Listed in: Team buffs · Permanent Takedown Stacks, Team buffs · Attack Damage
Breakpoints
- 1
- Only active while fielding 1 Rival.
Rivals collect takedowns, gaining 3 if they takedown another Rival.
Takedowns evolve Kha'Zix, permanently granting him your choice of Executioner, Rapidfire, Ravager, or Spellweaver. Rengar grants 2/3/5 gold every 8 takedowns. After 30 takedowns, your team gains 5% Attack Damage plus 0.2% per additional takedown. - 2
- Rivals can be fielded together, and their abilities grant each other bonuses.
Champions
2 champions · paste in the game's Team Planner
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Taste Their Fear ability
Taste Their Fear Leap to the farthest enemy within 3 Hexes, dealing 265 / 370 / 535 magic damage. If they have no adjacent allies, deal 285 / 410 / 605 magic damage instead and gain 10 mana.
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Savagery ability
Savagery Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255 / 385 / 650 physical damage. Then heal for 60 / 90 / 90 , increased to up to 120 / 180 / 180 based on their missing Health.
Granted by
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Unrivaled Gold
Rival enables
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Attack Damage (AD) scaling means an effect gets stronger when its holder stacks AD.
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Gold is the player-level economy resource.
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Permanent Takedown Stacks are stat gains that keep growing round after round instead of resetting when the fight ends.
Rival benefits from
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On Takedown is a trigger that fires when a unit gets a kill or an assist.