Description
Adds a unit to the field — temporary or permanent. Covers ability summons (pets and minions like Fizz's Mega Meeps), trait-spawned minions and relics (Shepherd's Bia and Bayin, Bulwark's placeable relic, Primordian Swarmlings), resurrect/revive of fallen allies, and bench-to-field arrivals (the Thresh's Lantern artifact flings a benched unit onto the board). Summon-buff augments scale these. Bench refers to expanding bench slots, not the act of summoning; clone refers to making an exact copy of an existing unit, not summoning a new entity.
Items (4)
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- +10 Armor
- +10 MR
- +10% AS
Spawn a clone that copies the holder's items. The clone has 60% max Health and deals 40% damage. [Unique - only 1 per champion]
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- +400 HP
- +35 Armor
- +35 MR
After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active
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- +10 Armor
- +10 MR
- +10% AS
- +15% Crit
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]
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- +150 HP
Every 5 seconds, summon a tentacle that slams down on the target, dealing ? physical damage and healing the holder for 12% max health. Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 45% effectiveness. Damage increases based on Stage.
Champions (7)
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Pale Cascade Passive: Attacks deal 52 / 78 / 135 bonus magic damage. Active: Gain 275 / 325 / 475 Shield and summon 3 encircling orbs for 3 seconds. Orbs deal magic damage to enemies they pass through, and rotate faster based on Attack Speed.
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Meep Bait Dash through the current target, dealing magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing magic damage. Adjacent enemies take 50% damage. Meep Bonus: Add ? Meep to the bait, increasing Mega Meep damage by . -
Fracture Reality Passive: Attacks deal magic damage instead. Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25 / 25 / 150% damage. For their final attack, clones fire a bolt that deals 85 / 130 / 750 magic damage. -
Calamity Gain 475 / 575 / 2000 Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120 / 180 / 2000 magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100 / 150 / 2000 magic damage. All enemies hit by the astrolabe are knocked up for 1.5 / 1.75 / 8 seconds.
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Ultra Friendly Object Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 240 / 360 / 3000 magic damage to the target, plus 135 / 205 / 1500 magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks. If an enemy under the UFO dies, Bard has a 15 / 20 / 100% chance to abduct them and create a 1-star copy on your bench. Meep bonus: On combat start, grant the nearest ? Meeple allies an additional Meep.
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Party Crasher Passive: Every 2 / 2 / 0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60 / 90 / 150 magic damage. Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150 / 225 / 999 magic damage. They crash down into the disco ball, dealing 175 / 265 / 5000 magic damage in a three hex radius. Enter The Groove for 1 second per enemy hit.
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Space Opera Passive: Jhin has a fixed attack speed of 0.9 / 0.9 / 1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage. Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 45 / 68 / 688 physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.
Traits (4)
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Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.
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Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health. Cloning time = Champion cost
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8% of damage taken contributes to damage dealt.
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Shepherds summon the Bond of the Stars to aid them in battle. Bia and Bayin's power are increased by the total star level of all Shepherds.
Frequently asked questions
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What does "summon" mean in TFT?
A summon is a secondary unit added to the board mid-combat by an ability, item, augment, or trait — turrets, ghouls, voidlings, mini-pets, trait-spawned minions and relics. Summons fight alongside your champions, can move, attack, and be targeted by enemies, but they aren't shop-bought champions: you don't place them on the bench, you don't equip them with items, and they typically have their own scaled HP / AD / AP pool tied to the summoner. Summon-scaling traits and augments (in Set 17, the Shepherd trait spawns Bia & Bayin and scales their power by the total star level of all Shepherds) exist specifically because summons form their own stat-class.
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What's the difference between a summon and a clone?
A clone is a duplicate of an existing unit — it copies the source's stats, items, and abilities, and counts as a separate body on the board. A summon is a distinct, usually pre-defined entity (turret, ghoul, pet, relic, trait minion) created from scratch by the trigger; it has its own scaled stats and never inherits items. Both are technically "non-shop" units and share the same hard rules — no item slots, share most trait-counting rules — but they originate differently. See clone for the duplicate-of-an-existing-unit case.
