Set 17.0

Passive

Description

Effect runs continuously without consuming the active cast. Most Set-17 carry ability blocks include both a passive and an active.

Sources that apply it to themselves

What enables Passive

Traits (1)

  • Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in The Groove and Party Crasher's passive fires bolts four times as fast.

Sources without a recorded recipient

What enables Passive

Champions (25)

  • Fish Frenzy
    Passive: For every 1% missing Health, gain 2 / 2 / 2.5% Ability Power Attack Speed
    
    Active: Deal 130 / 195 / 320 Attack Damage physical damage to the target, increased by 50% if they're a tank.
  • Aim For The Head
    Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing ? Attack DamageAbility Power physical damage.
    
    N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for ? Attack DamageAbility Power physical damage.
    
    Lucky: Check twice and take the better outcome.
  • Double Time
    Passive: Attacks deal 30 / 45 / 100 Ability Power bonus magic damage and an additional 70 / 105 / 190 Ability Power stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove.
    
    Active: Gain 150% Attack Speed for 3 attacks.
  • Slingshot Maneuver
    Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 225 / 340 / 525 Attack DamageAbility Power physical damage, reduced by 75% per hit.
    
    Meep Bonus: ? Meeps attack alongside Gnar, dealing ? Attack DamageAttack Speed physical damage per second.
  • Dance n' Dice
    Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health.
    
    Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145 / 220 / 380 Ability Power magic damage to the target and 75 / 110 / 190 Ability Power magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
  • Pale Cascade
    Passive: Attacks deal 50 / 75 / 130 Ability Power bonus magic damage.
    
    Active: Gain 225 / 275 / 375 Ability Power Shield and summon 3 encircling orbs for 3 seconds. Orbs deal ? Ability Power magic damage to enemies they pass through, and rotate faster based on Attack Speed.
  • Bullet Cluster
    Passive: On takedown, gain 10 mana.
    
    Active: Fire 16 missiles in a 2-hex radius around the current target, dealing ? Attack Damage physical damage each.
  • It's Raining Stars
    Passive: Gain a different secondary effect each game based on the Stargazer constellation.
    
    Active: Call down something from the sky, dealing 150 / 225 / 360 Ability Power magic damage to 3 nearby enemies and do some special effect based on this game's Stargazer Constellation.
    Stargazer constellation secondary effects
    The data feed redacts Lulu's per-constellation secondary effect into "do some special effect". These are the seven variants — one is active per game, picked by the Stargazer constellation.
    The Huntress
    Apply 33% Wound and cause enemies to take 10% more damage for 5 seconds.
    The Mountain
    Briefly Stun them and deal 20 / 30 / 50% AP additional true damage.
    The Serpent
    Remove 5 / 7 / 10 Magic Resistance from enemies within 1 hex of each of them.
    The Altar
    Apply 30% Slow to them for 2 seconds.
    The Medallion
    Every 6 casts drops 1 / 3 / 6 gold.
    The Fountain
    Deal 50 / 75 / 125% AP additional magic damage to 3 other enemies.
    The Boar
    Deal 5% of their Health as bonus physical damage.
  • Grasp of Convergence
    Passive: Gain 45% more max Health from all sources.
    
    Active: Converge an X-shape of vines on the target, dealing ? Ability Power magic damage to each enemy hit and Stunning them for 1.5 / 1.5 / 1.75 seconds. 
    
    N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1.5 / 1.5 / 1.75 seconds. For the rest of combat, Maokai's attacks deal ? Max Health bonus physical damage.
  • Disco Inferno
    Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.
    
    Active: Gain 100 / 150 / 500 Ability Power Shield for 3 seconds, then breath fire in a cone dealing 180 / 270 / 430 Ability Power magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
  • Jump and Jive
    Passive: Whenever an enemy is knocked up, shoot them, dealing ? Attack DamageAbility Power physical damage and entering The Groove for 3 seconds.
    
