Description
Two of your units are joined into a pair, and the pairing changes what one or both of them get. You set it up yourself on the board, by dragging one unit onto the other, so it is a placement choice rather than something combat does for you. Two separate pairings turn up. Dragging an ally onto your strongest Taric pairs them, and from then on Taric's Ability reads both units: the shield goes off the first time either one of them drops below half Health, and both of them deal the bonus magic damage on their next attacks. Dropping a champion onto the Big Furry Friend makes that champion its Rider, and the Rider is the unit that collects the bonus Health and Attack Speed the trait hands out; a holder of the matching emblem who is riding the Big Furry Friend gains a further helping of Attack Speed, Armor and Magic Resist.
What benefits from Unit Pairing (4)
Champions (1)
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Emerald Radiance Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 305 / 584 / 14212 Shield to allies within 3 Hexes for 3 / 3 / 99 seconds. Active: Restore 200 / 300 / 3000 Health. Taric and his paired ally deal 100 / 150 / 1000 bonus magic damage on their next 2 attacks.
Traits (2)
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Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
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Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
Emblems (1)
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- +20 Armor
- +20 MR
- +10% AS
The holder gains the Sprykin trait. If the holder is riding the BFF, gain an additional 30% 20 20
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
- 3
- The Rider gains 15% and 15%
- 5
- 40% 35% , and 50% of the BFF's Ability applies to your Sprykin champions.
- 7
- 45% 45% , and 100% of the BFF's Ability applies to your Sprykin champions.