Consumables

Description

An object you use once and it is gone, rather than a piece of equipment you leave on a champion. Three kinds turn up. The Item Reforger unequips all items and randomly transforms them into new ones of a similar type and quality, so an Emblem comes back as a different Emblem rather than as something from another class. The Magnetic Remover is used on a champion to unequip all of that champion's items, and it cannot be used on a champion that is already fighting. The jars, bags and sacks hand out a third kind: consumables that give a champion a permanent stat, either Attack Damage or Attack Speed, or Ability Power or Mana Regen, or Armor and Magic Resist or Health. They sit on the item bench, but an effect that reads the bench does not have to count them: the augment that pays you for keeping your bench clear treats a bench holding nothing but consumables as empty.

What enables Consumables (20)

Augments (10)

Prismatic (3)

  • Min-Max Prismatic
    Gain a Golden Item Remover and 4 random components.
  • Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
  • Gain 3 random Emblems, a Reforger, and 4 gold.

Gold (5)

  • Gain 3 random components, 2 gold, and 1 Reforger.
  • Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.
  • Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
  • Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
  • Gain 2 random Emblems, a Reforger, and 2 gold.

Silver (2)

  • Gain a random Emblem and a Reforger.
  • Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.

Wisps (10)

  • Gain 2 consumables that give permanent Armor and Magic Resist or Health.
  • Gain 1 consumable that gives permanent Armor and Magic Resist or Health.
  • Gain 3 consumables that give permanent Armor and Magic Resist or Health.
  • Gain 1 Item Reforger.
  • Gain 2 consumables that give permanent Attack Damage or Attack Speed.
  • Gain 1 consumable that gives permanent Attack Damage or Attack Speed.
  • Gain 3 consumables that give permanent Attack Damage or Attack Speed.
  • Gain 2 consumables that give permanent Ability Power or Mana Regen.
  • Gain 1 consumable that gives permanent Ability Power or Mana Regen.
  • Gain 3 consumables that give permanent Ability Power or Mana Regen.

See also

External references