Missing Health

Description

Missing Health is the gap between a unit's max Health and the Health it has left. An effect that reads that gap pays nothing at full Health and pays most when the unit is nearly dead — the mirror image of scaling off max Health, which pays the same whatever shape the unit is in. Three shapes use it. Sustain can restore a share of the gap, so one fixed percentage returns more the lower the unit drops. Damage can grow with the gap on the enemy being hit, so a wounded target takes more than a fresh one. And a stat bonus can grow with the gap on the unit carrying the effect, turning damage it has already taken into extra offence. None of this is an execute: an execute kills outright below a Health threshold, while these only pay more as that threshold nears.

What scales with Missing Health (9)

Champions (3)

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Cost
Trait
Scaling
Range
Role

  • Rending Claws
    Leap to the lowest Health enemy within 3 Hexes and deal 500 / 1050 / 2250 Attack DamageAbility Power physical damage. The next 2 attacks gain 175% Attack Speed and deal 60 / 90 / 135 Attack Damage bonus physical damage.
    
    Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
  • Savagery
    Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255 / 385 / 615 Attack Damage physical damage. Then heal for 60 / 90 / 90 Ability Power, increased to up to 120 / 180 / 180 Ability Power based on their missing Health.
  • Sow the Seeds
    Passive: After every 650 / 650 / 300 damage blocked, a sapling jumps towards a nearby enemy and deals 81 / 145 / 2795 Max Health magic damage. On death, 3 / 5 / 10 saplings jump out.
    
    Active: Deal 69 / 124 / 3726 Max Health magic damage to target and restore 330 / 400 / 2000 Ability Power + 10 / 10 / 100% missing Health.

Completed items (2)

    • +20 Armor
    • +10% AD
    • +15% AS
    • +10% AP

    At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.

    B.F. SwordChain Vest
    • +300 HP
    • +8% Durability
    • +2 Mana Regen

    Regenerate 2% of missing Health each second.

    Giant's BeltTear of the Goddess

Radiant items (2)

    • +40 Armor
    • +30% AD
    • +30% AS
    • +30% AP

    At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.

    • +700 HP
    • +15% Durability
    • +4 Mana Regen

    Regenerate 4% of missing Health each second.

Artifacts (1)

    • +400 HP
    • +20% Omnivamp

    Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.

Augments (1)

Gold (1)

  • Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

See also