblem description
The holder gains the Brawler trait. Attacks deal 2.5% of the holder's max Health as magic damage.
Brawler enables
-
Max Health is extra maximum HP given to a unit.