Description
Gold is the player-level economy resource.
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You earn it each round from three sources:
- Base income.
- Interest.
- Win streaks and loss streaks.
You spend it on three things:
- Rerolling the shop.
- Buying XP.
- Buying units.
Augments touch it in three ways:
- Grant flat gold.
- Raise interest.
- Make kills drop gold.
Some items generate gold on takedown.
Listed in: Economy
Items that grant Gold (6)
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- +55% AS
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. Unique - only 1 per champion
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- +35% AD
- +20% Crit
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold. Unique - only 1 per champion
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- +300 HP
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. Unique - only 1 per champion
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Your team gains +1 maximum team size. 10% chance to drop 1 gold after 10 seconds of combat. ...and a bit of Luck.
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Your team gains +1 maximum team size. 10% chance to drop 1 gold when you win combat. ...the Heart of a hero...
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Your team gains +1 maximum team size. 10% chance to drop 1 gold when the holder dies. Imbued with a Philosopher's wisdom...
Augments that grant Gold (80)
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Birthday Present Prismatic Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
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Build-a-Bud Prismatic Gain a random 3-star 1-cost champion. Gain 6 gold.
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Component Quest Prismatic Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 1 gold.
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Going Long Prismatic You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat. Interest is extra gold you gain per 10g saved.
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Golden Gamble Prismatic Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
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Golden Gamble+ Prismatic Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
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Golden Gamble++ Prismatic Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
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Hard Commit Prismatic Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
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Hedge Fund Prismatic Gain 22 gold. Your max interest is increased to 10.
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Invested+ Prismatic Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
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Invested++ Prismatic Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
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Investment Strategy II Prismatic Your champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 10 gold now.
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Lucky Gloves Prismatic Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
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Luxury Subscription Prismatic Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.
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Min-Max Prismatic Gain a Golden Item Remover, 4 random components, and 4 gold.
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Money Monsoon Prismatic Gain 7 gold now and every round for the rest of the game.
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Nesting Anvils Prismatic Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold.
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Nesting Anvils+ Prismatic Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
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Prismatic Destiny Prismatic Gain a random Prismatic Augment and 4 gold.
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Prismatic Destiny+ Prismatic Gain a random Prismatic Augment and 7 gold.
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Shopping Spree Prismatic When you level up, gain a number of Shop refreshes equal to your level +1. Gain 6 gold.
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The Trait Tree Prismatic Gain 3 random Emblems and 2 gold.
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The Trait Tree+ Prismatic Gain 3 random Emblems, a Reforger, and 4 gold.
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Upward Mobility Prismatic Buying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.
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Urf's Grab Bag Prismatic Gain 1 Spatula, 3 random components, and 5 gold.
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Advanced Loan Gold Gain 20 Gold. Your next augment is one tier lower.
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Advanced Loan+ Gold Gain 33 Gold. Your next augment is one tier lower.
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Big Grab Bag Gold Gain 3 random components, 2 gold, and 1 Reforger.
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Booster Pack Gold Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
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Booster Pack+ Gold Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
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Booster Pack++ Gold Gain 26 gold of random champions. (At least one 5-cost guaranteed!)
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Capital Gains II Gold Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.
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Cognitive Overload Gold Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
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Consuming Flora Gold Gain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold.
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Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.
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Gain 21 Gold Gold Gain 21 gold.
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Gold Destiny Gold Gain a random Gold Augment and 3 gold.
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Gold Destiny+ Gold Gain a random Gold Augment and 5 gold.
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Hard Bargain Gold You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
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Heroic Grab Bag Gold Gain 2 Lesser Champion Duplicators. Gain 6 gold.
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Heroic Grab Bag+ Gold Gain 2 Lesser Champion Duplicators. Gain 8 gold.
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Heroic Grab Bag++ Gold Gain 2 Lesser Champion Duplicators. Gain 14 gold.
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Hustler Gold You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.
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Infinity Protection Gold Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023
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Your champions gain 9 permanent max health per interest you earn. Gain 6 gold now.
