On Takedown

Description

On Takedown is a trigger that fires when a unit gets a kill or an assist.

An assist counts. A unit that only dealt part of the damage still triggers it.

Items with On Takedown effects (5)

    • +25% AD
    • +25% AS
    • +25% AP

    The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats.

    • +35% AD
    • +20% Crit

    Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold. Unique - only 1 per champion

    • +55% AS
    • +5% Damage Amp

    Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

    • +10 Armor
    • +10 MR
    • +25% AP
    • +20% Omnivamp

    Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20.

    • +25% AD

    The holder gains the Hunter trait. Takedowns grant 15% Attack Damage.

    Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
    2
    20% Attack Damage
    3
    30% Attack Damage
    4
    40% Attack Damage
    5
    60% Attack Damage
    Frying PanB.F. Sword

Champions with On Takedown effects (6)

6 champions · paste in the game's Team Planner

  • Kunai Strike
    Adaptor Attack Damage: Throw a volley of kunai at the target, dealing 155 / 235 / 405 Attack DamageAbility Power physical damage. If the target is Burning, deal an additional 35 / 52 / 80 Attack Damage damage.
    
    Adaptor Ability Power: If the Ability kills, cast it again.
  • Primordial Burst
    Launch a giant blast at the target that deals 190 / 285 / 430 Ability Power magic damage, increased to 285 / 430 / 640 Ability Power if they're below 30% max Health.
    
    If they die, permanently gain 2% Ability Power.
  • Mirror Image
    Passive: After player combat, your strongest LeBlanc has a 10 / 15 / 30% chance to create a copy of an ally on your board, increased by 4% per takedown.
    
    Active: Launch a mirror image at the current target, dealing 260 / 390 / 615 Ability Power magic damage and 100 / 150 / 230 Ability Power to adjacent enemies.
  • Wuju Style
    Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed.
    
    Adaptor Attack Damage: Double Strikes grant 15% Ability Power stacking Attack Speed.
    
    Adaptor Ability Power: Double Strikes deal bonus damage and heal.
  • Boomerang Blade
    Throw a large crossblade that deals 215 / 320 / 1150 Attack DamageAbility Power physical damage to the current target and bounces 8 times between nearby enemies, dealing 41 / 61 / 460 Attack DamageAbility Power physical damage each bounce. When this kills an enemy, bounce 3 / 3 / 6 additional times.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Inferno Bonus: Restores 10 mana per takedown.

Augments with On Takedown effects (5)

Tier
Takedown effect
  • Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
  • Deadlier Caps Prismatic
    Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
  • At the start of combat, allies gain 25% Attack Speed for 4 seconds. On takedown, allies dash to their next target and gain this bonus again.
  • Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns.
    
    Lore & Legends Tactician's Crown, 2026
  • For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Traits that benefit from On Takedown (4)

  • Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
  • Gather Essence by killing champions, plus more by losing player combat. 
    
    Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.

Wisps with On Takedown effects (6)

What enables On Takedown (6)

  • Blood Money Gold & XP
    Gain 1 gold for every champion you kill.
  • Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
  • Fighters execute targets under 12% Health. They gain 30% Attack Speed on kill.
  • Kill EVERYONE without an item after 10 seconds.
  • You have a 50% chance to get a free reroll with each kill.
  • Next player combat, your Rivals' takedowns count twice.

See also

Frequently asked questions