Mark

Description

A Mark is a status a unit puts on enemies, then later spends or counts to trigger a payoff.

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Two examples show the shape.

  • Tristana puts an explosive charge on her target that blows up a few seconds later. The blast counts every attack she landed while it was ticking.
  • Soraka's star leaves a lasting mark. A second cast on the same enemy calls down three extra stars.

Champions that apply or scale with Marks (4)

4 champions · paste in the game's Team Planner

  • Explosive Charge
    Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60% Ability Power Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 175 / 265 / 420 Attack Damage physical damage + 10 / 15 / 25 Attack Damage for each attack while casting.
    
    If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
  • Withering Curse
    Passive: Gain 25% Omnivamp.
    
    Active: Fire a dark blast at 3 nearby enemies, dealing 60 / 90 / 500 Ability Power magic damage to them and cursing them for 4 seconds. Then, spawn a 2 Hex withering zone for the same duration that deals 33 / 50 / 500 Ability Power magic damage per second. Cursed enemies take 22 / 33 / 240 Ability Power more damage per curse.
  • Starcall
    Call down a star on the current target, dealing 225 / 335 / 1000 Ability Power magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100 / 150 / 1000 Ability Power magic damage.
  • Whirling Death
    Passive: Attacks target random enemies in range and apply a bleed that deals 150 / 225 / 3000 Attack Damage physical damage over 12 seconds. Every attack has a 12% Ability Power chance to deal 50 / 50 / 900% bonus physical damage and apply 2 bleeds instead.
    
    Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100 / 150 / 400 Attack Damage physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30 / 45 / 100 Attack Damage physical damage to enemies hit. If no enemies are hit refund 50% of mana spent.

Traits that scale with Marks (1)

Frequently asked questions