Description
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
Breakpoints
- 2
- 20%
- 3
- 30%
- 4
- 40%
- 5
- 60%
Champions
Cost selected
Trait selected
Mechanic selected
Scaling selected
Range selected
Role selected
5 champions · paste in the game's Team Planner
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Razor Leaves ability
Razor Leaves Summon five razor-sharp leaves that converge on the current target, dealing a total of 340 / 510 / 770 physical damage and applying 20% Wound and 1% Burn for 4 seconds. Scarlet Buff: Cinderling gains 22% Attack Damage each cast. Wound: Reduces healing received. Burn: Deals a percent of the target's max Health as true damage every second.
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Headshot ability
Headshot Passive: Every third attack is replaced with a Headshot that deals 210 / 315 / 515 physical damage. -
Explosive Charge ability
Explosive Charge Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60% Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 175 / 265 / 420 physical damage + 10 / 15 / 25 for each attack while casting. If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
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Boomerang Blade ability
Boomerang Blade Throw a large crossblade that deals 215 / 320 / 1150 physical damage to the current target and bounces 8 times between nearby enemies, dealing 41 / 61 / 460 physical damage each bounce. When this kills an enemy, bounce 3 / 3 / 6 additional times.
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Spirit Rift ability
Spirit Rift Fire an arrow through the most enemies in a line that deals 465 / 700 / 1000 physical damage, reduced by 80 / 80 / 40% per enemy hit (minimum 20%). If no enemies are hit refund 70% of mana spent. The arrow leaves a trail for 3 / 3 / 20 seconds that deals 11 / 17 / 220 + 1.5 / 1.5 / 10% max Health physical damage per second to enemies within and 20% Slows them. Slow: Reduce Attack Speed
Granted by
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- +25% AD
Hunter Emblem description
The holder gains the Hunter trait. Takedowns grant 15% Attack Damage.
Hunter enables
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Targeting is how a unit chooses what to attack or hit with an ability.
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Attack Damage (AD) scaling means an effect gets stronger when its holder stacks AD.
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Damage Amp is a multiplicative bonus to all damage dealt.