Emblem

Description

An item that gives the champion holding it one extra trait, so that champion counts toward that trait's breakpoints on top of the traits it already had. Every emblem also carries ordinary combat stats, and most add a small bonus effect of their own. Most are craftable — a Spatula or a Frying Pan plus one other component — but a few are not built by hand at all, and only arrive from an augment, a wisp, or another reward.

What enables Emblem (42)

Components (2)

Emblems (21)

    • +250 HP
    • +15% AD
    • +15% AP

    The holder gains the Blackthorn trait.

    The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. 
    
    Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
    2
    175 Max Health
    4
    300 Max Health; Bonus is 30% stronger
    6
    550 Max Health; Bonus is 60% stronger
    SpatulaGiant's Belt
    • +250 HP
    • +10% AD
    • +10% AP

    The holder gains the Blossom trait.

    After combat, your Wisps are empowered. 
    
    Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
    3
    Wisps are upgraded, 12% Attack DamageAbility Power
    5
    Wisps are in every shop, 30% Attack DamageAbility Power
    7
    Gain 4 gold after buying a Wisp, 40% Attack DamageAbility Power
    9
    You can buy 2 Wisps per round, 45% Attack DamageAbility Power
    11
    Wisps overflow with power, 100% Attack DamageAbility Power
    SpatulaNeedlessly Large Rod
    • +250 HP

    The holder gains the Brawler trait. Attacks deal 2% of the holder's max Health as magic damage.

    Your team gains 120 max Health. Brawlers gain more.
    2
    25% Max Health
    4
    40% Max Health
    6
    65% Max Health
    Frying PanGiant's Belt
    • +150 HP

    The holder gains the Coven trait.

    Gather Essence by killing champions, plus more by losing player combat. 
    
    Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
    3
    2 Essence per kill, 18 Essence per loss
    4
    2 per kill, 25 per loss
    5
    3 per kill, 32 per loss
    7
    10 per kill, 60 per loss
    • +30 Armor
    • +30 MR

    The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.

    Your team gains 12 Armor and Magic Resist. Defenders gain more.
    2
    25
    4
    60
    6
    120
    • +35 Armor
    • +35 MR
    • +25% AS

    The holder gains the Elderwood trait.

    Gain placeable Elderwood plants.
    3
    A Stonebark Tree and a Lifebloom
    5
    A second Stonebark Tree and Stonebark Trees gain 200 Health
    7
    and the Deepwood Protector
    9
    Plants star up to 2-star
    11
    Plants star up to 3-star and the forest comes to life
    SpatulaChain Vest
    • +20% Crit
    • +8% Crit Damage

    The holder gains the Executioner trait. Damage executes enemies below 8% of their max Health.

    2
    Executioners gain Precision and 15% Critical Strike Chance.
    3
    Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
    4
    Bleed damage increased to 40%.
    Frying PanSparring Gloves
    • +250 HP
    • +15% AD
    • +15% AP

    The holder gains the Fae trait.

    Your team's damage, healing, and shielding attracts Pixies.
    
    Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
    2
    5% and 2% Heal.
    4
    8% and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
    SpatulaB.F. Sword
    • +250 HP
    • +2 Mana Regen

    The holder gains the Flora Fatalis trait.

    1
    10 Mana
    2
    and grant a 8% max Health heal to the lowest Health ally.
    • +250 HP
    • +2 Mana Regen

    The holder gains the Flora Fatalis trait. They gain double benefits from Flora Fatalis.

    1
    10 Mana
    2
    and grant a 8% max Health heal to the lowest Health ally.
    • +30% AD

    The holder gains the Hunter trait. Takedowns grant 18% Attack Damage.

    Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.
    2
    20% Attack Damage
    3
    30% Attack Damage
    4
    45% Attack Damage
    5
    65% Attack Damage
    Frying PanB.F. Sword
    • +40% AS

    The holder gains the Inferno trait.

    Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.
    2
    1% Burn, 33% Wound
    3
    After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
    5
    Ignite 2 shop slots, 2% Burn
    7
    Ignite 4 shop slots, 3% Burn
    SpatulaRecurve Bow
    • +3 Mana Regen

    The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.

    Your team gains Mana Regen, increased for Invokers.
    2
    1 Mana Regen | 3 Mana Regen
    3
    1 Mana Regen | 4 Mana Regen
    4
    2 Mana Regen | 6 Mana Regen
    5
    2 Mana Regen | 9 Mana Regen
    Frying PanTear of the Goddess
    • +350 HP

    The holder gains the Juggernaut trait. Gain 15 mana whenever a Juggernaut dies.

    Your team gains Durability. Juggernauts gain more.
    2
    4% Durability or 20% Durability
    4
    6% Durability or 30% Durability
    6
    8% Durability or 40% Durability
    • +20% AS
    • +3 Mana Regen

    The holder gains the Lunar trait.

    Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
    2
    7% Attack Speed, 7% Ability Power
    3
    10% Attack Speed, 10% Ability Power
    4
    14% Attack Speed, 14% Ability Power
    5
    18% Attack Speed, 18% Ability Power
    SpatulaTear of the Goddess
    • +250 HP
    • +25% AS
    • +20% Crit

    The holder gains the Primal trait.

    Choose one of four Primal Blessings.
    2
    Choose a Primal Blessing.
    4
    Choose another Primal Blessing.
    SpatulaSparring Gloves
    • +20% AS

    The holder gains the Rapidfire trait. Attacks deal 1% of the target's max Health as true damage.

    Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
    2
    +3% Attack Speed per Attack
    3
    +5% Attack Speed per Attack
    4
    +9% Attack Speed per Attack
    5
    +15% Attack Speed per Attack
    Frying PanRecurve Bow
    • +20 Armor
    • +20 MR
    • +20% AD
    • +20% AP

    The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored.

    Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
    2
    12% Bonus Damage
    4
    25% Bonus Damage
    6
    40% Bonus Damage
    Frying PanNegatron Cloak
    • +25% AP

    The holder gains the Spellweaver trait. Gain 2 Mana whenever an ally casts their Ability.

    Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
    2
    10% Ability Power, +1% Ability Power per cast
    4
    30% Ability Power, +1% Ability Power per cast
    6
    55% Ability Power, +2% Ability Power per cast
    Frying PanNeedlessly Large Rod
    • +20 Armor
    • +20 MR
    • +10% AS

    The holder gains the Sprykin trait. If the holder is riding the BFF, gain an additional 30% Attack Speed 20 Armor 20 Magic Resist

    Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
    3
    The Rider gains 15% Max Health and 15% Attack Speed
    5
    40% Max Health 35% Attack Speed, and 50% of the BFF's Ability applies to your Sprykin champions.
    7
    45% Max Health 45% Attack Speed, and 100% of the BFF's Ability applies to your Sprykin champions.
    SpatulaNegatron Cloak
    • +30 Armor
    • +30 MR

    The holder gains the Vanguard trait. If the holder survives 22 seconds in player combat, gain 1 player health.

    At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
    2
    18% max Health
    4
    32% max Health
    6
    42% max Health. Gain 5% Durability while Shielded.
    Frying PanChain Vest

Augments (18)

Prismatic (7)

  • Flexible Prismatic
    Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
  • Hard Commit Prismatic
    Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
  • Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
  • Gain 3 random Emblems and 2 gold.
  • Gain 3 random Emblems, a Reforger, and 4 gold.
  • Trait Ladder Prismatic
    Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
  • Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed.
    
    Into The Arcane Tactician's Crown, 2025

Gold (9)

  • Gain a 3-cost non-Tank champion and an Emblem that matches their class.
  • Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
  • Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
  • Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
  • Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
    
    Reckoning Championship, 2021
  • Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
  • Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
  • Gain 2 random Emblems and 1 gold.
  • Gain 2 random Emblems, a Reforger, and 2 gold.

Silver (2)

Wisps (1)

See also

Frequently asked questions