Taunt

Description

Forces affected enemies to attack the unit that applied it, overriding their normal target selection for a duration. It is a targeting override rather than a disable — a taunted enemy keeps attacking and casting, it simply cannot choose whom to hit. Frontline units use it to hold enemy damage on themselves instead of letting it through to the backline.

What enables Taunt (3)

Champions (3)

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Cost
Trait
Scaling
Range
Role

  • Last Rites
    Passive: On death, spawn a Spirit Walker with 330 / 634 / 1171  max Health which immediately taunts, forcing enemies to attack it.
    
    Active: Restore 280 / 325 / 435 Ability Power Health and strike the target, dealing 150 / 225 / 340 Attack Damage physical damage.
  • Rock and Roll
    Passive: On death, split into two Kruglettes with 182 / 338 / 608  Health which immediately taunt, forcing enemies to attack them.
    
    Active: Gain 175 / 225 / 325 Ability Power max Health, then roll into the target, dealing 223 / 358 / 620 Attack DamageMax Health damage.
    
    Slate Buff: On death, Krug and Kruglettes Shield allies for 8% max Health.
  • Defensive Ball Curl
    Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350 / 450 / 550 Ability Power Shield and 60 Armor and Magic Resist.
    
    When the Shield breaks, deal 50 / 75 / 120 ArmorMagic Resist physical damage to enemies in 2 Hexes.

See also

What counters Taunt

What Taunt counters

Frequently asked questions