Description
Missing Health is the gap between a unit's max Health and the Health it has left. An effect that reads that gap pays nothing at full Health and pays most when the unit is nearly dead — the mirror image of scaling off max Health, which pays the same whatever shape the unit is in. Three shapes use it. Sustain can restore a share of the gap, so one fixed percentage returns more the lower the unit drops. Damage can grow with the gap on the enemy being hit, so a wounded target takes more than a fresh one. And a stat bonus can grow with the gap on the unit carrying the effect, turning damage it has already taken into extra offence. None of this is an execute: an execute kills outright below a Health threshold, while these only pay more as that threshold nears.
What scales with Missing Health (9)
Champions (3)
Refine champions…
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Rending Claws Leap to the lowest Health enemy within 3 Hexes and deal 500 / 1050 / 2250 physical damage. The next 2 attacks gain 175% Attack Speed and deal 60 / 90 / 135 bonus physical damage. Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
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Savagery Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255 / 385 / 615 physical damage. Then heal for 60 / 90 / 90 , increased to up to 120 / 180 / 180 based on their missing Health.
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Sow the Seeds Passive: After every 650 / 650 / 300 damage blocked, a sapling jumps towards a nearby enemy and deals 81 / 145 / 2795 magic damage. On death, 3 / 5 / 10 saplings jump out. Active: Deal 69 / 124 / 3726 magic damage to target and restore 330 / 400 / 2000 + 10 / 10 / 100% missing Health.
Completed items (2)
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- +20 Armor
- +10% AD
- +15% AS
- +10% AP
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
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- +300 HP
- +8% Durability
- +2 Mana Regen
Regenerate 2% of missing Health each second.
Radiant items (2)
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- +40 Armor
- +30% AD
- +30% AS
- +30% AP
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
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- +700 HP
- +15% Durability
- +4 Mana Regen
Regenerate 4% of missing Health each second.
Artifacts (1)
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- +400 HP
- +20% Omnivamp
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.
Augments (1)
Gold (1)
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Spirit Of Redemption Gold Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.