Damage Falloff

Description

Damage Falloff is when an area ability pays full damage to one target and less to the rest.

Read moreShow less about Damage Falloff

The big number in the tooltip is the best case, not what every enemy takes. There are two shapes.

Distance falloff measures how far a hex is from the centre of the blast. Ahri's orb takes 20% off for every hex away from where it lands.

Pierce falloff counts bodies instead. Every line-shaped ability in the roster uses it. These cut their damage again for each enemy the shot has already passed through:

  • Ashe's arrow.
  • Varus's arrow.
  • Ezreal's blast.
  • Elder Dragon's fire.
  • Every version of Lux's laser.

Both shapes stop at a floor written into the ability. The floor is usually between a fifth and half of the listed number. So the last enemy in a long line still takes a real hit.

Note: Aim line abilities at a long row of enemies for total damage. If you need one enemy dead, fewer bodies in front of it is better.

What enables Damage Falloff (15)

Champions with Damage Falloff effects (15)

15 shown · 6 team slots — forms of one champion share a slot

  • Piercing Arrow
    Wind up, then fire an arrow at the most enemies in line with the target. It deals 445 / 670 / 1070 Attack DamageAbility Power physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
  • Spirit Bomb
    Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 455 / 685 / 3500 Ability Power magic damage to enemies in a 3 hex radius, reduced by 21% per hex away from the epicenter.
  • Forest's Flurry
    Blink away from the current target, deal 270 / 405 / 1200 Attack Damage physical damage to them, and gain 30 / 30 / 100% Ability Power Attack Speed. 
    
    Every 4th cast consumes the Attack Speed granted from Forest's Flurry and fires a blast through the largest group of enemies that deals 385 / 580 / 2500 Attack Damage physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
  • Spirit Rift
    Fire an arrow through the most enemies in a line that deals 465 / 700 / 1000 Attack Damage physical damage, reduced by 80 / 80 / 40% per enemy hit (minimum 20%). If no enemies are hit refund 70% of mana spent.
    
    The arrow leaves a trail for 3 / 3 / 20 seconds that deals 11 / 17 / 220 Attack DamageAbility Power + 1.5 / 1.5 / 10% max Health physical damage per second to enemies within and 20% Slows them.
    
    Slow: Reduce Attack Speed
  • Heat Without Equal
    Passive: Attacks deal 75 / 75 / 100% damage to enemies adjacent to the target.
    
    Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 / 1.25 / 99 seconds, gain 15 / 15 / 100% Omnivamp, and Ignite them for 3 / 3 / 99 seconds. Ignited enemies take 2 / 2 / 20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
    
    Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305 / 465 / 7200 Attack DamageAbility Power physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 / 3 / 99 seconds.
    
    Elder Dragon Buff: Damaging an enemy below 12% Health executes them.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the largest group of enemies that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Blackthorn Bonus: Stuns targets hit for 1 second.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Blossom Bonus: The first target hit is dealt 10% bonus damage.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Coven Bonus: Reduces the Armor and Magic Resist of targets hit by 8 for the rest of combat.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Elderwood Bonus: Casts grant all allies 2.5% increased max Health for the rest of combat.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Fae Bonus: Heals the lowest percent Health ally for 18% of ability damage dealt.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Inferno Bonus: Restores 10 mana per takedown.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Lunar Bonus: Applies 8% Vulnerable to enemies hit for 4 seconds.
    
    Vulnerable: Increases damage taken
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Primal Bonus: Gain 60% Attack Speed for 6 seconds after cast.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Solar Bonus: Deal 15% bonus damage. For each unique 3-star champion fielded, deal an additional 12% bonus damage.

See also

Frequently asked questions