Spirit Rift ability — TFT Set 18 Ashe
Spirit Rift Fire an arrow through the most enemies in a line that deals 440 / 660 / 1000 physical damage, reduced by 80 / 80 / 40% per enemy hit (minimum 20%). The arrow leaves a trail for 4 / 4 / 20 seconds that deals 7 / 11 / 220 + 2 / 3 / 10% max Health physical damage per second to enemies within and 20% Slows them. Slow: Reduce Attack Speed
- Physical Damage (1)
- 440 / 660 / 1000
- Damage Falloff Per Enemy
- 80 / 80 / 40
- Min Damage Percent
- 20
- Rift Duration
- 4 / 4 / 20
- Physical Damage (2)
- 7 / 11 / 220
- Max Health Damage Per Second
- 2 / 3 / 10
- Chill Percent
- 20
Traits
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Description
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
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Description
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.
Ashe enables
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Reduces the target's attack speed for a duration. It does not affect movement speed.
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Damage calculated as a percent of the target's maximum Health rather than from the source's own stats, so it scales with how much Health the target stacked — the standard answer to a high-Health frontline. Two flavors: the Burn keyword (a percent of max Health as true damage every second) and burst hits that take a percent of max Health in a single instance. Because the number is a percent, extra max Health buys no extra effective Health against it.