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It's Me, Baby Gold Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns. Lore & Legends Tactician's Crown, 2026
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Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
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Money Hungry Gold Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
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Money Hungry+ Gold Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
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Pandora's Items II Gold Round start: items on your bench are randomized. Gain 2 random components and 4 gold.
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Pilfer Gold Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
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Slammin' Gold Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Slammin'+ Gold Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Speedy Double Kill Gold Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021
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Spreading Roots+ Gold Gain 2 random Emblems and 2 gold.
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The Golden Dragon Gold Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022
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Trade Sector Gold Gain a Shop reroll every round. Gain 2 gold.
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Trade Sector+ Gold Gain a Shop reroll every round. Gain 8 gold.
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Called Shot Silver Set your win streak to +4. Gain 4 gold.
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Capital Gains I Silver Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.
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Cognitive Tax Silver Gain 8 gold and 1 XP.
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Cognitive Tax+ Silver Gain 12 gold and 3 XP.
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Expedition Silver At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
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Feeling Lucky Silver Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
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Future Focused Silver Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 5 gold.
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Good For Something I Silver Champions that aren't holding items have a 40% chance to drop 1 gold on death.
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Iron Assets Silver Gain a component anvil and 3 gold.
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Kick Start Silver Gain a random 2-star 2-cost champion and 1 gold.
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Kingslayer Silver After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
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Late Game Specialist Silver When you reach Level 9, gain 27 gold.
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Loaded Dice Silver Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
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One, Two, Five! Silver Gain 1 random component, 2 gold, and 1 random 5-cost champion.
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Pandora's Bench Silver At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
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Quick Streaks Silver You gain twice as much progress towards win and loss streaks. Gain 2 gold.
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Silver Destiny Silver Gain a random Silver Augment and 2 gold.
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Silver Destiny+ Silver Gain a random Silver Augment and 4 gold.
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Silver Destiny++ Silver Gain a random Silver Augment and 7 gold.
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Wisp Rebate Silver Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.
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Wisp Rebate+ Silver Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.
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Young and Wild and Free Silver You can always move freely on Carousel rounds. Gain 5 gold.
Traits that grant Gold (4)
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After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
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Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
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Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
Wisps that grant Gold (17)
What enables Gold (17)
- Abandon Ship Risky
Sell your board and bench, gain 6 gold and 8 rerolls.
- Barter Gold & XP
The next champion sold this round sells for 200% gold.
- Beggar's Wisp Gold & XP
The wilds couldn't find a wisp for you this roll. Gain 3 gold.
- Blood Money Gold & XP
Gain 1 gold for every champion you kill.
- Coin Flip Gold & XP
Flip a coin, gain 1 gold if it's heads.
- Curio Cart Item
Open an item store. Items cost 0 to 15 gold.
- Cutpurse Risky
Every 5 seconds, your champions have a 20% chance to drop 1 Gold.
- Die Roll Gold & XP
Roll a six-sided die. Gain gold equal to the result.
- Flip Frenzy Risky
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
- Golden Goose Gold & XP
Gain 1 gold for every 1700 damage your highest damage champion deals.
- Life Debt Gold & XP
Gain 1 gold for every 12 missing Player Health.
- Lost Travelers Champion
Gain 3 gold worth of random champions.
- Mercenary Force Combat
Gain 3% Damage Amp for every 10 gold you have.
- Payday Risky
For each ally champion that survives combat, gain 2 Gold.
- Peddler Item
Open a random item store. Random items cost 0 to 14 gold.
- Pocket Change Gold & XP
Your one-star champions drop 1 gold on death.
- True Friendship Gold & XP
Gain 2 gold and a Magnetic Remover. Your opponent gains 2 gold and a Magnetic Remover.
See also
Frequently asked questions
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How much gold do I get at the start of each round?
The base passive stipend ramps up across the opening rounds and then stabilizes at 5 gold.
- Round 1-2: 2 gold.
- Round 1-3: 2 gold.
- Round 1-4: 3 gold.
- Round 2-1: 4 gold.
