Taunt

Description

Taunt forces affected enemies to attack the unit that applied it.

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It lasts for a duration. It overrides their normal target selection. It is a targeting override, not a disable.

A taunted enemy still acts.

  • It keeps attacking.
  • It keeps casting.
  • It only cannot choose whom to hit.

Frontline units use it to hold enemy damage on themselves. That damage then does not get through to the backline.

Listed in: Debuffs

What enables Taunt (3)

Champions that apply Taunt (3)

3 champions · paste in the game's Team Planner

  • Last Rites
    Passive: On death, spawn a Spirit Walker with 330 / 634 / 1171  max Health which immediately taunts, forcing enemies to attack it.
    
    Active: Restore 280 / 325 / 435 Ability Power Health and strike the target, dealing 150 / 225 / 340 Attack Damage physical damage.
  • Rock and Roll
    Passive: On death, split into two Kruglettes with 182 / 338 / 608  Health which immediately taunt, forcing enemies to attack them.
    
    Active: Gain 175 / 225 / 325 Ability Power max Health, then roll into the target, dealing 223 / 358 / 620 Attack DamageMax Health damage.
    
    Slate Buff: On death, Krug and Kruglettes Shield allies for 8% max Health.
  • Defensive Ball Curl
    Taunt, forcing enemies to attack this champion. For 4 seconds, gain 400 / 550 / 700 Ability Power Shield and 60 Armor and Magic Resist.
    
    When the Shield breaks, deal 50 / 75 / 120 ArmorMagic Resist physical damage to enemies in 2 Hexes.

What counters Taunt

What Taunt counters

See also

Frequently asked questions