Carousel

Description

A Carousel is a shared round where every player picks a champion off the same rotating ring.

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Each champion on the ring is already holding an item. So this is the one round that hands out a champion and an item together. It is the main way to reach an item the shop will never sell you.

Everyone starts the round penned behind a barrier and is let out in pairs. The two players on the lowest player health go first. Then the next two go, and so on. So the players who are losing get first pick.

Once you are out, you run your tactician to the champion you want and take it. If the timer runs out before you pick, the game hands you one of the leftovers. It favours the higher-cost ones.

The ring can also roll richer than usual. It may hold more champions than normal, or champions of a higher cost.

Two augments play with the round itself.

Hard Bargain: You give up your pick completely. You are handed whatever nobody took, along with the item it carries. In exchange it pays you gold and player health every carousel round.

Young and Wild and Free: You can move freely for the whole round.

What benefits from Carousel (2)

Augments that benefit from the Carousel (2)

Gold (1)

  • You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.
    When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.

Silver (1)

See also

Frequently asked questions

External references