- From 2-2 onward: 5 gold at the start of every planning phase.
On top of that, winning a PvP (player-versus-player) round adds 1 gold. Any interest, streak bonuses, or augment grants are added separately.
Note: Unspent gold automatically carries into the next round. There is no per-round expiration. That is what makes saving for interest viable.
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How does interest work, and why is 50 gold the magic number?
At the end of every round you gain 1 extra gold for each full 10 gold in your bank. The bonus is capped at +5.
- 10g gives +1.
- 30g gives +3.
- 50g gives the maximum +5.
- Anything above 50 yields no extra interest under normal rules.
That is why economy-focused play obsesses over 'hitting 50'. Once there, every additional round prints the maximum +5 on top of the base stipend and any streak bonus.
Note: A few augments can raise the cap. The default ceiling is +5 at 50g held.
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Do win streaks and loss streaks pay the same? What are the thresholds?
Yes. The schedule is identical for both.
- +1 gold per round at a 3- or 4-round streak.
- +2 at 5.
- +3 at 6 or more.
Win streaks also stack with the +1 from winning each PvP (player-versus-player) round, so they reward stable boards. In contrast, loss streaks let weak boards bank into a bigger spike later.
Note: The streak counter resets on a tied round in modes that allow ties. Breaking the streak with a single opposite result resets it to zero.
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How much do rerolls and buying XP cost?
A reroll costs 2 gold and 4 XP (experience points) costs 4 gold.
- Refreshing the shop costs 2 gold per reroll. It replaces all five shop slots with a fresh roll from the level-appropriate odds table.
- Buying experience costs 4 gold for 4 XP toward your next level. This is on top of the 2 free XP you receive at the end of every round.
Both prices are flat across the entire game. They don't scale with player level or stage.
Note: Reroll cost is also unaffected by streaks, augments, or items unless an augment explicitly says otherwise.
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How much gold do I get back when I sell a unit?
It depends on the unit's star level and cost.
- 1-star units sell for their full purchase price. That is 1g, 2g, 3g, 4g, or 5g matching their tier.
- 2-star and 3-star units sell for 1 gold less than the combined cost of the copies that made them.
- 1-cost (tier-1) champions are the exception. They are exempt and always refund the full value at any star level.
Example: A 2-star 3-cost sells for 8g instead of the 9g spent. A 3-star 1-cost still refunds the full 9g.
Note: Items equipped on a sold unit return to your bench rather than being lost.
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Can I sell items for gold?
No. Items are not directly sellable in the standard ruleset. There is no 'sell item' button.
The only way to remove an item from a unit is to sell that unit. That destroys the unit but returns every equipped item to your bench intact.
Components on the bench can't be cashed out either. They sit there until you combine them or place them on a unit.
Note: Some set mechanics or specific consumables can transform items. Converting items back into gold is not a base-game interaction.
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Do PvE rounds give gold, and is it the same for everyone?
Yes. Every PvE (player-versus-environment) round is guaranteed to drop at least one loot orb. That covers the creep waves on 1-1, 2-7, 3-7 and so on, plus the krug, wolf, raptor and dragon stages. The first 3 PvE rounds always drop at least one orb.
Orbs can contain gold, items, components, or champions.
Riot's loot system equalizes the orb count and rarity tier across all eight players in a lobby. Everyone opens the same number of orbs of the same rarity each PvE round.
Note: The specific contents inside (for example 3g versus a component) vary per player.
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When is it correct to break the 50-gold interest threshold?
Only when the spend buys something interest can't replace. These spends qualify:
- Protecting a win streak that is worth more than the interest you skip.
- Stabilizing on low HP (Health) before player-damage scales up.
- Hitting a level breakpoint that unlocks a needed shop tier.
- Rolling at a known odds window for a critical upgrade.
Spending below 50 trades roughly 1 gold per round in lost interest for whatever you bought. The rule is to spend with a reason, not by reflex.
Note: At 0 HP risk, holding 50+ and only rolling the excess (slow roll) almost always produces more total gold than dipping below.