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Do summoned units count toward the summoner's traits?
Generally no. Summons are separate entities, not extra copies of the source champion, so they don't add to your origin/class trait counts the way fielding another shop unit would. The same rule applies to clones. The exception is when a trait specifically lists its summon as one of its members (some bond-of-the-stars-style trait minions can be tagged into the trait that spawned them) — read the trait's tooltip directly, since this is set-specific. Summon-buff traits scale the spawned units rather than counting them.
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Can I put items on a summoned unit?
No. The 3-item-per-unit rule documented on the Item page applies to champions, and summoned units aren't champions for the purpose of item-equipping — there is no slot UI on them and the engine refuses item drops onto them. The same holds for most clones (the Shadow Puppet artifact clone is the relevant exception: it copies the holder's existing items, but you still can't add new ones once cloned). If a summon's strength scales, it scales off the summoner's items / level / AP / AD, not items the summon carries.
Sources
- Item (TFT) — League of Legends Wiki ("A champion can hold up to 3 items") (opens in new tab)
- Shadow Puppet (TFT) — League of Legends Wiki (Set 17 artifact: clone copies the holder's items, can't add more) (opens in new tab)
- Set 17 Shadow Puppet artifact — tactics.tools (clone copies items; no new item slots) (opens in new tab)
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Can summons take damage and be killed?
Yes. Summons have their own HP, Armor, and Magic Resist — they take damage from enemy attacks and abilities like any other unit on the board, and disappear when their HP hits zero or their duration runs out, whichever happens first. Summon-scaling traits scale this pool — Set 17's Shepherd trait, for instance, increases Bia & Bayin's power by the total star level of all Shepherds rather than blanket-buffing every summon — making spawned units tougher, but they still die normally. Some summons also have set-specific behavior — e.g., redirecting damage to the source or healing the source on hit — but the underlying "can be killed" rule is universal.
Sources
- Set 17 Shepherd trait — tactics.tools (current summon-scaling trait; star-level power scaling) (opens in new tab)
- Template:TFT pet — League of Legends Wiki (HP / Armor / MR stat block on summons) (opens in new tab)
- Shepherd (TFT) — League of Legends Wiki (Set 17: Bia & Bayin are targetable combat units that take damage and die) (opens in new tab)
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How long does a summon last?
It depends on the summon. Most ability summons have a fixed duration baked into the spell's text and despawn when the timer ends — Bard, for example, summons a flying saucer over his target that lasts 4 seconds before vanishing. Trait-spawned minions and relics typically persist until either killed or combat ends — Set 17's Shepherd trait summons Bia & Bayin (the Bond of the Stars), persistent combat units that stay on the board until they die rather than expiring on a timer. Permanent persistence across rounds is rare; most summons reset at round end alongside the rest of the board.
Sources
- Bard (TFT) — League of Legends Wiki (Set 17: "Summon a flying saucer ... that lasts 4 seconds" — timed ability summon) (opens in new tab)
- Shepherd (TFT) — League of Legends Wiki (Set 17: Bia & Bayin persist as combat units until killed) (opens in new tab)
- Set 17 Shepherd trait — tactics.tools (current summon-scaling trait) (opens in new tab)
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Do summons trigger the summoner's on-death effects? Do augments apply to them?
No to the first — on-death effects (on-takedown stack-resets, death-rattle augments) are tied to the unit they're attached to, and a summon dying isn't the summoner dying. To the second: most start-of-combat augments only apply to units already on the board when combat starts, so summons spawned mid-fight miss those windows. Augments and items that explicitly read "summoned units" or "allies" are the ones that affect them. See on-death for the source-side rule.
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Can I lose a round if only my summons are left alive?
Generally no — a round is decided when one side runs out of fightable units, and active summons count as fightable for that check. If your last champion dies but a summon is still on the board attacking, combat continues until the summon is killed or its duration ends. A separate rule bears on the score-out math, though: only actual board units, not summoned units, count toward the player damage your opponent takes — that fix landed back in patch 10.8, so leaving a tanky summon alive doesn't replicate the damage-mitigation a champion's survival would.