Vulnerable

Description

Vulnerable is a debuff that makes a unit take more damage from every source.

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It lasts for a duration. It is the debuff mirror of Damage Amp. Both use the same multiplier. Damage Amp is granted to the attacker, while Vulnerable is applied to the victim.

Note: It is not the same as Sunder or Shred. Each of those cuts one resistance stat. Neither one amplifies the hit itself.

Listed in: Debuffs

What enables Vulnerable (2)

Champions that apply Vulnerable (2)

2 champions · paste in the game's Team Planner

  • Withering Curse
    Passive: Gain 25% Omnivamp.
    
    Active: Fire a dark blast at 3 nearby enemies, dealing 60 / 90 / 500 Ability Power magic damage to them and cursing them for 4 seconds. Then, spawn a 2 Hex withering zone for the same duration that deals 33 / 50 / 500 Ability Power magic damage per second. Cursed enemies take 22 / 33 / 240 Ability Power more damage per curse.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Lunar Bonus: Applies 8% Vulnerable to enemies hit for 4 seconds.
    
    Vulnerable: Increases damage taken

What Vulnerable counters

See also

Frequently asked questions