Ahri, a 4-cost Blossom unit in TFT Set 18

Ahri

4 Magic Caster

Spirit Bomb ability — TFT Set 18 Ahri

Spirit Bomb
Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 450 / 675 / 3500 Ability Power magic damage to enemies in a 3 hex radius, reduced by 20% per hex away from the epicenter.
Ability Center Hex Range
4
Magic Damage
450 / 675 / 3500 Ability Power
Hex Radius
3
Hex Percent Damage Falloff Tooltip
20

Traits

  • Description
    After combat, your Wisps are empowered. 
    
    Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
  • Description
    Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

Ahri enables

  • How a unit chooses what to attack or hit with an ability. By default a champion attacks the closest enemy by hex distance and keeps hitting it until it dies or moves out of range, then retargets to the next-closest enemy. That default is why frontline placement matters: a tank parked up front soaks the enemy carry's attacks while your own backline carry is left alone. Some abilities override the default with a special selector that picks a different enemy: the lowest-Health target (Rengar leaps at the lowest percent-Health enemy nearby; Murkwolf leaps at the lowest current-Health enemy nearby), the furthest enemy (Kha'Zix leaps at the farthest enemy in range), the highest-Health enemy, or the largest clump of enemies (Gnar jumps into the largest group). Untargetable removes a unit from the pool of valid targets entirely.