Form Change

Description

Form Change means a champion transforms into a different form mid-fight.

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It is still the same unit on the same hex. Nothing new is created and nothing is replaced. That is what separates it from a summon or a clone. But the new form has different numbers, and sometimes a different ability altogether.

Three champions do it.

  • Elise turns into a spider and gains a block of max Health. In that form her attacks deal bonus magic damage and heal her.
  • Gnar builds Rage over the fight, then turns into Mega Gnar. He gains Health and swaps his ability for a throw.
  • Nidalee reads which stat you built her for.

With Ability Power Nidalee stays ranged and throws javelins. With Attack Damage she turns into a melee cougar that swipes at enemies.

Note: The form is where the power is. So the numbers on the pre-form kit undersell the champion. With Nidalee, the items you give her decide which kit you get.

What benefits from Form Change (3)

Champions that benefit from Form Change (3)

3 champions · paste in the game's Team Planner

  • Spider Queen
    Transform into a spider and gain 375 / 475 / 725 max Health. Attacks while in Spider Form deal 35 / 50 / 80 Ability Power bonus magic damage and heal for 55 / 90 / 170 Ability Power. Subsequent casts grant 175% decaying Attack Speed for 4 seconds.
  • Javelin Toss
    Adaptor Ability Power: Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 185 / 275 / 2000 Ability Power magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 330 / 500 / 3000 Ability Power magic damage.
    
    Adaptor Attack Damage: Transform into a Melee cougar Assassin that swipes enemies.
  • Rage Gene
    Passive: Gain 5 / 5 / 50 Rage per second and 5 / 5 / 20 Rage per attack. 
    
    Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 Attack Damage physical damage to enemies within 2 / 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 250 Ability Power, and Stun them for 1 / 1 / 15 second. Mega Gnar gains 400 / 600 / 15000 Health, and replaces his Ability with Grab n' Throw.
    
    Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 Attack Damage physical damage to them and 135 / 205 / 4500 Attack Damage physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

See also

Frequently asked questions