Magic Damage

Damage type

Description

Magic Damage is damage that Magic Resist reduces.

Read moreShow less about Magic Damage
  • 50 Magic Resist cuts it by about a third.
  • 100 Magic Resist cuts it in half.
  • Armor does nothing against it.

Most magic damage comes from champion abilities. It usually scales with Ability Power (AP).

Shred lowers the target's Magic Resist, so magic hits after it land harder. At 0 Magic Resist the full amount lands.

Note: Shields absorb magic damage like any other damage type.

What enables Magic Damage (64)

Champions that deal Magic Damage (45)

45 shown · a team holds 10 — filter to 10 or fewer

  • Karmic Bond
    Tether the current target, dealing 280 / 420 / 630 Ability Power magic damage over 1.5 seconds. Then release a burst of power around them, dealing 125 / 185 / 300 Ability Power magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds.
    
    Slow: Reduce Attack Speed
  • Dance of Life
    Restore 334 / 423 / 639 Ability Power Health over 2 seconds. The next attack is replaced with a bash that deals 140 / 231 / 377 Max HealthAbility Power magic damage.
  • Shield Bash
    Passive: Start combat with 60 / 80 / 100 Ability Power bonus Armor and Magic Resist that decays over 12 seconds.
    
    Active: Bash the current target, dealing 60 / 108 / 162 Armor magic damage and Stunning them for 1.5 seconds.
  • Bellows Breath
    Active: Gain 400 / 460 / 550 Ability Power Shield for 4 seconds and deal 200 / 300 / 450 Ability Power magic damage to enemies in a cone. 
    
    Quest: Each player combat, Ornn stores damage blocked as Forge Power, increased by 85% at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: ? / ?)
  • Azure Laser
    Begin consuming 35% max Mana per second and channeling a laser on the target. Each second while casting, deal 160 / 240 / 360 Ability Power magic damage to them and reduce their Magic Resist by 3.
    
    Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.
  • Uproot
    Passive: Restore 17 / 27 / 43  Health each second, tripled for 3 seconds after casting.
    
    Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70 / 105 / 160 Ability Power magic damage to them.
  • Primordial Burst
    Launch a giant blast at the target that deals 190 / 285 / 430 Ability Power magic damage, increased to 285 / 430 / 640 Ability Power if they're below 30% max Health.
    
    If they die, permanently gain 2% Ability Power.
  • Triumphant Roar
    Roar, restoring 306 / 437 / 646 Ability Power Health, cleansing disables, and healing the two lowest percent Health allies for 80 / 105 / 130 Ability Power. Then slam the current target, dealing 180 / 270 / 420 Ability Power magic damage and Stunning them for 1.5 seconds.
  • Spider Queen
    Transform into a spider and gain 375 / 475 / 725 max Health. Attacks while in Spider Form deal 35 / 50 / 80 Ability Power bonus magic damage and heal for 55 / 90 / 170 Ability Power. Subsequent casts grant 175% decaying Attack Speed for 4 seconds.
  • Belchy Bubble
    Adaptor Ability Power: Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225 / 340 / 535 Ability Power magic damage. Enemies within a 1 hex radius of the explosion take 180 / 270 / 435 Ability Power magic damage over 3 seconds.
    
    Adaptor Attack Damage: Heavily slows the target.
    
    Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
  • Solar Judgement
    Passive: Kayle ascends based on her star level, granting her stacking bonuses. 
    
    1st Ascension: Attacks deal 65 / 97 / 110 Ability Power bonus magic damage.
    2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds. 
    3rd Ascension: Attacks fire waves, dealing 35 Ability Power magic damage to all other units hit.
    4th Ascension: Gain infinite range. Every 3rd wave is much larger.
    
    Shred: Reduce Magic Resist
  • Mirror Image
    Passive: After player combat, your strongest LeBlanc has a 10 / 15 / 30% chance to create a copy of an ally on your board, increased by 4% per takedown.
    
    Active: Launch a mirror image at the current target, dealing 260 / 390 / 615 Ability Power magic damage and 100 / 150 / 230 Ability Power to adjacent enemies.
  • Sun's Wrath
    Gain 315 / 412 / 567 Max HealthAbility Power Shield for 4 seconds. Then cleave in a cone, dealing 90 / 135 / 205 Ability Power magic damage and strike in a line, dealing 120 / 180 / 270 Ability Power magic damage to enemies hit.
  • Ki Barrier
    Grant 375 / 450 / 575 Ability Power Shield to Shen and 225 / 300 / 400 Ability Power Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35 / 55 / 80 Ability Power bonus magic damage.
  • Fungus Among Us
    Throw 2 clusters of mushrooms that deal 55 / 82 / 155 Ability Power magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135 / 200 / 310 Ability Power magic damage to the target.
    
