Targeting

Description

How a unit chooses what to attack or hit with an ability. By default a champion attacks the closest enemy by hex distance and keeps hitting it until it dies or moves out of range, then retargets to the next-closest enemy. That default is why frontline placement matters: a tank parked up front soaks the enemy carry's attacks while your own backline carry is left alone. Some abilities override the default with a special selector that picks a different enemy: the lowest-Health target (Gwen snips the lowest percent-Health enemy; Cho'Gath eats the lowest current-Health enemy in range), the furthest enemy (Pyke harpoons across the board), the highest-Health enemy (Blitzcrank's bolt), or the largest clump of enemies (Blitzcrank's disco ball). Untargetable and Stealth remove a unit from the pool of valid targets entirely.

What enables Targeting (6)

Champions (4)

Refine champions…
Cost
Trait
Scaling
Range
Role

  • Accretion
    Deal Max Health Ability Power magic damage to the lowest Health enemy in range and permanently gain 12 / 18 / 33 maximum Health. If this kills them, permanently gain 30 / 40 / 70 maximum Health instead.
  • Dance n' Dice
    Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health.
    
    Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145 / 220 / 410 Ability Power magic damage to the target and 75 / 110 / 215 Ability Power magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
  • Marked for Death
    Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals Ability Power  physical damage. Then, teleport behind them and cleave, dealing 210 / 315 / 720 Attack Damage physical damage to them and Attack Damage  physical damage to nearby enemies.
  • Party Crasher
    Passive: Every 2 / 2 / 0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60 / 90 / 150 Ability Power magic damage.
    
    Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150 / 225 / 999 Ability Power magic damage. They crash down into the disco ball, dealing 175 / 265 / 5000 Ability Power magic damage in a three hex radius. Enter The Groove for 1 second per enemy hit.

Traits (1)

  • Stargazers chart a different constellation every game. This game: The Huntress.
    
    Combat Start: Mark the highest Health enemies. 
    
    Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 15% of their max Health when a marked enemy dies.
    
    More hexes reveal at each player level

Anima items (1)

    • +15 AP

    Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing ? magic damage. Aurora Bonus: If this item is equipped on Aurora, she gains 12 Ability Power when the bolt hits. Damage increases based on Stage.

Frequently asked questions

See also