Damage Storage

Description

Damage Storage stores a portion of damage dealt or taken during combat, then releases it all at once.

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The release is a single payload. It fires when a trigger happens:

  • On death.
  • On takedown.
  • A timer runs out.
  • The duration ends.

Note: The stored payload does not depend on the source's stats at the moment it releases. It is fixed by what was banked while the store was filling.

Items with Damage Storage effects (1)

    • +300 HP
    • +10% Durability

    Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes. Unique - only 1 per champion

Champions with Damage Storage effects (1)

1 champion · paste in the game's Team Planner

  • Explosive Charge
    Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60% Ability Power Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 175 / 265 / 420 Attack Damage physical damage + 10 / 15 / 25 Attack Damage for each attack while casting.
    
    If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.

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