Damage Amp

Description

Damage Amp is a multiplicative bonus to all damage dealt.

Read moreShow less about Damage Amp

It is not the same as raw Attack Damage (AD) or Ability Power (AP). AD and AP are type-specific scaling. Damage Amp applies after that type-specific scaling.

Listed in: Buffs, Team buffs

Items that grant Damage Amp (16)

Category
Effect
    • +55% AD
    • +10% Damage Amp

    Perfect peace and calm for the holder - and all who face it.

    B.F. SwordB.F. Sword
    • +15% AD
    • +15% AS
    • +15% AP
    • +15% Damage Amp

    Gain 15% additional Damage Amp against Tanks.

    Recurve BowB.F. Sword
    • +55% AP
    • +15% Damage Amp

    This humble hat can help you make, or unmake, the world itself.

    Needlessly Large RodNeedlessly Large Rod
    • +45% AS
    • +3% Damage Amp

    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Recurve BowRecurve Bow
    • +150 HP
    • +10% AS
    • +10% Damage Amp
    • +20% Crit

    Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

    Giant's BeltSparring Gloves
    • +20 Armor
    • +10% AS

    Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and become Unstoppable.

    Recurve BowChain Vest
    • +100% AD
    • +20% Damage Amp

    It glows in the presence of enemies. Or friends. Or anything alive, really.

    • +30% AD
    • +30% AS
    • +30% AP
    • +30% Damage Amp

    Gain 30% additional Damage Amp against Tanks.

    • +100% AP
    • +30% Damage Amp

    It's witnessed - and unleashed - miracles and calamities both.

    • +80% AS
    • +6% Damage Amp

    Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    • +300 HP
    • +20% AS
    • +20% Damage Amp
    • +40% Crit

    Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.

    • +40 Armor
    • +20% AS

    Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and Unstoppable.

    • +65% AS
    • +15% Damage Amp

    Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

    • +55% AS
    • +5% Damage Amp

    Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

    • +450 HP
    • +20% AD
    • +20% AP

    After 22 seconds gain 100% max Health, 12 Mana Regen, and 120% Damage Amp for the rest of combat.

    • +20 Armor
    • +20 MR
    • +20% AD
    • +20% AP

    The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored.

    Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
    2
    12% Bonus Damage
    4
    25% Bonus Damage
    6
    40% Bonus Damage
    Frying PanNegatron Cloak

Champions that grant or scale with Damage Amp (4)

4 shown · 3 team slots — forms of one champion share a slot

  • Wuju Style
    Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed.
    
    Adaptor Attack Damage: Double Strikes grant 15% Ability Power stacking Attack Speed.
    
    Adaptor Ability Power: Double Strikes deal bonus damage and heal.
  • Triggerseed
    Passive: Shields from this Ability can critically strike with Precision. 
    
    Active: Grant 2 / 2 / 10 allies 185 / 350 / 3000 Ability Power Shield and 10 / 15 / 100% Damage Amp for 6 seconds. Then deal 155 / 235 / 2000 Ability Power magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets. 
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Blossom Bonus: The first target hit is dealt 10% bonus damage.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Solar Bonus: Deal 15% bonus damage. For each unique 3-star champion fielded, deal an additional 12% bonus damage.

Augments that grant or scale with Damage Amp (11)

How it links
Who gets it
Tier
  • Your team gains 2.5% Damage Amp and 3 Armor and Magic Resist for each Bronze-tier trait.
  • After 12 seconds of combat, your units gain 35% Damage Amp.
  • Your team gains 2.5% Damage Amp for each Bronze-tier trait.
  • Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
  • Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns.
    
    Lore & Legends Tactician's Crown, 2026
  • You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
  • Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
  • Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.
  • Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
  • Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
  • After 12 seconds of combat, your units gain 20% Damage Amp.

Traits that grant Damage Amp (3)

  • Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.
  • Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
  • Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.

Wisps that scale with Damage Amp (6)

What scales with Damage Amp (6)

  • Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
  • Gain 3% Damage Amp for every 10 gold you have.
  • Revenge Combat
    Whenever an ally dies, your champions gain 4% stacking Damage Amp.
  • Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.
  • Champions alone in their row gain 15% Health and 15% Damage Amp.
  • After 25 seconds, allies gain 300% Damage Amp.

See also

Frequently asked questions