    Active: Unleash a volley of bullets at the target, dealing 380 / 570 / 915 Attack Damage physical damage and knocking up for 1.25 seconds.
  • Unstoppable Dreadnought
    Passive - Proximity Blast: Whenever an enemy enters a ? Range hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85 / 125 / 200 Attack Damage physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.
    
    Active: Gain ? Ability Power Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
  • Cosmic Pursuit
    Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing ? Attack DamageAbility Power physical damage. 
    
    Active: Jump up to 1 hex away and fire arrows at the nearest 3 / 3 / 5 targets, each dealing 115 / 175 / 900 Attack Damage physical damage. 
    
    N.O.V.A. Strike: Gain 5% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.
  • Fracture Reality
    Passive: Attacks deal ? Ability Power magic damage instead.
    
    Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25 / 25 / 150% damage. For their final attack, clones fire a bolt that deals 70 / 105 / 750 Ability Power magic damage.
  • Psi Strikes
    Passive: Every third attack is a doubleslash that deals 60 / 90 / 550 Attack Damage bonus physical damage.
    
    Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 50 / 75 / 600 Attack DamageAbility Power physical damage
  • Time Warp
    Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal ? Attack Damage physical damage.
    
    Active: Dash to a nearby hex, gaining 100 / 150 / 1200 Shield for 2 seconds and slashing adjacent enemies for ? Attack Damage physical damage. Every third cast, leap into the air and launch a wave of energy that deals ? Attack Damage physical damage to enemies in a line.
  • Tounge Lash
    Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat.
    
    Active: Heal 275 / 315 / 1500 Max HealthAbility Power, then tongue lash all enemies within two hexes dealing 45 / 60 / 800 Ability PowerMax Health magic damage.
  • Stellar Ricochet
    Passive: Attacks bounce to strike 3 / 3 / 5 times, dealing 60 / 60 / 30% reduced damage per target hit and leaving a Feather behind the final target.
    
    Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing ? Attack Damage physical damage each.
  • Party Crasher
    Passive: Every 2 / 2 / 0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60 / 90 / 150 Ability Power magic damage.
    
    Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150 / 225 / 999 Ability Power magic damage. They crash down into the disco ball, dealing 175 / 265 / 5000 Ability Power magic damage in a three hex radius. Enter The Groove for 1 second per enemy hit.
  • Perfect Bladework
    Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 40 / 60 / 777 Attack Damage bonus true damage and heal for 15% of the damage dealt.
    
    Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for ? Ability Power over 5 seconds.
  • Collateral Damage
    Passive: Attacks fire 5 projectiles in a cone that deal ? physical damage each.
    
    Active: Fire an explosive shell that deals 360 / 540 / 5555 Attack Damage physical damage to the target, and 120 / 180 / 3333 Attack DamageAbility Power physical damage to adjacent enemies.
  • Space Opera
    Passive: Jhin has a fixed attack speed of 0.9 / 0.9 / 1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.
    
    Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals ? Attack Damage physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit. 
  • Dark Form
    Passive: Heal for 20% of Ability damage.
    
    Active: Transform into Dark Form for 5 seconds, gaining 250 / 300 / 4000 Ability Power Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing ? Ability Power magic damage per second to each one. 
    
    At the end of the transfomation, deal 240 / 360 / 4000 Ability Power magic damage to all tethered enemies.
  • Reality Tear
    Passive: On cast, attacks gain ? Ability Power stacking bonus magic damage. Starting from the third cast, gain true damage instead.
    
    Active: Gain 225 / 300 / 3456 Max HealthAbility Power Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50 / 50 / 999% while allies within gain 80 / 80 / 999% Attack Speed, both rapidly decaying over 3 seconds.
  • Lend Me a Hand, Shadow!
    Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30 / 45 / 250 Ability Power magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.
    
    Active: Shadow launches 3 empowered strikes, dealing 140 / 210 / 1000 Ability Power magic damage instead.