On Takedown

Description

Effect fires when a unit secures a kill or assist. In Set 17, Kai'Sa's passive "On takedown, gain 10 mana" is a clean example, and Seeker's Armguard stacks +20 Armor / MR / AP per takedown.

Items (7)

Refine list…
Takedown effect

    • +25% AD
    • +25% AS
    • +25 AP

    The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats.

    • +30% AS

    The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.

    Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
    2
    15% Attack Speed
    3
    28% Attack Speed
    4
    42% Attack Speed
    5
    55% Attack Speed
    Frying PanRecurve Bow
    • +20% AD
    • +10% Omnivamp

    The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.

    Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
    2
    5%, 18% Attack Damage
    4
    7%, 35% Attack Damage
    6
    10%, 55% Attack Damage
    Frying PanB.F. Sword
    • +30% AD
    • +50% AS
    • +50% Crit

    Gain Precision. Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100% physical damage. On takedown, fire a burst of 12 arrows from the target. Precision Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

  • On takedown, dash to the next target and attack 40% faster for 2 attacks.

  • On takedown, dash to the next target and attack 40% faster for 3 attacks.

  • Store 15% of damage dealt to enemies. On takedown, enemies release the stored damage as physical damage in a two-hex radius.

Augments (4)

Refine list…
Tier
Takedown effect

  • Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
  • Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
  • Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
  • Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.

Champions (1)

  • Bullet Cluster
    Passive: On takedown, gain 10 mana.
    
    Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 33 / 50 / 79 Attack Damage physical damage each.

Traits (1)

  • After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
    
    Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
    
    Gain 85% Tech from losing if your partner wins a combat in Double Up.

Frequently asked questions

See also