Description
Form Change means a champion transforms into a different form mid-fight.
Read moreShow less about Form Change
It is still the same unit on the same hex. Nothing new is created and nothing is replaced. That is what separates it from a summon or a clone. But the new form has different numbers, and sometimes a different ability altogether.
Three champions do it.
- Elise turns into a spider and gains a block of max Health. In that form her attacks deal bonus magic damage and heal her.
- Gnar builds Rage over the fight, then turns into Mega Gnar. He gains Health and swaps his ability for a throw.
- Nidalee reads which stat you built her for.
With Ability Power Nidalee stays ranged and throws javelins. With Attack Damage she turns into a melee cougar that swipes at enemies.
Note: The form is where the power is. So the numbers on the pre-form kit undersell the champion. With Nidalee, the items you give her decide which kit you get.
What benefits from Form Change (3)
Champions that benefit from Form Change (3)
Cost selected
Trait selected
Scaling selected
Range selected
Role selected
3 champions · paste in the game's Team Planner
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Spider Queen Transform into a spider and gain 375 / 475 / 725 max Health. Attacks while in Spider Form deal 35 / 50 / 80 bonus magic damage and heal for 55 / 90 / 170 . Subsequent casts grant 175% decaying Attack Speed for 4 seconds.
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Javelin Toss Adaptor : Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 185 / 275 / 2000 magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 330 / 500 / 3000 magic damage. Adaptor : Transform into a Melee cougar Assassin that swipes enemies.
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Rage Gene Passive: Gain 5 / 5 / 50 Rage per second and 5 / 5 / 20 Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 physical damage to enemies within 2 / 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 250 , and Stun them for 1 / 1 / 15 second. Mega Gnar gains 400 / 600 / 15000 Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 physical damage to them and 135 / 205 / 4500 physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
See also
Frequently asked questions
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Q1: What does it mean when a champion "transforms" mid-fight — is a new unit created?
No. It is the same champion on the same hex. It keeps its items and its star level.
The game's own wording gives it away. The champion gains Health, and its ability is replaced. Nothing is added to your board and nothing is removed.
That is what separates a form change from a summon or a clone. Both of those put an extra body on the field. A form change changes the champion's numbers, and sometimes its entire ability.
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Q2: What decides which form my champion turns into?
It depends on the source.
Most form changes fire on their own. The champion casts, or fills a meter, and then it changes.
One whole class works differently. Every champion in it has an Attack Damage version and an Ability Power version of its ability. You get the version that matches whichever of those two stats is higher. There, the items you equip pick the kit.
Note: For most of that class only the ability changes. For at least one, it is a full form change.
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This champion's listed stats look weak for its cost. Am I reading them wrong?
Partly. The card prints the starting body only. That is the one it fights in before it changes.
The ability text carries the rest:
- A block of bonus max Health stacked on the printed Health.
- Extra damage or healing in the new form.
- Sometimes a fresh ability that swaps in.
Read the ability to the end.
Note: Do not assume the printed line is low. Often it is not, and then the change is added upside rather than makeup for a weak body.
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When exactly does the change happen, and can it happen more than once in a round?
Once changed, it holds. The timing has three shapes, all written into the ability or the trait.
- Some change on their first cast.
- Some fill a meter that grows both with time and with each attack. They change when it fills.
- Some are settled by items. Whichever stat you build higher picks the version you get.
After the change, later casts give a different effect, or they use the new ability the form carries.
Note: The printed text describes no timed return.
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Q5: Does the new form carry over into the next round?
It depends on which kind you mean.
- A form change from casting or from filling a meter is a combat effect. Every unit begins a round from a fixed meter value, so you earn the form again each fight.
- A form decided by your build works the other way. It follows the items, so it holds for as long as they stay equipped.
Note: Neither one is written as a permanent change to the champion itself.
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Q6: If I take off the item that decided the form, does the champion switch back?
Yes, for the build-decided shape. The form follows the stats. Pull the items with a remover and re-equip, and the champion moves onto the other kit. Check the result on your board before the round starts.
Star level is a separate axis. A higher star raises the numbers inside whichever form you are already in. It does not pick the form.
Note: A past bug where a remover knocked a starred-up champion back to one-star scaling is fixed.
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Q7: Is committing to the alternate form ever a trap?
It can be. A form change is not only bigger numbers. It can move the champion.
- One form leaps into the largest group of enemies as it changes.
- Another turns the champion into an assassin that jumps to a far target on every kill.
Either way, the body you carefully placed ends up inside the enemy team. There it is exposed to crowd control and focused damage.
Note: The items that chose that form are the same items you sank into it.
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Q8: In the PC game I press a button to switch forms. Can I do that here?
No. Champions cast their abilities by themselves the moment their bar fills. No form is switched by hand. The ability does it for you, on its own schedule.
For one whole class of champions the choice is made earlier still. It is made by which stat your items push higher.
All of your influence is spent before the fight:
- What you equip.
- Where you stand.