Set 17.0

On Death

Description

Effect fires when the source unit itself is killed. Common on items that store value during combat and discharge it as a final payload (e.g., The Annihilator, Void Gauntlet).

What enables On Death

Traits (2)

  • Stargazers chart a different constellation every game. This game: The Altar.
    
    (3) When ANY champion dies, they are sacrificed to the Altar. Allies in empowered hexes gain 8% Health and 8% Attack Speed.
    
    After 60 sacrifices, Stargazers in empowered hexes gain an additional 20% Max Health and 18% Attack Speed
    
    More hexes reveal at each player level
  • Stargazers chart a different constellation every game. This game: The Huntress.
    
    Combat Start: Mark the highest Health enemies. 
    
    Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies.
    
    (3) 10% Attack Speed, 3 marks
    (3) 10% Attack Speed, 3 marks
    (3) 10% Attack Speed, 3 marks
    
    More hexes reveal at each player level

Artifacts (3)

    • +25% AD
    • +25% AS
    • +25 AP

    The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: [TFT_Item_Artifact_CappaJuice_NumHats])

    • +55 Armor
    • +55 MR

    Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

    • +300 HP

    Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]

Anima items (2)

    • +30% AD
    • +30 AP
    • +5 Mana Regen

    Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster

    • +20% AD
    • +30 AP
    • +3 Mana Regen

    Store 20% of damage dealt. On death or after 18 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster

What benefits from On Death

Augments (1)

Silver (1)