Description
Reroll is the shop action that throws away the champions the shop shows and draws a new set.
Read moreShow less about Reroll
By default it costs 2 gold.
Players reroll to find copies of one champion they want:
- Three copies of the same champion merge a 1-star into a 2-star.
- Nine copies in all reach 3-star.
The shop also refreshes for free once at the start of each round. Some augments and items grant extra free rerolls or shop refreshes.
Listed in: Economy
Champions that grant Rerolls (1)
What enables Reroll (1)
1 champion · paste in the game's Team Planner
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Fungus Among Us Throw 2 clusters of mushrooms that deal 55 / 82 / 155 magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135 / 200 / 310 magic damage to the target. Each cast has a 10 / 12 / 15% chance to forage an extra mushroom that can be collected for bonus effects. Red: 1 Reroll Green: 1 Tactician Health Yellow: 2 XP
Augments that grant Rerolls (17)
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Commerce Core Prismatic Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
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Invested+ Prismatic Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
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Invested++ Prismatic Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
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Prismatic Ticket Prismatic Each time your shop is rerolled you have a 45% chance to gain a free reroll.
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Shopping Spree Prismatic When you level up, gain a number of Shop refreshes equal to your level +1. Gain 6 gold.
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Upward Mobility Prismatic Buying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.
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Cognitive Overload Gold Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
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Epic Rolldown Gold When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023
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Epoch Gold Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
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Epoch+ Gold Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
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Max Build Gold Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020
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Trade Sector Gold Gain a Shop reroll every round. Gain 2 gold.
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Trade Sector+ Gold Gain a Shop reroll every round. Gain 8 gold.
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Crafted Crafting Silver Whenever you craft a completed item, gain 2 rerolls.
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Patience is a Virtue Silver Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
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Recombobulator Silver Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
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Rolling for Days Silver Gain 10 free Shop rerolls.
Wisps that grant Rerolls (18)
What enables Reroll (18)
- Abandon Ship Risky
Sell your board and bench, gain 6 gold and 8 rerolls.
- All Fives Shop
Reroll your shop with all 5-cost champions.
- All Fours Shop
Reroll your shop with all 4-cost champions.
- All Ones Shop
Reroll your shop with all 1-cost champions.
- All Threes Shop
Reroll your shop with all 3-cost champions.
- All Twos Shop
Reroll your shop with all 2-cost champions.
- Animate Shop Shop
For 18 seconds, your shop rerolls for free every 2 seconds.
- Border Village Shop
Reroll your shop with all 2-star 2-cost champions.
- Flash Fire Shop
Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
- Freeroller Shop
Gain 2 rerolls.
- Lucky 7 Shop
Gain 7 shop rerolls.
- Middle Path Shop
Reroll your shop with all 2-star 3-cost champions.
- Refreshing Light Shop
Gain a free reroll per star level of each unique Solar champion.
- Ride the Wave Shop
The next 2 rerolls this round will have 2+ champions fielded last combat.
- Rolling Bones Shop
You have a 50% chance to get a free reroll with each kill.
- Roly-Polys Shop
For each ally champion alive after 18 seconds, gain a reroll.
- Starfall Shop
The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
- Starting Town Shop
Reroll your shop with all 2-star 1-cost champions.
Frequently asked questions
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What does "reroll" actually mean — the button I press, or a type of comp?
Both. Players use the same word for two different things.
The action is the shop refresh. You spend 2 gold (default hotkey D) to discard the visible champion shop. The shop then draws a new five-slot row from the shared champion pool.
A "reroll comp" is a strategy built around that action. You deliberately stay at a lower player level, so the shop's odds skew toward the cost tier your carries live in. Then you roll a lot to find the nine copies needed for a 3-star.
Note: Every comp uses the action. Only some comps are reroll comps.
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Why does staying at a lower level help a reroll comp?
Because each player level has a fixed shop-odds table. That table shifts probability toward higher-cost tiers as you climb.
