Nature's Shelter, a TFT Set 18 gold augment granting the Elderwood trait

Nature's Shelter

Gold augment

Description

Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

Grants trait

  • Description
    Gain placeable Elderwood plants.

Effects

AS
0.15
Heal
0.02
HealInterval
2

Nature's Shelter enables

  • Restores Health to a unit, capped at maximum HP.

  • Bonus Attack Speed makes a unit attack more often per second, which means more auto-attack damage and faster mana generation toward the next ability cast. Some carries scale beyond that — their ability itself fires more hits when they have more Attack Speed (e.g., the number of swipes in Aphelios's onslaught). Stacking AS items and traits on these units compounds: faster autos, faster casts, and bigger casts.

  • Passive Health restoration per second, typically as a percentage of max Health. Independent of healing procs (Heal) and damage-scaled sustain (Omnivamp); the wearer just regenerates over time.

Nature's Shelter scales with

  • Grants the unit additional maximum HP, either flat (like +150 Health) or percentage (like +6% max Health). It comes up whenever you stack Giant's Belt items, pick health-boost augments such as Giant and Mighty, or run the Old Growth trait, which permanently raises your strongest Old Growth champion's max Health every time an enemy dies near it. For the cross-round permanent stat-stacks angle specifically, see the dedicated permanent stat-stacks page.