On Being Hit

Description

On Being Hit is an effect that fires on the unit getting attacked, not on the attacker.

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It pays you for taking hits. There are two shapes today.

  • Bramble Vest answers any attack on its holder with magic damage to every enemy beside it. A cooldown means it fires often, not on every hit.
  • Electrocharge counts instead. After a set number of attacks land on an ally, that ally shocks the enemies near it. It also has a cooldown.

Both read basic attacks landing on the unit. So the effect is only worth something on a champion the enemy will actually swing at. That means a tough unit up front that draws the attacks, not a backline damage dealer nobody reaches.

Note: It is the mirror image of on-hit, which pays the attacker.

What enables On Being Hit (6)

Completed items with On Being Hit effects (1)

    • +50 Armor

    Gain 6% max Health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds

    Chain VestChain Vest

Radiant items with On Being Hit effects (1)

    • +100 Armor

    Gain 12% max Health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds

Augments with On Being Hit effects (2)

Gold (1)

  • Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Silver (1)

  • Every 4 attacks an ally takes, they deal 25-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Wisps with On Being Hit effects (2)

See also

Frequently asked questions