Blitzcrank, a 5-cost Party Animal unit in TFT Set 17

Blitzcrank

Party Crasher ability — TFT Set 17 Blitzcrank

Party Crasher
Passive: Every 2 / 2 / 0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60 / 90 / 150 Ability Power magic damage.

Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150 / 225 / 999 Ability Power magic damage. They crash down into the disco ball, dealing 175 / 265 / 5000 Ability Power magic damage in a three hex radius. Enter The Groove for 1 second per enemy hit.
Bolt Cooldown
2 / 2 / 0.5
Bolt Damage
Ability Power
Uppercut Damage
Ability Power
Explosion Damage
Ability Power
Groove Duration
1

Traits

  • Description
    Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in The Groove and Party Crasher's passive fires bolts four times as fast.
  • Description
    The Groove: Attack Speed,
    The Groove
    Attack Speed,
  • Description
    Vanguards gain 5% Durability while Shielded. 
    
    Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

Blitzcrank enables

  • Briefly lifts the target into the air, interrupting their action. Set-17 sources include the Fizz and Rhaast carries, the frontliners Blitzcrank, Rek'Sai, Aatrox, Meepsie, and Nunu, and Samira herself — both via her active ("Jump and Jive") and the passive that triggers off any ally-applied knock-up.

  • Adds a unit to the field — temporary or permanent. Covers ability summons (pets and minions like Fizz's Mega Meeps), trait-spawned minions and relics (Shepherd's Bia and Bayin, Bulwark's placeable relic, Primordian Swarmlings), resurrect/revive of fallen allies, and bench-to-field arrivals (the Thresh's Lantern artifact flings a benched unit onto the board). Summon-buff augments scale these. Bench refers to expanding bench slots, not the act of summoning; clone refers to making an exact copy of an existing unit, not summoning a new entity.

  • A passive is the part of a champion's ability that runs automatically — it doesn't require a cast and is always in effect. Many TFT carries pair a passive with an active that triggers when the mana bar fills.

  • How a unit chooses what to attack or hit with an ability. By default a champion attacks the closest enemy by hex distance and keeps hitting it until it dies or moves out of range, then retargets to the next-closest enemy. That default is why frontline placement matters: a tank parked up front soaks the enemy carry's attacks while your own backline carry is left alone. Some abilities override the default with a special selector that picks a different enemy: the lowest-Health target (Gwen snips the lowest percent-Health enemy; Cho'Gath eats the lowest current-Health enemy in range), the furthest enemy (Pyke harpoons across the board), the highest-Health enemy (Blitzcrank's bolt), or the largest clump of enemies (Blitzcrank's disco ball). Untargetable and Stealth remove a unit from the pool of valid targets entirely.

Blitzcrank scales with

  • Scales with Ability Power (AP). Champions and effects flagged as AP-scaling get bigger damage, healing, or shield values when the holder stacks AP from items like Jeweled Gauntlet, Rabadon's Deathcap, and Nashor's Tooth, or from trait bonuses.