    Each cast has a 10 / 12 / 15% chance to forage an extra mushroom that can be collected for bonus effects.
    
    Red: 1 Reroll
    Green: 1 Tactician Health
    Yellow: 2 XP
  • Arise!
    Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 46 / 69 / 110 Ability Power magic damage per attack.
  • Noxious Blast
    Poison the target and the nearest non-poisoned enemy, dealing 425 / 630 / 1020 Ability Power magic damage over 15 seconds. Poisons stack.
  • Pale Barrier
    Gain 150 / 275 / 500 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 75 / 115 / 180 Ability Power magic damage. 
  • Harvest
    Reduce the Magic Resist of the 3 nearest enemies by 10. Then drain life from them over 2 seconds, healing for 410 / 485 / 850 Ability Power Health and dealing 70 / 105 / 170 Ability Power magic damage to each over the duration.
  • Spirit of Dread
    Gain 50 Armor and Magic Resist for 3 seconds and restore 375 / 475 / 685 Ability Power Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80 / 120 / 195 Ability Power magic damage and Stunning them for 1.5 / 1.5 / 1.75 seconds.
  • Taste Their Fear
    Leap to the farthest enemy within 3 Hexes, dealing 265 / 370 / 535 Ability Power magic damage. If they have no adjacent allies, deal 285 / 410 / 605 Ability Power magic damage instead and gain 10 mana.
  • Spirit Bomb
    Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 455 / 685 / 3500 Ability Power magic damage to enemies in a 3 hex radius, reduced by 21% per hex away from the epicenter.
  • Tantrum
    Passive: Every second, restore 33 / 59 / 172 Ability Power Health and deal 12 / 18 / 150 Ability Power magic damage to enemies within 1 hex.
    
    Active: Deal 100 / 150 / 2000 Ability Power magic damage to enemies within 2 hexes and Stun them for 1 / 1 / 6 seconds, increased to 3 / 3 / 13 seconds if the target is Burning.
    
    Burn: Deals a percent of the target's max Health as true damage every second.
  • Lilting Lullaby
    Restore 350 / 525 / 800 Ability Power Health and send 4 butterflies at nearby enemies. Enemies hit take 90 / 135 / 2000 Ability Power magic damage and Sleep for 1.5 / 1.75 / 8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
  • Petrified Bark
    Gain 700 / 850 / 2000 Ability Power Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 82 / 123 / 3399 Ability PowerArmorMagic Resist magic damage to enemies within 2 / 2 / 3 hexes.
  • Withering Curse
    Passive: Gain 25% Omnivamp.
    
    Active: Fire a dark blast at 3 nearby enemies, dealing 60 / 90 / 500 Ability Power magic damage to them and cursing them for 4 seconds. Then, spawn a 2 Hex withering zone for the same duration that deals 33 / 50 / 500 Ability Power magic damage per second. Cursed enemies take 22 / 33 / 240 Ability Power more damage per curse.
  • Javelin Toss
    Adaptor Ability Power: Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 185 / 275 / 2000 Ability Power magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 330 / 500 / 3000 Ability Power magic damage.
    
    Adaptor Attack Damage: Transform into a Melee cougar Assassin that swipes enemies.
  • Azure Shockwave
    Gain 480 / 684 / 2421 Ability PowerMax Health Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100 / 150 / 3500 Ability Power magic damage, and are Mana Reaved for 10.
    
    Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.
    
    Mana Reave: Increase the Mana cost of the next Ability cast.
  • Starcall
    Call down a star on the current target, dealing 225 / 335 / 1000 Ability Power magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100 / 150 / 1000 Ability Power magic damage.
  • Rampant Growth
    Spawn 2 / 2 / 4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 35 / 53 / 225 Ability Power magic damage. 
  • Moonfall
    Rain 9 moonshards split among the 3 nearest enemies, dealing 55 / 83 / 500 Ability Power magic damage each.
    
    If the moon is full, instead crash it onto the board, dealing 2350 / 3600 / 7500 Ability Power magic damage split among all enemies.
  • Triggerseed
    Passive: Shields from this Ability can critically strike with Precision. 
    
