Description
Augments come in three strength bands — Silver, Gold and Prismatic — with Silver the weakest and most common and Prismatic the strongest and rarest. The band decides how big the effect you are offered can be, and you normally take whatever band the game hands you at each augment stage. A few augments change that. One raises the band of your next augment by a step. Two lower it by a step and pay you gold for the trade, so you get money now and a weaker augment later. Seven more skip the wait and hand you a random augment of a named band straight away, with a little gold on top -- the better the band, the more gold comes with it. This is not the same ladder as a champion's cost tier, and the two are easy to confuse: that one is about which champion you own, this one is about how strong an augment can be.
What enables Augment Tier (10)
Augments (10)
Prismatic (2)
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Prismatic Destiny Prismatic Gain a random Prismatic Augment and 4 gold.
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Prismatic Destiny+ Prismatic Gain a random Prismatic Augment and 10 gold.
Gold (4)
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Advanced Loan Gold Gain 20 Gold. Your next augment is one tier lower.
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Advanced Loan+ Gold Gain 33 Gold. Your next augment is one tier lower.
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Gold Destiny Gold Gain a random Gold Augment and 3 gold.
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Gold Destiny+ Gold Gain a random Gold Augment and 6 gold.
Silver (4)
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Augmented Power Silver Your next augment is one tier higher.
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Silver Destiny Silver Gain a random Silver Augment and 2 gold.
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Silver Destiny+ Silver Gain a random Silver Augment and 4 gold.
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Silver Destiny++ Silver Gain a random Silver Augment and 7 gold.
See also
Frequently asked questions
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What is a Prismatic augment, and how is it different from Silver and Gold?
Augments come in three power bands: Silver, Gold and Prismatic. Silver effects are the smallest, Gold sits in the middle, and Prismatic holds the biggest, game-shaping ones. Every augment carries exactly one band, and the band belongs to the whole offer round, so all three cards in front of you share it. The band caps how large an effect may be; it never promises the augment fits your board. Browse them all on the augments list.
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When am I offered augments, and how many do I get?
You are offered augments three times, on rounds 2-1, 3-2 and 4-2. Each offer shows three choices and you keep one, so three picks in a normal game. Offers can be rerolled, and one game-opening event grants an extra augment reroll for the whole game. Some picks hand you a whole extra augment on the spot, so the number you end up holding can be higher than three.
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Are my augment tiers random each game, or fixed in advance?
The band of each offer is decided by the game, not by you. The three offers are not three independent rolls — published odds are given for the whole three-round path, so some orders are far more likely than others. Opening low and rising is the common path; every offer landing top band is rare. Whether everyone in the lobby walks the same path is not stated by any source we could confirm.
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Why is the augment that shifts my next tier sometimes missing from my choices?
Because there would be nothing to shift into. There are only three bands, so a raise cannot climb past the top one and a drop cannot fall below the bottom one. The game already knows the band of your next offer. The raise is simply not offered when that next offer is already top band, and the gold-for-a-downgrade trade is not offered when it is already bottom band. It is a hard removal, not a reduced chance.
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Do two tier-changing effects stack? Can I climb two bands?
No further than the ends. A shift moves your next offer only, and by one step: one kind of pick raises the band, another lowers it in exchange for gold. There are exactly three bands, so a raise cannot lift you above the top one and a drop cannot push you below the bottom one. Two raises would also have to land on separate offers, and whether two shifts held at once compound is not documented. Treat a shift as a one-step nudge, not a ladder.
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Does rerolling an augment choice change its band?
No. The band belongs to the whole offer round, not to one card — all three choices share it, and a game-opening event that sets a round's band sets it for every augment offered then. Rerolling swaps a choice for another augment, so it buys you more looks, not a better band. This is not the same button as a shop reroll, which costs gold and redraws champions.
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Can anything outside my own picks change which bands I am offered?
Yes. A randomly chosen event fires at the start of the game and can fix the band of your offers: some set every offer to the middle or the top band, others set only the first offer, others only the last. They replace the normal draw rather than nudge it. Many other events are possible, so this will not happen every game. How a personal one-step shift behaves on top of a fixed band is not documented. See encounters.
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Is a Prismatic augment always the best pick?
No. The band caps how large an effect is allowed to be; it says nothing about whether that effect fits the board you are building. A top-band augment built around a plan you are not running is worth less than a small one that doubles your current line. Unseen rules also shape the offer — you cannot be shown three economy augments in one round. There is even a pick that trades your next band down on purpose. Read the offer, not the frame.
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Is trading a weaker future augment for gold now worth it?
It can be, but treat it as an economy play. You are paid gold at once and the bill lands on your next offer, which drops one band. The drop cannot take you below the bottom band, since nothing sits under it. Cash early compounds into levels and rerolls, so the swap is strongest while there is still time to spend it. Separately, picks that hand you an extra augment of a named band also pay a little gold on top.
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Is an augment's tier the same as a champion's cost tier?
No. An augment's band — Silver, Gold or Prismatic — is a rarity carried by the augment itself, and it caps how strong one of your offers may be. A champion's cost tier is a shop price rank from 1 to 5: it drives how often that champion appears in your shop at each level, and how many copies exist in the shared pool. They share only the word tier: cost-tier upgrades never change which augments you see.