At level 5 the shop odds are roughly as follows.
- 45% cost-1.
- 33% cost-2.
- 20% cost-3.
- 2% cost-4.
At level 7, cost-1 odds collapse to 19%, while cost-3 climbs to about 40%.
If your carry is a cost-1, every level-up you take cuts your odds of seeing it. So you stay at level 5 for cost-1 carries, 6 for cost-2 carries, and 7 for cost-3. That is what makes "rolling a lot" actually find the nine copies you need.
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What's the difference between hyper-rolling and slow-rolling?
Both are ways to play a reroll comp. They differ in tempo and risk.
- Hyper-rolling means dumping nearly all your gold in one window to hit your 3-stars in one big turn.
- That window is often Stage 3-1, rolling down to about 20 gold or even 0.
- Slow-rolling means rolling only your excess above 50 gold each round, so interest income stays maxed.
- You then hit upgrades gradually over many rounds.
Note: Slow-roll is more consistent and lets you pivot if the comp does not land. Hyper-roll spikes harder when it works, but leaves you broke if it does not.
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Is "Hyper Roll" the strategy or the separate game mode?
Both. It is a real source of confusion.
Hyper-rolling started as a strategy name: spend everything in one window to chase 3-stars. Riot then shipped a dedicated lab mode called Hyper Roll, named after that strategy.
The mode is its own thing.
- Starting Health is 20, not 100.
- There is no gold interest.
- Your level auto-advances each stage instead of being bought.
- Damage per loss scales by stage.
Note: Talk of "hyper-rolling" in standard ranked refers to the strategy. The mode lives behind a separate queue.
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How does the shared champion pool affect my odds when I reroll?
All eight players draw from the same finite pool.
The pool sizes are roughly as follows.
- 30 copies of each cost-1 champion.
- 25 copies of each cost-2.
- 18 copies of each cost-3.
- 10 copies of each cost-4.
- 9 copies of each cost-5.
Every copy held on someone's board or bench is removed from the pool. When one opponent contests your cost-1 carry, you each effectively split about 30 copies. A 3-star (9 copies) becomes much harder to assemble for both of you.
Note: Reroll comps benefit structurally from large pools. That is why cost-1 reroll is the most reliable variant and cost-3 reroll is the hardest.
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When should I stop rolling for a 3-star and just level up?
When the math, and the lobby, stop favoring you.
Guides cite three trigger points.
- You have already hit the 3-stars you needed, and rolling further is throwing gold at a coin flip.
- You have bled past roughly 30 Health and need a level-8 board to stop losing rounds.
- Your carry is heavily contested, and a 3-star is no longer realistic.
The principle: a reroll comp's power spike is conditional on hitting. If you are not hitting and you are getting hit, level up. Leveling buys you new units, and bigger boards, faster than more rolling buys you 3-stars.
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Why is cost-3 reroll harder than cost-1 reroll?
Two compounding reasons: a smaller pool, and a more expensive level.
- The pool is smaller: 18 copies of each cost-3 against 30 of each cost-1.
- So any contestation hurts more.
- Cost-3 odds peak at level 7, at about 40%.
- But reaching level 7 means paying steep XP costs (XP means experience points), and your gold-roll value is lower.
- Cost-1 reroll comps thrive at the cheaper level 5, with 45% cost-1 odds.
Note: Cost-3 reroll generally requires you to be ahead on Health, or already holding several natural copies, before committing. It is more of a "top-half" specialization than a beginner-safe baseline.
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Does the shop reroll for free between rounds, and what about "free reroll" effects?
Yes. The champion shop automatically refreshes once at the start of every round, at no cost. Beyond that, every reroll you trigger manually costs 2 gold.
Some augments and items in the current set's catalog grant additional free shop refreshes on top of the round-start one. Those are entity-specific and rotate per set. Check this page's entity list for the live patch's free-reroll sources.
Note: The free round-start refresh itself is a permanent base-game rule. It is not patch-volatile.