    Active: Grant 2 / 2 / 10 allies 185 / 350 / 3000 Ability Power Shield and 10 / 15 / 100% Damage Amp for 6 seconds. Then deal 155 / 235 / 2000 Ability Power magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets. 
  • Firestorm
    Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 230 / 300 / 3000 Ability Power Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80 / 120 / 1500 Ability Power magic damage to each. 
    
    After rushing, unleash a 2 Hex firestorm that deals a total of 475 / 715 / 5000 Ability Power magic damage split among all enemies hit over 2 seconds.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the largest group of enemies that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Blackthorn Bonus: Stuns targets hit for 1 second.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Blossom Bonus: The first target hit is dealt 10% bonus damage.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Coven Bonus: Reduces the Armor and Magic Resist of targets hit by 8 for the rest of combat.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Elderwood Bonus: Casts grant all allies 2.5% increased max Health for the rest of combat.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Fae Bonus: Heals the lowest percent Health ally for 18% of ability damage dealt.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Inferno Bonus: Restores 10 mana per takedown.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Lunar Bonus: Applies 8% Vulnerable to enemies hit for 4 seconds.
    
    Vulnerable: Increases damage taken
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Primal Bonus: Gain 60% Attack Speed for 6 seconds after cast.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Solar Bonus: Deal 15% bonus damage. For each unique 3-star champion fielded, deal an additional 12% bonus damage.
  • Sow the Seeds
    Passive: After every 650 / 650 / 300 damage blocked, a sapling jumps towards a nearby enemy and deals 81 / 145 / 2795 Max Health magic damage. On death, 3 / 5 / 10 saplings jump out.
    
    Active: Deal 69 / 124 / 3726 Max Health magic damage to target and restore 330 / 400 / 2000 Ability Power + 10 / 10 / 100% missing Health.
  • Emerald Radiance
    Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 270 / 501 / 14212 Max Health Shield to allies within 3 Hexes for 3 / 3 / 99 seconds.
    
    Active: Restore 275 / 450 / 3000 Ability Power Health. Taric and his paired ally deal 100 / 150 / 1000 Ability Power bonus magic damage on their next 2 attacks.

Traits that deal Magic Damage (1)

  • Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion:
    
    1 : Increase shield and magic damage by 1% for each 3-star. 
    3 : 15% Attack Speed and 12 ArmorMagic Resist
    5 : Convert 40% of the bonus magic damage to true damage.
    7 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.

Completed items that deal Magic Damage (2)

    • +50 Armor

    Gain 6% max Health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds

    Chain VestChain Vest
    • +250 HP
    • +35 MR
    • +15% AP

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent. Shred: Reduce Magic Resist

    Needlessly Large RodNegatron Cloak

Emblems that deal Magic Damage (1)

    • +150 HP

    The holder gains the Brawler trait. Attacks deal 2.5% of the holder's max Health as magic damage.

    Your team gains 120 max Health. Brawlers gain more.
    2
    25% Max Health
    4
    40% Max Health
    6
    65% Max Health
    Frying PanGiant's Belt

Radiant items that deal Magic Damage (2)

    • +100 Armor

    Gain 12% max Health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds

    • +500 HP
    • +70 MR
    • +30% AP

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. Shred: Reduce Magic Resist

Artifacts that deal Magic Damage (8)

    • +400 HP
    • +70 MR

    Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 18% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.

    • +30% AP
    • +2 Mana Regen

    Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, grant the holder 4 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.

    • +250 HP
    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

    • +10% AS
    • +55% AP

    The holder’s first attack after each Ability cast deals a Stage-scaled amount bonus magic damage. Damage increases based on Stage.

    • +55% AD
    • +55% AP

    100% of overkill damage plus 130 is dealt as magic damage to the two enemies nearest the target.

    • +40% AS
    • +25% AP

    Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies.

    • +300 HP
    • +10% Durability

    Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes. Unique - only 1 per champion

    • +300 HP
    • +20 Armor
    • +20 MR
    • +25% AS

    Attacks deal 25/45/65/85/100 bonus magic damage. Heals the holder for 25% of all magic damage dealt. Damage increases based on Stage.

Augments that deal Magic Damage (2)

Gold (1)

  • Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Silver (1)

  • Every 4 attacks an ally takes, they deal 25-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Wisps that deal Magic Damage (3)

  • Big Boom Combat
    The first ally to die explodes, dealing 25% Max Health magic damage.
  • Combust Combat
    Your champions explode on death, dealing 15% Max Health magic damage.
  • Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.

What counters Magic Damage

See also

Frequently asked questions