Missing Health

Description

Missing Health is the gap between a unit's max Health and the Health it has left.

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An effect that reads that gap pays nothing at full Health. It pays most when the unit is nearly dead. This is the mirror image of scaling off max Health, which pays the same whatever shape the unit is in.

Three shapes use it.

  • Sustain can restore a share of the gap. So one fixed percentage returns more the lower the unit drops.
  • Damage can grow with the gap on the enemy being hit. So a wounded target takes more than a fresh one.
  • A stat bonus can grow with the gap on the unit carrying the effect. It turns damage already taken into extra offence.

Note: None of this is an execute. An execute kills outright below a Health threshold. These only pay more as that threshold nears.

What scales with Missing Health (9)

Champions that scale with Missing Health (3)

3 champions · paste in the game's Team Planner

  • Rending Claws
    Leap to the lowest Health enemy within 3 Hexes and deal 500 / 1050 / 2250 Attack DamageAbility Power physical damage. The next 2 attacks gain 175% Attack Speed and deal 65 / 100 / 160 Attack Damage bonus physical damage.
    
    Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
  • Savagery
    Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255 / 385 / 650 Attack Damage physical damage. Then heal for 60 / 90 / 90 Ability Power, increased to up to 120 / 180 / 180 Ability Power based on their missing Health.
  • Sow the Seeds
    Passive: After every 650 / 650 / 300 damage blocked, a sapling jumps towards a nearby enemy and deals 81 / 145 / 2795 Max Health magic damage. On death, 3 / 5 / 10 saplings jump out.
    
    Active: Deal 69 / 124 / 3726 Max Health magic damage to target and restore 330 / 400 / 2000 Ability Power + 10 / 10 / 100% missing Health.

Completed items that scale with Missing Health (2)

    • +20 Armor
    • +10% AD
    • +15% AS
    • +10% AP

    At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.

    B.F. SwordChain Vest
    • +300 HP
    • +10% Durability
    • +2 Mana Regen

    Regenerate 2% of missing Health each second.

    Giant's BeltTear of the Goddess

Radiant items that scale with Missing Health (2)

    • +40 Armor
    • +30% AD
    • +30% AS
    • +30% AP

    At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.

    • +700 HP
    • +18% Durability
    • +4 Mana Regen

    Regenerate 4% of missing Health each second.

Artifacts that scale with Missing Health (1)

    • +400 HP
    • +20% Omnivamp

    Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.

Augments that scale with Missing Health (1)

Gold (1)

See also

Frequently asked questions