Hunter, a TFT Set 18 class trait

Hunter

class

Description

Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.

Breakpoints

2
20% Attack Damage
3
30% Attack Damage
4
40% Attack Damage
5
60% Attack Damage

Champions

5 champions · paste in the game's Team Planner

  • Razor Leaves ability
    Razor Leaves
    Summon five razor-sharp leaves that converge on the current target, dealing a total of 340 / 510 / 770 Attack DamageAbility Power physical damage and applying 20% Wound and 1% Burn for 4 seconds.
    
    Scarlet Buff: Cinderling gains 22% Attack Damage each cast.
    
    Wound: Reduces healing received.
    Burn: Deals a percent of the target's max Health as true damage every second.
  • Headshot ability
    Headshot
    Passive: Every third attack is replaced with a Headshot that deals 210 / 315 / 515 Attack DamageAbility Power physical damage.
  • Explosive Charge ability
    Explosive Charge
    Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60% Ability Power Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 175 / 265 / 420 Attack Damage physical damage + 10 / 15 / 25 Attack Damage for each attack while casting.
    
    If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
  • Boomerang Blade ability
    Boomerang Blade
    Throw a large crossblade that deals 215 / 320 / 1150 Attack DamageAbility Power physical damage to the current target and bounces 8 times between nearby enemies, dealing 41 / 61 / 460 Attack DamageAbility Power physical damage each bounce. When this kills an enemy, bounce 3 / 3 / 6 additional times.
  • Spirit Rift ability
    Spirit Rift
    Fire an arrow through the most enemies in a line that deals 465 / 700 / 1000 Attack Damage physical damage, reduced by 80 / 80 / 40% per enemy hit (minimum 20%). If no enemies are hit refund 70% of mana spent.
    
    The arrow leaves a trail for 3 / 3 / 20 seconds that deals 11 / 17 / 220 Attack DamageAbility Power + 1.5 / 1.5 / 10% max Health physical damage per second to enemies within and 20% Slows them.
    
    Slow: Reduce Attack Speed

Granted by

    • +25% AD
    Hunter Emblem description

    The holder gains the Hunter trait. Takedowns grant 15% Attack Damage.

    Frying PanB.F. Sword

Hunter enables

  • Targeting is how a unit chooses what to attack or hit with an ability.

  • Attack Damage (AD) scaling means an effect gets stronger when its holder stacks AD.

  • Damage Amp is a multiplicative bonus to all damage dealt.