Cleanse

Description

Cleanse strips crowd control (CC) that is already on a unit.

Read moreShow less about Cleanse

The stun, slow or taunt running on it ends early, and the unit is free again.

It is the opposite half of CC immunity.

  • Immunity stops crowd control from landing in the first place. It does nothing about what already landed.
  • Cleanse clears what already landed. It does nothing about the next one.

So a cleanse is a rescue. You want it to arrive after the enemy has committed its big disable. If it goes off first, it is wasted.

Two things carry a cleanse.

  • Alistar's roar cleanses disables as part of the same cast that heals. So it is on a mana cycle.
  • Edge of Night waits until its holder drops to 60% Health. Then it sheds negative effects, goes briefly untargetable and heals.

Note: Edge of Night is one rescue per fight. Damage taken sets its timing, not you.

What benefits from Cleanse (3)

Champions that benefit from Cleanse (1)

1 champion · paste in the game's Team Planner

  • Triumphant Roar
    Roar, restoring 306 / 437 / 646 Ability Power Health, cleansing disables, and healing the two lowest percent Health allies for 80 / 105 / 130 Ability Power. Then slam the current target, dealing 180 / 270 / 420 Ability Power magic damage and Stunning them for 1.5 seconds.

Completed items that benefit from Cleanse (1)

    • +20 Armor
    • +10% AD
    • +15% AS
    • +10% AP

    At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.

    B.F. SwordChain Vest

Radiant items that benefit from Cleanse (1)

    • +40 Armor
    • +30% AD
    • +30% AS
    • +30% AP

    At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.

See also

Frequently asked questions