Description
Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
Breakpoints
- 2
- 12% Bonus Damage
- 4
- 25% Bonus Damage
- 6
- 40% Bonus Damage
Champions
Cost selected
Trait selected
Mechanic selected
Scaling selected
Role selected
6 champions · paste in the game's Team Planner
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Kunai Strike ability
Kunai Strike Adaptor : Throw a volley of kunai at the target, dealing 155 / 235 / 405 physical damage. If the target is Burning, deal an additional 35 / 52 / 80 damage. Adaptor : If the Ability kills, cast it again.
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Defensive Sweep ability
Defensive Sweep Slice the target for 160 / 240 / 425 physical damage and gain 60 / 90 / 200 Shield for 2 seconds.
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Rending Claws ability
Rending Claws Leap to the lowest Health enemy within 3 Hexes and deal 500 / 1050 / 2250 physical damage. The next 2 attacks gain 175% Attack Speed and deal 65 / 100 / 160 bonus physical damage. Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
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Jaws of The Beast ability
Jaws of The Beast Bite the current target, dealing 230 / 345 / 535 physical damage and healing for 25% of the damage dealt. Gain 20% Attack Speed for the rest of combat.
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Pale Barrier ability
Pale Barrier Gain 150 / 275 / 500 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 75 / 115 / 180 magic damage.
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Crimson Fury ability
Crimson Fury Passive: When the target dies, leap at the next target, dealing 135 / 205 / 1000 physical damage. Active: Gain 100 / 100 / 300% Attack Damage for 8 seconds. During this time ignore 45 / 45 / 90% Armor. Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
Granted by
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- +20 Armor
- +20 MR
- +20% AD
- +20% AP
Ravager Emblem description
The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored.
Ravager enables
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Damage Amp is a multiplicative bonus to all damage dealt.
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Omnivamp heals a unit for a percentage of the damage it deals.