On Being Hit

Description

Fires on the unit that is getting attacked rather than on the one doing the attacking, so it pays you for taking hits. Two shapes ship today. Bramble Vest answers any attack that lands on its holder with magic damage to every enemy standing beside it, on a cooldown, so it fires often but not on literally every hit. Electrocharge counts instead: after a set number of attacks land on an ally, that ally shocks the enemies near it, also on a cooldown. Both read basic attacks landing on the unit, so the effect is only worth something on a champion the enemy will actually swing at — a tough unit up front that draws the attacks, not a backline damage dealer nobody reaches. It is the mirror image of on-hit, which pays the attacker.

What enables On Being Hit (6)

Completed items (1)

    • +50 Armor

    Gain 6% max Health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds

    Chain VestChain Vest

Radiant items (1)

    • +100 Armor

    Gain 12% max Health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds

Augments (2)

Gold (1)

  • Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Silver (1)

  • Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Wisps (2)

See also