Description
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Listed in: Anti-tank
The Tower enables
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True Damage is damage that bypasses both Armor and Magic Resist.
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Percent Max Health Damage is damage set by a percent of the target's maximum Health.
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A Summon adds a unit to the field, either temporary or permanent.
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Targeting is how a unit chooses what to attack or hit with an ability.
The Tower scales with
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Max Health is extra maximum HP given to a unit.