Durability

Description

Reduces incoming damage by a percentage damage reduction that stacks multiplicatively after Armor and Magic Resist. Sources include the Vanguard trait, Stargazer constellations (Mountain, Serpent), Steadfast Heart, and augments like Evelynn's Boon and Cursed Crown.

Listed in: Buffs

Items (12)

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Role
Category

    • +50 Armor

    Gain 6% max health. Take 5% reduced damage from attacks. When struck by any attack, deal @1StarAoEDamage@ magic damage to all adjacent enemies. Cooldown: 2 seconds

    Chain VestChain Vest
    • +300 HP
    • +8% Durability
    • +2 Mana Regen

    Regenerate 2% of missing Health each second.

    Tear of the GoddessGiant's Belt
    • +250 HP
    • +20 Armor
    • +20% Crit

    Gain 5% Durability. While above 50% Health, instead gain 15% Durability.

    Chain VestSparring Gloves
    • +100 Armor

    Gain 12% max health. Take 10% reduced damage from attacks. When struck by any attack, deal @1StarAoEDamage@ magic damage to all adjacent enemies. Cooldown: 2 seconds

    • +700 HP
    • +15% Durability
    • +4 Mana Regen

    Regenerate 4% of missing Health each second.

    • +600 HP
    • +40 Armor
    • +40% Crit

    Gain 10% durability. While above 50% Health, instead gain 30% Durability.

    • +100 HP
    • +10% Durability

    The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health. If the holder survives player combat, gain 1 player Health for each Miracle this combat.

    • +300 HP
    • +10% Durability

    Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]

    • +10000 HP
    • +100 Armor
    • +100 MR
    • +100% AD
    • +100% AS
    • +100 AP
    • +100% Damage Amp
    • +50% Durability
    • +75% Crit
    • +100% Omnivamp
    • +10 Mana Regen

    The pinnacle of Anima technology.

    • +150 HP
    • +10% Durability

    Every 5 seconds, summon a tentacle that slams down on the target, dealing ? physical damage and healing the holder for 12% max health. Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 45% effectiveness. Damage increases based on Stage.

    • +300 HP
    • +30% Durability

    Every 4 attacks and every 12 times being attacked, zap the 3 nearest enemies, dealing 7.5% of enemy Health as magic damage. Recommended users: Gragas and Master Yi.

    • +200 HP
    • +10% Durability

    Every 4 attacks and every 8 times being attacked, zap the 3 nearest enemies, dealing 7% of enemy Health as magic damage. Recommended users: Gragas and Master Yi.

Augments (4)

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Role

  • Your team gains 10% Durability. Lose an additional 1 Tactician Health when you lose combat.
  • Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
    
    K.O. Coliseum Tactician's Crown, 2025
  • For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
  • Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.
    
    Mogul's Mail gives gold as well as combat power.
    Dragonlands Championship, 2022

Champions (3)

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Role
Cost
Trait
Scaling
Range
Role

  • Advanced Defences
    Gain 275 / 300 / 500 Max HealthAbility Power Shield and 15% Durability for 4 seconds. Over the duration, deal Attack Damage  physical damage each second to enemies in a cone.
  • Divine Scythe
    Gain 20% Durability for 2 seconds, healing Ability Power  over the duration. Afterwards, slash forward in a line, dealing 120 / 180 / 300 Attack Damage physical damage to enemies hit and knocking them up for 1 second.
  • Gravity Matrix
    Enter a defensive stance for 4 seconds gaining 20 / 20 / 60% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 900 / 1300 / 3000 Ability Power over the duration. When this ends, release a shockwave that deals Armor Magic Resist as physical damage in a 2-hex range.

Traits (4)

  • Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form.
  • Stargazers chart a different constellation every game. This game: The Serpent.
    
    Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.
    
    More hexes reveal at each player level
  • Stargazers chart a different constellation every game. This game: The Mountain
    
    Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.
    
    More hexes reveal at each player level
  • Vanguards gain 5% Durability while Shielded. 
    
    Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

What counters Durability

Frequently asked questions